osb/source/game/StarMaterialRenderProfile.cpp

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#include "StarMaterialRenderProfile.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarAssets.hpp"
#include "StarImageMetadataDatabase.hpp"
#include "StarRoot.hpp"
namespace Star {
EnumMap<MaterialJoinType> const MaterialJoinTypeNames = {
{MaterialJoinType::All, "All"}, {MaterialJoinType::Any, "Any"},
};
MaterialRenderMatchList parseMaterialRenderMatchList(Json const& matchSpec, RuleMap const& ruleMap, PieceMap const& pieceMap, MatchMap const& matchMap) {
MaterialRenderMatchList matchList;
for (auto const& matchConfig : matchSpec.toArray()) {
MaterialRenderMatchPtr match = make_shared<MaterialRenderMatch>();
Json matchPointList = JsonArray();
if (auto matchAllPoints = matchConfig.opt("matchAllPoints")) {
matchPointList = *matchAllPoints;
match->matchJoin = MaterialJoinType::All;
} else if (auto matchAnyPoints = matchConfig.opt("matchAnyPoints")) {
matchPointList = *matchAnyPoints;
match->matchJoin = MaterialJoinType::Any;
}
for (auto const& matchPointConfig : matchPointList.iterateArray()) {
MaterialMatchPoint matchPoint;
matchPoint.position = jsonToVec2I(matchPointConfig.get(0));
if (abs(matchPoint.position[0]) > MaterialRenderProfileMaxNeighborDistance || abs(matchPoint.position[1]) > MaterialRenderProfileMaxNeighborDistance)
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throw MaterialRenderProfileException(strf("Match position {} outside of maximum rule distance {}",
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matchPoint.position, MaterialRenderProfileMaxNeighborDistance));
matchPoint.rule = ruleMap.get(matchPointConfig.getString(1));
match->matchPoints.append(std::move(matchPoint));
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}
for (auto const& piece : matchConfig.getArray("pieces", {}))
match->resultingPieces.append({pieceMap.get(piece.getString(0)), jsonToVec2F(piece.get(1))});
auto subMatches = matchConfig.get("subMatches", {});
if (subMatches.isType(Json::Type::String))
match->subMatches = matchMap.get(subMatches.toString());
else if (!subMatches.isNull())
match->subMatches = parseMaterialRenderMatchList(subMatches, ruleMap, pieceMap, matchMap);
match->requiredLayer = matchConfig.optString("requiredLayer").apply(bind(&EnumMap<TileLayer>::getLeft, &TileLayerNames, _1));
match->haltOnMatch = matchConfig.getBool("haltOnMatch", false);
match->haltOnSubMatch = matchConfig.getBool("haltOnSubMatch", false);
match->occlude = matchConfig.optBool("occlude");
matchList.append(match);
}
return matchList;
}
String MaterialRenderProfile::pieceImage(String const& pieceName, unsigned variant, MaterialColorVariant colorVariant, MaterialHue hueShift) const {
auto const& piece = pieces.get(pieceName);
String texture = piece->texture;
if (hueShift != MaterialHue())
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texture = strf("{}?hueshift={}", texture, materialHueToDegrees(hueShift));
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auto const& rect = piece->variants.get(colorVariant).wrap(variant);
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return strf("{}?crop={};{};{};{}", texture, rect.xMin(), rect.yMin(), rect.xMax(), rect.yMax());
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}
pair<String, Vec2F> const& MaterialRenderProfile::damageImage(float damageLevel, TileDamageType damageType) const {
if (damageType == TileDamageType::Protected)
return protectedFrames.at(clamp<unsigned>(damageLevel * crackingFrames.size(), 0, crackingFrames.size() - 1));
return crackingFrames.at(clamp<unsigned>(damageLevel * crackingFrames.size(), 0, crackingFrames.size() - 1));
}
MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const& relativePath) {
MaterialRenderProfile profile;
bool lightTransparent = spec.getBool("lightTransparent", false);
profile.foregroundLightTransparent = spec.getBool("foregroundLightTransparent", lightTransparent);
profile.backgroundLightTransparent = spec.getBool("backgroundLightTransparent", lightTransparent);
profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", (uint64_t)MaxMaterialColorVariant + 1) : 0;
for (auto& entry : spec.getArray("colorDirectives", JsonArray()))
profile.colorDirectives.append(entry.toString());
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profile.occludesBehind = spec.getBool("occludesBelow", true);
profile.zLevel = spec.getUInt("zLevel", 0);
profile.radiantLight = Color::rgb(jsonToVec3B(spec.get("radiantLight", JsonArray{0, 0, 0}))).toRgbF();
profile.representativePiece = spec.getString("representativePiece");
for (auto const& pair : spec.get("rules").iterateObject()) {
auto rule = make_shared<MaterialRule>();
rule->join = MaterialJoinTypeNames.getLeft(pair.second.getString("join", "all"));
for (auto const& ruleEntry : pair.second.getArray("entries", {})) {
bool inverse = ruleEntry.getBool("inverse", false);
String type = ruleEntry.getString("type");
if (type.equalsIgnoreCase("Connects")) {
rule->entries.append({MaterialRule::RuleConnects(), inverse});
} else if (type.equalsIgnoreCase("Shadows")) {
rule->entries.append({MaterialRule::RuleShadows(), inverse});
} else if (type.equalsIgnoreCase("EqualsSelf")) {
rule->entries.append({MaterialRule::RuleEqualsSelf{ruleEntry.getBool("matchHue", false)}, inverse});
} else if (type.equalsIgnoreCase("EqualsId")) {
rule->entries.append({MaterialRule::RuleEqualsId{(uint16_t)ruleEntry.getUInt("id")}, inverse});
} else if (type.equalsIgnoreCase("PropertyEquals")) {
rule->entries.append({MaterialRule::RulePropertyEquals{ruleEntry.getString("propertyName"), ruleEntry.get("propertyValue")}, inverse});
}
}
profile.rules[pair.first] = std::move(rule);
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}
for (auto const& pair : spec.get("pieces").iterateObject()) {
auto renderPiece = make_shared<MaterialRenderPiece>();
renderPiece->pieceId = profile.pieces.size();
renderPiece->texture = AssetPath::relativeTo(relativePath, pair.second.getString("texture", spec.getString("texture")));
unsigned variants = pair.second.getUInt("variants", spec.getUInt("variants", 1));
Vec2F textureSize = jsonToVec2F(pair.second.get("textureSize"));
Vec2F texturePosition = jsonToVec2F(pair.second.get("texturePosition"));
Vec2F variantStride = jsonToVec2F(pair.second.get("variantStride", JsonArray{0, 0}));
Vec2F colorStride = jsonToVec2F(pair.second.get("colorStride", JsonArray{0, 0}));
// Need to flip texture coordinates because material rendering configs
// assume top down image coordinates
unsigned imageHeight = Root::singleton().imageMetadataDatabase()->imageSize(renderPiece->texture)[1];
auto flipTextureCoordinates = [imageHeight](
RectF const& rect) { return RectF::withSize(Vec2F(rect.xMin(), imageHeight - rect.yMax()), rect.size()); };
for (unsigned v = 0; v < variants; ++v) {
auto i = DefaultMaterialColorVariant;
RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
for (MaterialColorVariant c = 0; c != profile.colorVariants; ++c) {
RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * ++i, textureSize);
renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
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}
}
profile.pieces[pair.first] = std::move(renderPiece);
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}
for (auto const& pair : spec.get("matches").iterateArray())
profile.matches[pair.getString(0)] = parseMaterialRenderMatchList(pair.get(1), profile.rules, profile.pieces, profile.matches);
profile.mainMatchList = profile.matches.get("main");
// TODO: Completely hard-coded for now
profile.crackingFrames = {
{"/tiles/blockdamage.png:1", Vec2F(0, 0)},
{"/tiles/blockdamage.png:2", Vec2F(0, 0)},
{"/tiles/blockdamage.png:3", Vec2F(0, 0)},
{"/tiles/blockdamage.png:4", Vec2F(0, 0)},
{"/tiles/blockdamage.png:5", Vec2F(0, 0)}
};
profile.protectedFrames = {
{"/tiles/blockprotection.png:1", Vec2F(0, 0)},
{"/tiles/blockprotection.png:2", Vec2F(0, 0)},
{"/tiles/blockprotection.png:3", Vec2F(0, 0)},
{"/tiles/blockprotection.png:4", Vec2F(0, 0)},
{"/tiles/blockprotection.png:5", Vec2F(0, 0)}
};
profile.ruleProperties = spec.get("ruleProperties", JsonObject());
return profile;
}
}