2023-06-20 04:33:09 +00:00
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#include "StarMaterialItem.hpp"
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#include "StarJson.hpp"
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#include "StarMaterialDatabase.hpp"
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#include "StarRoot.hpp"
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#include "StarAssets.hpp"
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#include "StarWorld.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWorldTemplate.hpp"
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namespace Star {
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MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
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: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
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m_material = config.getInt("materialId");
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m_materialHueShift = materialHueFromDegrees(instanceValue("materialHueShift", 0).toFloat());
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if (materialHueShift() != MaterialHue()) {
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auto drawables = iconDrawables();
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for (auto& d : drawables) {
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2023-06-24 12:49:47 +00:00
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if (d.isImage()) {
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2023-06-27 10:23:44 +00:00
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String image = strf("?hueshift={}", materialHueToDegrees(m_materialHueShift));
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2023-06-24 12:49:47 +00:00
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d.imagePart().addDirectives(image, false);
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}
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2023-06-20 04:33:09 +00:00
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}
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setIconDrawables(move(drawables));
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}
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setTwoHanded(config.getBool("twoHanded", true));
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2023-07-31 06:00:19 +00:00
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auto defaultParameters = Root::singleton().assets()->json("/items/defaultParameters.config");
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setCooldownTime(config.queryFloat("materialItems.cooldown", defaultParameters.queryFloat("materialItems.cooldown")));
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m_blockRadius = config.getFloat("blockRadius", defaultParameters.getFloat("blockRadius"));
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m_altBlockRadius = config.getFloat("altBlockRadius", defaultParameters.getFloat("altBlockRadius"));
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2023-06-20 04:33:09 +00:00
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m_multiplace = config.getBool("allowMultiplace", BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material)));
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m_shifting = false;
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}
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ItemPtr MaterialItem::clone() const {
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return make_shared<MaterialItem>(*this);
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}
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void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
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FireableItem::init(owner, hand);
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BeamItem::init(owner, hand);
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}
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2023-07-31 06:41:12 +00:00
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void MaterialItem::uninit() {
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m_lastAimPosition.reset();
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}
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2023-07-20 14:58:49 +00:00
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void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
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FireableItem::update(dt, fireMode, shifting, moves);
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BeamItem::update(dt, fireMode, shifting, moves);
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2023-06-20 04:33:09 +00:00
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if (shifting || !multiplaceEnabled())
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setEnd(BeamItem::EndType::Tile);
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else
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setEnd(BeamItem::EndType::TileGroup);
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m_shifting = shifting;
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}
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List<Drawable> MaterialItem::nonRotatedDrawables() const {
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return beamDrawables(canPlace(m_shifting));
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}
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void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
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if (!initialized() || !ready() || !owner()->inToolRange())
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return;
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auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
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TileModificationList modifications;
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float radius;
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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radius = 1;
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2023-07-31 06:00:19 +00:00
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auto geo = world()->geometry();
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auto aimPosition = owner()->aimPosition();
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if (!m_lastAimPosition)
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m_lastAimPosition = aimPosition;
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unsigned steps = 1;
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Vec2F diff = {};
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if (*m_lastAimPosition != aimPosition) {
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diff = geo.diff(*m_lastAimPosition, aimPosition);
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float magnitude = diff.magnitude();
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if (magnitude > 32) {
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m_lastAimPosition = aimPosition + diff.normalized() * 32;
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magnitude = 32;
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}
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2023-06-20 04:33:09 +00:00
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2023-07-31 06:00:19 +00:00
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steps = (int)ceil(magnitude);
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}
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bool fail = true;
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for (int i = 0; i != steps; ++i) {
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auto placementOrigin = aimPosition + diff * ((float)i / steps);
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for (Vec2I pos : tileAreaBrush(radius, placementOrigin, true))
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modifications.append({ pos, PlaceMaterial{layer, materialId(), placementHueShift(pos)} });
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// Make sure not to make any more modifications than we have consumables.
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if (modifications.size() > count())
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modifications.resize(count());
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size_t failed = world()->applyTileModifications(modifications, false).size();
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if (failed < modifications.size()) {
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fail = false;
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consume(modifications.size() - failed);
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}
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2023-06-20 04:33:09 +00:00
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}
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2023-07-31 06:00:19 +00:00
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if (!fail)
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FireableItem::fire(mode, shifting, edgeTriggered);
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m_lastAimPosition = aimPosition;
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}
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void MaterialItem::endFire(FireMode mode, bool shifting) {
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m_lastAimPosition.reset();
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2023-06-20 04:33:09 +00:00
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}
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MaterialId MaterialItem::materialId() const {
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return m_material;
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}
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MaterialHue MaterialItem::materialHueShift() const {
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return m_materialHueShift;
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}
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bool MaterialItem::canPlace(bool shifting) const {
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if (initialized()) {
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MaterialId material = materialId();
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float radius;
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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radius = 1;
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for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
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MaterialHue hueShift = placementHueShift(pos);
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
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|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
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return true;
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}
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}
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return false;
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}
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bool MaterialItem::multiplaceEnabled() const {
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return m_multiplace && count() > 1;
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}
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List<PreviewTile> MaterialItem::preview(bool shifting) const {
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List<PreviewTile> result;
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if (initialized()) {
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Color lightColor = Color::rgba(owner()->favoriteColor());
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Vec3B light = lightColor.toRgb();
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auto material = materialId();
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auto color = DefaultMaterialColorVariant;
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float radius;
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if (!shifting)
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radius = m_blockRadius;
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else
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radius = m_altBlockRadius;
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if (!multiplaceEnabled())
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radius = 1;
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size_t c = 0;
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for (auto pos : tileAreaBrush(radius, owner()->aimPosition(), true)) {
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MaterialHue hueShift = placementHueShift(pos);
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if (c >= count())
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break;
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if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)) {
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result.append({pos, true, material, hueShift, true});
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c++;
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} else if (twoHanded()
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&& world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false)) {
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result.append({pos, true, material, hueShift, true, light, true, color});
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c++;
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} else {
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result.append({pos, true, material, hueShift, true});
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}
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}
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}
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return result;
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}
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MaterialHue MaterialItem::placementHueShift(Vec2I const& pos) const {
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if (auto hue = instanceValue("materialHueShift")) {
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return materialHueFromDegrees(hue.toFloat());
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} else if (auto worldClient = as<WorldClient>(world())) {
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auto worldTemplate = worldClient->currentTemplate();
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return worldTemplate->biomeMaterialHueShift(worldTemplate->blockBiomeIndex(pos[0], pos[1]), m_material);
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} else {
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return materialHueShift();
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}
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}
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}
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