2023-06-20 04:33:09 +00:00
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#include "StarImageWidget.hpp"
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namespace Star {
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ImageWidget::ImageWidget(String const& image) {
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m_centered = false;
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m_trim = false;
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m_scale = 1;
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m_rotation = 0;
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m_maxSize = Vec2I{4096, 4096};
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m_minSize = Vec2I{0, 0};
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m_offset = Vec2I{0, 0};
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setImage(image);
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}
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void ImageWidget::renderImpl() {
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auto screenPos = screenPosition();
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for (auto const& drawable : m_drawables)
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context()->drawDrawable(drawable, Vec2F(screenPos) * context()->interfaceScale() + Vec2F(m_offset), context()->interfaceScale(), Vec4B::filled(255));
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}
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bool ImageWidget::interactive() const {
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return false;
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}
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void ImageWidget::setImage(String const& image) {
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if (image.empty())
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setDrawables({});
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else
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setDrawables({Drawable::makeImage(image, 1.0f, false, Vec2F())});
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}
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void ImageWidget::setScale(float scale) {
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m_scale = scale;
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transformDrawables();
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}
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void ImageWidget::setRotation(float rotation) {
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m_rotation = rotation;
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transformDrawables();
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}
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String ImageWidget::image() const {
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2023-06-24 12:49:47 +00:00
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if (m_drawables.empty())
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2023-06-20 04:33:09 +00:00
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return "";
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2023-06-24 12:49:47 +00:00
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else
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return AssetPath::join(m_drawables[0].imagePart().image);
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2023-06-20 04:33:09 +00:00
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}
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void ImageWidget::setDrawables(List<Drawable> drawables) {
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2024-02-19 15:55:19 +00:00
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m_baseDrawables = std::move(drawables);
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2023-06-20 04:33:09 +00:00
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transformDrawables();
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}
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Vec2I ImageWidget::offset() {
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return m_offset;
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}
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void ImageWidget::setOffset(Vec2I const& offset) {
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m_offset = offset;
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}
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bool ImageWidget::centered() {
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return m_centered;
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}
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void ImageWidget::setCentered(bool centered) {
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m_centered = centered;
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transformDrawables();
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}
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bool ImageWidget::trim() {
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return m_trim;
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}
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void ImageWidget::setTrim(bool trim) {
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m_trim = trim;
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transformDrawables();
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}
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void ImageWidget::setMaxSize(Vec2I const& size) {
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m_maxSize = size;
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transformDrawables();
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}
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void ImageWidget::setMinSize(Vec2I const& size) {
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m_minSize = size;
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transformDrawables();
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}
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RectI ImageWidget::screenBoundRect() const {
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RectI base = RectI::withSize(screenPosition(), size());
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if (m_centered) {
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base.translate(-Vec2I::floor(size() / 2));
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}
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return base;
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}
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void ImageWidget::transformDrawables() {
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m_drawables.clear();
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for (auto drawable : m_baseDrawables)
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m_drawables.append(Drawable(drawable));
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if (m_rotation != 0)
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Drawable::rotateAll(m_drawables, m_rotation);
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// When 'centered' is true, the drawables provided are pre-centered
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// around 0,0. Tooltips use this, as well as quest dialog portraits.
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if (m_centered) {
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auto boundBox = Drawable::boundBoxAll(m_drawables, m_trim);
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Drawable::translateAll(m_drawables, -boundBox.center());
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}
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auto boundBox = Drawable::boundBoxAll(m_drawables, m_trim);
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auto size = boundBox.size().piecewiseMax({0, 0});
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if (size[0] && size[1]) {
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if ((size[0] > m_maxSize[0]) || (size[1] > m_maxSize[1])) {
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m_scale = std::min(m_maxSize[0] / size[0], m_maxSize[1] / size[1]);
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} else if ((size[0] < m_minSize[0]) || (size[1] < m_minSize[1])) {
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m_scale = std::min(m_minSize[0] / size[0], m_minSize[1] / size[1]);
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}
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}
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Drawable::scaleAll(m_drawables, m_scale);
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setSize(Vec2I((size * m_scale).ceil()));
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}
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}
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