osb/source/game/StarItemDatabase.cpp

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#include "StarItemDatabase.hpp"
#include "StarCodexDatabase.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarCasting.hpp"
#include "StarCurrency.hpp"
#include "StarConsumableItem.hpp"
#include "StarBlueprintItem.hpp"
#include "StarCodexItem.hpp"
#include "StarLiquidItem.hpp"
#include "StarMaterialItem.hpp"
#include "StarObjectItem.hpp"
#include "StarItemDrop.hpp"
#include "StarInspectionTool.hpp"
#include "StarInstrumentItem.hpp"
#include "StarThrownItem.hpp"
#include "StarUnlockItem.hpp"
#include "StarActiveItem.hpp"
#include "StarAugmentItem.hpp"
#include "StarTools.hpp"
#include "StarArmors.hpp"
#include "StarObjectDatabase.hpp"
#include "StarRootLuaBindings.hpp"
#include "StarItemLuaBindings.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarUtilityLuaBindings.hpp"
namespace Star {
EnumMap<ItemType> ItemTypeNames{
{ItemType::Generic, "generic"},
{ItemType::LiquidItem, "liquid"},
{ItemType::MaterialItem, "material"},
{ItemType::ObjectItem, "object"},
{ItemType::CurrencyItem, "currency"},
{ItemType::MiningTool, "miningtool"},
{ItemType::Flashlight, "flashlight"},
{ItemType::WireTool, "wiretool"},
{ItemType::BeamMiningTool, "beamminingtool"},
{ItemType::HarvestingTool, "harvestingtool"},
{ItemType::TillingTool, "tillingtool"},
{ItemType::PaintingBeamTool, "paintingbeamtool"},
{ItemType::HeadArmor, "headarmor"},
{ItemType::ChestArmor, "chestarmor"},
{ItemType::LegsArmor, "legsarmor"},
{ItemType::BackArmor, "backarmor"},
{ItemType::Consumable, "consumable"},
{ItemType::Blueprint, "blueprint"},
{ItemType::Codex, "codex"},
{ItemType::InspectionTool, "inspectiontool"},
{ItemType::InstrumentItem, "instrument"},
{ItemType::ThrownItem, "thrownitem"},
{ItemType::UnlockItem, "unlockitem"},
{ItemType::ActiveItem, "activeitem"},
{ItemType::AugmentItem, "augmentitem"}
};
uint64_t ItemDatabase::getCountOfItem(List<ItemPtr> const& bag, ItemDescriptor const& item, bool exactMatch) {
auto normalizedBag = normalizeBag(bag);
return getCountOfItem(normalizedBag, item, exactMatch);
}
uint64_t ItemDatabase::getCountOfItem(HashMap<ItemDescriptor, uint64_t> const& bag, ItemDescriptor const& item, bool exactMatch) {
ItemDescriptor matchItem = exactMatch ? item.singular() : ItemDescriptor(item.name(), 1);
if (!bag.contains(matchItem)) {
return 0;
} else {
return bag.get(matchItem);
}
}
HashMap<ItemDescriptor, uint64_t> ItemDatabase::normalizeBag(List<ItemPtr> const& bag) {
HashMap<ItemDescriptor, uint64_t> normalizedBag;
for (auto const& item : bag) {
if (!item)
continue;
normalizedBag[ItemDescriptor(item->name(), 1)] += item->count();
if (!item->parameters().toObject().empty())
normalizedBag[ItemDescriptor(item->name(), 1, item->parameters())] += item->count();
}
return normalizedBag;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies, HashSet<ItemRecipe> const& subset) {
HashSet<ItemRecipe> res;
for (auto const& recipe : subset) {
// add this recipe if we can make it.
if (canMakeRecipe(recipe, normalizedBag, availableCurrencies))
res.add(recipe);
}
return res;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies,
HashSet<ItemRecipe> const& subset, StringSet const& allowedTypes) {
HashSet<ItemRecipe> res;
for (auto const& recipe : subset) {
// is it the right kind of recipe for this check ?
if (recipe.groups.hasIntersection(allowedTypes) || allowedTypes.empty() || recipe.groups.empty()) {
// do we have the ingredients to make it.
if (canMakeRecipe(recipe, normalizedBag, availableCurrencies)) {
res.add(recipe);
}
}
}
return res;
}
String ItemDatabase::guiFilterString(ItemPtr const& item) {
return (item->name() + item->friendlyName() + item->description()).toLower().splitAny(" ,.?*\\+/|\t").join("");
}
bool ItemDatabase::canMakeRecipe(ItemRecipe const& recipe, HashMap<ItemDescriptor, uint64_t> const& availableIngredients, StringMap<uint64_t> const& availableCurrencies) {
for (auto const& p : recipe.currencyInputs) {
if (availableCurrencies.value(p.first, 0) < p.second)
return false;
}
for (auto const& input : recipe.inputs) {
ItemDescriptor matchInput = recipe.matchInputParameters ? input.singular() : ItemDescriptor(input.name(), 1);
if (availableIngredients.value(matchInput) < input.count())
return false;
}
return true;
}
ItemDatabase::ItemDatabase()
: m_luaRoot(make_shared<LuaRoot>()) {
scanItems();
addObjectItems();
addCodexes();
scanRecipes();
addBlueprints();
}
ItemPtr ItemDatabase::diskLoad(Json const& diskStore) const {
if (diskStore) {
return item(ItemDescriptor::loadStore(diskStore));
} else {
return {};
}
}
ItemPtr ItemDatabase::fromJson(Json const& spec) const {
return item(ItemDescriptor(spec));
}
Json ItemDatabase::diskStore(ItemConstPtr const& itemPtr) const {
if (itemPtr)
return itemPtr->descriptor().diskStore();
else
return Json();
}
Json ItemDatabase::toJson(ItemConstPtr const& itemPtr) const {
if (itemPtr)
return itemPtr->descriptor().toJson();
else
return Json();
}
bool ItemDatabase::hasItem(String const& itemName) const {
return m_items.contains(itemName);
}
ItemType ItemDatabase::itemType(String const& itemName) const {
return itemData(itemName).type;
}
String ItemDatabase::itemFriendlyName(String const& itemName) const {
return itemData(itemName).friendlyName;
}
StringSet ItemDatabase::itemTags(String const& itemName) const {
return itemData(itemName).itemTags;
}
ItemDatabase::ItemConfig ItemDatabase::itemConfig(String const& itemName, Json parameters, Maybe<float> level, Maybe<uint64_t> seed) const {
auto const& data = itemData(itemName);
ItemConfig itemConfig;
if (data.assetsConfig)
itemConfig.config = Root::singleton().assets()->json(*data.assetsConfig);
itemConfig.directory = data.directory;
itemConfig.config = jsonMerge(itemConfig.config, data.customConfig);
itemConfig.parameters = parameters;
if (auto builder = itemConfig.config.optString("builder")) {
RecursiveMutexLocker locker(m_luaMutex);
auto context = m_luaRoot->createContext(*builder);
context.setCallbacks("root", LuaBindings::makeRootCallbacks());
context.setCallbacks("sb", LuaBindings::makeUtilityCallbacks());
luaTie(itemConfig.config, itemConfig.parameters) = context.invokePath<LuaTupleReturn<Json, Json>>(
"build", itemConfig.directory, itemConfig.config, itemConfig.parameters, level, seed);
}
return itemConfig;
}
ItemPtr ItemDatabase::item(ItemDescriptor descriptor, Maybe<float> level, Maybe<uint64_t> seed) const {
if (!descriptor)
return {};
ItemPtr item;
try {
item = createItem(m_items.get(descriptor.name()).type, itemConfig(descriptor.name(), descriptor.parameters(), level, seed));
} catch (std::exception const& e) {
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Logger::error("Could not instantiate item '{}'. {}", descriptor, outputException(e, false));
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item = createItem(m_items.get("perfectlygenericitem").type, itemConfig("perfectlygenericitem", {}, {}));
}
item->setCount(descriptor.count());
return item;
}
bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item) const {
auto si = item.singular();
for (auto const& recipe : m_recipes)
if (recipe.output.singular() == si)
return true;
return false;
}
bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item, StringSet const& allowedTypes) const {
auto si = item.singular();
for (auto const& recipe : m_recipes)
if (recipe.output.singular() == si)
for (auto allowedType : allowedTypes)
if (recipe.groups.contains(allowedType))
return true;
return false;
}
HashSet<ItemRecipe> ItemDatabase::recipesForOutputItem(String itemName) const {
HashSet<ItemRecipe> result;
for (auto const& recipe : m_recipes)
if (recipe.output.name() == itemName)
result.add(recipe);
return result;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
auto normalizedBag = normalizeBag(bag);
return recipesFromBagContents(normalizedBag, availableCurrencies);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
return recipesFromSubset(bag, availableCurrencies, m_recipes);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
auto normalizedBag = normalizeBag(bag);
return recipesFromBagContents(normalizedBag, availableCurrencies, allowedTypes);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
return recipesFromSubset(bag, availableCurrencies, m_recipes, allowedTypes);
}
uint64_t ItemDatabase::maxCraftableInBag(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
auto normalizedBag = normalizeBag(bag);
return maxCraftableInBag(normalizedBag, availableCurrencies, recipe);
}
uint64_t ItemDatabase::maxCraftableInBag(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
uint64_t res = highest<uint64_t>();
for (auto const& p : recipe.currencyInputs) {
uint64_t available = availableCurrencies.value(p.first, 0);
if (available == 0)
return 0;
else if (p.second > 0)
res = min(available / p.second, res);
}
for (auto const& input : recipe.inputs) {
if (!bag.contains(input.singular()))
return 0;
else if (input.count() > 0)
res = min(bag.get(input.singular()) / input.count(), res);
}
return res;
}
ItemRecipe ItemDatabase::getPreciseRecipeForMaterials(String const& group, List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
// picks the recipe that:
// * can be crafted (duh)
// * uses all the input material types
// * uses the most materials (if recipes exist with the same input materials)
auto options = recipesFromBagContents(bag, availableCurrencies);
ItemRecipe result;
int ingredientsCount = 0;
for (auto const& recipe : options) {
if (!recipe.groups.contains(group))
continue;
bool usesAllItemTypes = true;
for (auto const& item : bag) {
bool match = false;
for (auto const& input : recipe.inputs)
if (item->matches(input, recipe.matchInputParameters))
match = true;
if (!match)
usesAllItemTypes = false;
}
if (!usesAllItemTypes)
continue;
int count = 0;
for (auto const& input : recipe.inputs)
count += input.count();
if (count > ingredientsCount)
result = recipe;
}
return result;
}
ItemRecipe ItemDatabase::parseRecipe(Json const& config) const {
ItemRecipe res;
try {
res.currencyInputs = jsonToMapV<StringMap<uint64_t>>(config.get("currencyInputs", JsonObject()), mem_fn(&Json::toUInt));
// parse currency items into currency inputs
for (auto input : config.getArray("input")) {
auto id = ItemDescriptor(input);
if (itemType(id.name()) == ItemType::CurrencyItem) {
auto currencyItem = as<CurrencyItem>(item(id));
res.currencyInputs[currencyItem->currencyType()] += currencyItem->totalValue();
} else {
res.inputs.push_back(id);
}
}
res.output = ItemDescriptor(config.get("output"));
res.duration = config.getFloat("duration", Root::singleton().assets()->json("/items/defaultParameters.config:defaultCraftDuration").toFloat());
res.groups = StringSet::from(jsonToStringList(config.get("groups", JsonArray())));
if (auto item = ItemDatabase::item(res.output)) {
res.outputRarity = item->rarity();
res.guiFilterString = guiFilterString(item);
}
res.collectables = jsonToMapV<StringMap<String>>(config.get("collectables", JsonObject()), mem_fn(&Json::toString));
res.matchInputParameters = config.getBool("matchInputParameters", false);
} catch (JsonException const& e) {
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throw RecipeException(strf("Recipe missing required ingredient: {}", outputException(e, false)));
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}
return res;
}
HashSet<ItemRecipe> ItemDatabase::allRecipes() const {
return m_recipes;
}
HashSet<ItemRecipe> ItemDatabase::allRecipes(StringSet const& types) const {
HashSet<ItemRecipe> res;
for (auto const& i : m_recipes) {
if (i.groups.hasIntersection(types))
res.add(i);
}
return res;
}
ItemPtr ItemDatabase::applyAugment(ItemPtr const item, AugmentItem* augment) const {
if (item) {
RecursiveMutexLocker locker(m_luaMutex);
LuaBaseComponent script;
script.setLuaRoot(m_luaRoot);
script.setScripts(augment->augmentScripts());
script.addCallbacks("item", LuaBindings::makeItemCallbacks(augment));
script.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Item::instanceValue, augment, _1, _2)));
script.init();
auto luaResult = script.invoke<LuaTupleReturn<Json, Maybe<uint64_t>>>("apply", item->descriptor().toJson());
script.uninit();
locker.unlock();
if (luaResult) {
if (!get<0>(*luaResult).isNull()) {
augment->take(get<1>(*luaResult).value(1));
return ItemDatabase::item(ItemDescriptor(get<0>(*luaResult)));
}
}
}
return item;
}
bool ItemDatabase::ageItem(ItemPtr& item, double aging) const {
if (!item)
return false;
auto const& itemData = ItemDatabase::itemData(item->name());
if (itemData.agingScripts.empty())
return false;
ItemDescriptor original = item->descriptor();
RecursiveMutexLocker locker(m_luaMutex);
LuaBaseComponent script;
script.setLuaRoot(m_luaRoot);
script.setScripts(itemData.agingScripts);
script.init();
auto aged = script.invoke<Json>("ageItem", original.toJson(), aging).apply(construct<ItemDescriptor>());
script.uninit();
locker.unlock();
if (aged && *aged != original) {
item = ItemDatabase::item(*aged);
return true;
}
return false;
}
List<String> ItemDatabase::allItems() const {
return m_items.keys();
}
ItemPtr ItemDatabase::createItem(ItemType type, ItemConfig const& config) {
if (type == ItemType::Generic) {
return make_shared<GenericItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::LiquidItem) {
return make_shared<LiquidItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::MaterialItem) {
return make_shared<MaterialItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ObjectItem) {
return make_shared<ObjectItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::CurrencyItem) {
return make_shared<CurrencyItem>(config.config, config.directory);
} else if (type == ItemType::MiningTool) {
return make_shared<MiningTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Flashlight) {
return make_shared<Flashlight>(config.config, config.directory, config.parameters);
} else if (type == ItemType::WireTool) {
return make_shared<WireTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::BeamMiningTool) {
return make_shared<BeamMiningTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::PaintingBeamTool) {
return make_shared<PaintingBeamTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::TillingTool) {
return make_shared<TillingTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::HarvestingTool) {
return make_shared<HarvestingTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::HeadArmor) {
return make_shared<HeadArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ChestArmor) {
return make_shared<ChestArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::LegsArmor) {
return make_shared<LegsArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::BackArmor) {
return make_shared<BackArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Consumable) {
return make_shared<ConsumableItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Blueprint) {
return make_shared<BlueprintItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Codex) {
return make_shared<CodexItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::InspectionTool) {
return make_shared<InspectionTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::InstrumentItem) {
return make_shared<InstrumentItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ThrownItem) {
return make_shared<ThrownItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::UnlockItem) {
return make_shared<UnlockItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ActiveItem) {
return make_shared<ActiveItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::AugmentItem) {
return make_shared<AugmentItem>(config.config, config.directory, config.parameters);
} else {
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throw ItemException(strf("Unknown item type {}", (int)type));
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}
}
ItemDatabase::ItemData const& ItemDatabase::itemData(String const& name) const {
if (auto p = m_items.ptr(name))
return *p;
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throw ItemException::format("No such item '{}'", name);
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}
ItemRecipe ItemDatabase::makeRecipe(List<ItemDescriptor> inputs, ItemDescriptor output, float duration, StringSet groups) const {
ItemRecipe res;
res.inputs = move(inputs);
res.output = move(output);
res.duration = duration;
res.groups = move(groups);
if (auto item = ItemDatabase::item(res.output)) {
res.outputRarity = item->rarity();
res.guiFilterString = guiFilterString(item);
}
return res;
}
void ItemDatabase::addItemSet(ItemType type, String const& extension) {
auto assets = Root::singleton().assets();
for (auto file : assets->scanExtension(extension)) {
ItemData data;
try {
auto config = assets->json(file);
data.type = type;
data.assetsConfig = file;
data.name = config.get("itemName").toString();
data.friendlyName = config.getString("shortdescription", {});
data.itemTags = config.opt("itemTags").apply(jsonToStringSet).value();
data.agingScripts = config.opt("itemAgingScripts").apply(jsonToStringList).value();
data.directory = AssetPath::directory(file);
data.agingScripts = data.agingScripts.transformed(bind(&AssetPath::relativeTo, data.directory, _1));
} catch (std::exception const& e) {
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throw ItemException(strf("Could not load item asset {}", file), e);
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}
if (m_items.contains(data.name))
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throw ItemException(strf("Duplicate item name '{}' found", data.name));
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m_items[data.name] = data;
}
}
void ItemDatabase::addObjectDropItem(String const& objectPath, Json const& objectConfig) {
auto assets = Root::singleton().assets();
ItemData data;
data.type = ItemType::ObjectItem;
data.name = objectConfig.get("objectName").toString();
data.friendlyName = objectConfig.getString("shortdescription", {});
data.itemTags = objectConfig.opt("itemTags").apply(jsonToStringSet).value();
data.agingScripts = objectConfig.opt("itemAgingScripts").apply(jsonToStringList).value();
data.directory = AssetPath::directory(objectPath);
JsonObject customConfig = objectConfig.toObject();
if (!customConfig.contains("inventoryIcon")) {
customConfig["inventoryIcon"] = assets->json("/objects/defaultParameters.config:missingIcon");
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Logger::warn(strf("Missing inventoryIcon for {}, using default", data.name).c_str());
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}
customConfig["itemName"] = data.name;
if (!customConfig.contains("tooltipKind"))
customConfig["tooltipKind"] = "object";
if (!customConfig.contains("printable"))
customConfig["printable"] = customConfig.contains("price");
// Don't inherit object scripts. this is kind of a crappy solution to prevent
// ObjectItems (which are firable and therefore scripted) from trying to
// execute scripts intended for objects
customConfig.remove("scripts");
data.customConfig = move(customConfig);
if (m_items.contains(data.name))
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throw ItemException(strf("Object drop '{}' shares name with existing item", data.name));
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m_items[data.name] = move(data);
}
void ItemDatabase::scanItems() {
auto assets = Root::singleton().assets();
List<std::pair<ItemType, String>> itemSets;
auto scanItemType = [&itemSets, assets](ItemType type, String const& extension) {
itemSets.append(make_pair(type, extension));
assets->queueJsons(assets->scanExtension(extension));
};
scanItemType(ItemType::Generic, "item");
scanItemType(ItemType::LiquidItem, "liqitem");
scanItemType(ItemType::MaterialItem, "matitem");
scanItemType(ItemType::MiningTool, "miningtool");
scanItemType(ItemType::Flashlight, "flashlight");
scanItemType(ItemType::WireTool, "wiretool");
scanItemType(ItemType::BeamMiningTool, "beamaxe");
scanItemType(ItemType::TillingTool, "tillingtool");
scanItemType(ItemType::PaintingBeamTool, "painttool");
scanItemType(ItemType::HarvestingTool, "harvestingtool");
scanItemType(ItemType::HeadArmor, "head");
scanItemType(ItemType::ChestArmor, "chest");
scanItemType(ItemType::LegsArmor, "legs");
scanItemType(ItemType::BackArmor, "back");
scanItemType(ItemType::CurrencyItem, "currency");
scanItemType(ItemType::Consumable, "consumable");
scanItemType(ItemType::Blueprint, "blueprint");
scanItemType(ItemType::InspectionTool, "inspectiontool");
scanItemType(ItemType::InstrumentItem, "instrument");
scanItemType(ItemType::ThrownItem, "thrownitem");
scanItemType(ItemType::UnlockItem, "unlock");
scanItemType(ItemType::ActiveItem, "activeitem");
scanItemType(ItemType::AugmentItem, "augment");
for (auto const& itemset : itemSets)
addItemSet(itemset.first, itemset.second);
}
void ItemDatabase::addObjectItems() {
auto objectDatabase = Root::singleton().objectDatabase();
for (auto const& objectName : objectDatabase->allObjects()) {
auto objectConfig = objectDatabase->getConfig(objectName);
if (objectConfig->hasObjectItem)
addObjectDropItem(objectConfig->path, objectConfig->config);
}
}
void ItemDatabase::scanRecipes() {
auto assets = Root::singleton().assets();
auto files = assets->scanExtension("recipe");
assets->queueJsons(files);
for (auto file : files) {
try {
m_recipes.add(parseRecipe(assets->json(file)));
} catch (std::exception const& e) {
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Logger::error("Could not load recipe {}: {}", file, outputException(e, false));
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}
}
}
void ItemDatabase::addBlueprints() {
auto assets = Root::singleton().assets();
for (auto const& recipe : m_recipes) {
auto baseDesc = recipe.output;
auto baseItem = item(baseDesc);
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String blueprintName = strf("{}-recipe", baseItem->name());
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if (m_items.contains(blueprintName))
continue;
try {
ItemData blueprintData;
blueprintData.type = ItemType::Blueprint;
JsonObject configInfo;
configInfo["recipe"] = baseDesc.singular().toJson();
String description = assets->json("/blueprint.config:description").toString();
description = description.replace("<item>", baseItem->friendlyName());
configInfo["description"] = Json(description);
String shortDesc = assets->json("/blueprint.config:shortdescription").toString();
shortDesc = shortDesc.replace("<item>", baseItem->friendlyName());
configInfo["shortdescription"] = Json(shortDesc);
configInfo["category"] = assets->json("/blueprint.config:category").toString();
blueprintData.name = blueprintName;
blueprintData.friendlyName = shortDesc;
configInfo["itemName"] = blueprintData.name;
if (baseItem->instanceValue("inventoryIcon", false))
configInfo["inventoryIcon"] = baseItem->instanceValue("inventoryIcon");
configInfo["rarity"] = RarityNames.getRight(baseItem->rarity());
configInfo["price"] = baseItem->price();
blueprintData.customConfig = move(configInfo);
blueprintData.directory = itemData(baseDesc.name()).directory;
m_items[blueprintData.name] = blueprintData;
} catch (std::exception const& e) {
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Logger::error("Could not create blueprint item from recipe: {}", outputException(e, false));
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}
}
}
void ItemDatabase::addCodexes() {
auto assets = Root::singleton().assets();
auto codexConfig = assets->json("/codex.config");
auto codexDatabase = Root::singleton().codexDatabase();
for (auto const& codexPair : codexDatabase->codexes()) {
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String codexItemName = strf("{}-codex", codexPair.second->id());
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if (m_items.contains(codexItemName)) {
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Logger::warn("Couldn't create codex item {} because an item with that name is already defined", codexItemName);
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continue;
}
try {
ItemData codexItemData;
codexItemData.type = ItemType::Codex;
codexItemData.name = codexItemName;
codexItemData.friendlyName = codexPair.second->title();
codexItemData.directory = codexPair.second->directory();
auto customConfig = jsonMerge(codexConfig.get("defaultItemConfig"), codexPair.second->itemConfig()).toObject();
customConfig["itemName"] = codexItemName;
customConfig["codexId"] = codexPair.second->id();
customConfig["shortdescription"] = codexPair.second->title();
customConfig["description"] = codexPair.second->description();
customConfig["codexIcon"] = codexPair.second->icon();
codexItemData.customConfig = customConfig;
m_items[codexItemName] = codexItemData;
} catch (std::exception const& e) {
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Logger::error("Could not create item for codex {}: {}", codexPair.second->id(), outputException(e, false));
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}
}
}
}