osb/source/windowing/StarProgressWidget.cpp

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2023-06-20 04:33:09 +00:00
#include "StarProgressWidget.hpp"
#include "StarLexicalCast.hpp"
#include "StarInterpolation.hpp"
namespace Star {
ProgressWidget::ProgressWidget(String const& background,
String const& overlay,
ImageStretchSet const& progressSet,
GuiDirection direction)
: m_background(background),
m_overlay(overlay),
m_bar(progressSet),
m_direction(direction) {
m_progressLevel = 0;
m_maxLevel = 1;
if (!m_background.empty())
setSize(Vec2I(context()->textureSize(m_background)));
else if (!m_overlay.empty())
setSize(Vec2I(context()->textureSize(m_overlay)));
m_color = Color::White;
}
void ProgressWidget::renderImpl() {
float progress = 1;
if (m_maxLevel > 0)
progress = m_progressLevel / m_maxLevel;
auto shift = [&](float begin, float end, RectF templ) {
RectF result = templ;
if (m_direction == GuiDirection::Horizontal) {
result.min()[0] = lerp(begin, templ.min()[0], templ.max()[0]);
result.max()[0] = lerp(end, templ.min()[0], templ.max()[0]);
} else {
result.min()[1] = lerp(begin, templ.min()[1], templ.max()[1]);
result.max()[1] = lerp(end, templ.min()[1], templ.max()[1]);
}
return result;
};
if (!m_background.empty())
context()->drawInterfaceQuad(m_background, shift(0, 1, RectF(Vec2F(), Vec2F(size()))), shift(0, 1, RectF(screenBoundRect())));
context()->drawImageStretchSet(m_bar, shift(0, progress, RectF(screenBoundRect())), m_direction, m_color.toRgba());
if (!m_overlay.empty())
context()->drawInterfaceQuad(m_overlay, shift(0, 1, RectF({}, Vec2F(size()))), shift(0, 1, RectF(screenBoundRect())));
}
void ProgressWidget::setCurrentProgressLevel(float amount) {
m_progressLevel = amount;
}
void ProgressWidget::setMaxProgressLevel(float amount) {
m_maxLevel = amount;
}
void ProgressWidget::setColor(Color const& color) {
m_color = color;
}
void ProgressWidget::setOverlay(String const& overlay) {
m_overlay = overlay;
}
}