osb/source/windowing/StarButtonGroup.cpp

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2023-06-20 04:33:09 +00:00
#include "StarButtonGroup.hpp"
#include "StarButtonWidget.hpp"
namespace Star {
void ButtonGroup::setCallback(WidgetCallbackFunc callback) {
m_callback = callback;
}
ButtonWidget* ButtonGroup::button(int id) const {
return m_buttons.value(id);
}
List<ButtonWidget*> ButtonGroup::buttons() const {
return m_buttons.values();
}
size_t ButtonGroup::buttonCount() const {
return m_buttons.size();
}
int ButtonGroup::addButton(ButtonWidget* button, int id) {
if (!button)
return NoButton;
else if (m_buttonIds.contains(button))
return m_buttonIds.get(button);
// If we are auto-generating an id, start at the last id and work forward.
if (id == NoButton && !m_buttons.empty())
id = (prev(m_buttons.end()))->first;
while (m_buttons.contains(id))
++id;
m_buttons[id] = button;
m_buttonIds[button] = id;
return id;
}
void ButtonGroup::removeButton(ButtonWidget* button) {
if (m_buttonIds.contains(button)) {
m_buttons.remove(m_buttonIds.get(button));
m_buttonIds.remove(button);
}
}
int ButtonGroup::id(ButtonWidget* button) const {
if (m_buttonIds.contains(button))
return m_buttonIds.get(button);
else
return NoButton;
}
ButtonWidget* ButtonGroup::checkedButton() const {
for (auto const& pair : m_buttons) {
if (pair.second->isChecked())
return pair.second;
}
return {};
}
int ButtonGroup::checkedId() const {
return id(checkedButton());
}
void ButtonGroup::select(int id) {
auto b = button(id);
if (!b->isChecked())
b->check();
}
void ButtonGroup::wasChecked(ButtonWidget* self) {
for (auto const& pair : m_buttons) {
if (pair.second != self)
pair.second->setChecked(false);
}
if (m_callback)
m_callback(self);
}
bool ButtonGroup::toggle() const {
return m_toggle;
}
void ButtonGroup::setToggle(bool toggleMode) {
m_toggle = toggleMode;
}
}