osb/source/game/items/StarTools.cpp

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#include "StarTools.hpp"
#include "StarRoot.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarJsonExtra.hpp"
#include "StarAssets.hpp"
#include "StarWiring.hpp"
#include "StarWorld.hpp"
#include "StarWorldClient.hpp"
#include "StarParticleDatabase.hpp"
namespace Star {
MiningTool::MiningTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), SwingableItem(config) {
auto assets = Root::singleton().assets();
m_image = AssetPath::relativeTo(directory, instanceValue("image").toString());
m_frames = instanceValue("frames", 1).toInt();
m_frameCycle = instanceValue("animationCycle", 1.0f).toFloat();
m_frameTiming = 0;
for (size_t i = 0; i < (size_t)m_frames; i++)
m_animationFrame.append(m_image.replace("{frame}", toString(i)));
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m_idleFrame = m_image.replace("{frame}", "idle");
m_handPosition = jsonToVec2F(instanceValue("handPosition"));
m_blockRadius = instanceValue("blockRadius").toFloat();
m_altBlockRadius = instanceValue("altBlockRadius").toFloat();
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_breakSound = instanceValue("breakSound", "").toString();
m_pointable = instanceValue("pointable", false).toBool();
m_toolVolume = assets->json("/sfx.config:miningToolVolume").toFloat();
m_blockVolume = assets->json("/sfx.config:miningBlockVolume").toFloat();
}
ItemPtr MiningTool::clone() const {
return make_shared<MiningTool>(*this);
}
List<Drawable> MiningTool::drawables() const {
if (m_frameTiming == 0) {
return {Drawable::makeImage(m_idleFrame, 1.0f / TilePixels, true, -handPosition() / TilePixels)};
} else {
int frame = std::max(0, std::min(m_frames - 1, (int)std::floor((m_frameTiming / m_frameCycle) * m_frames)));
return {Drawable::makeImage(m_animationFrame[frame], 1.0f / TilePixels, true, -handPosition() / TilePixels)};
}
}
Vec2F MiningTool::handPosition() const {
return m_handPosition;
}
void MiningTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
auto materialDatabase = Root::singleton().materialDatabase();
if (initialized()) {
bool used = false;
int radius = !shifting ? m_blockRadius : m_altBlockRadius;
String blockSound;
List<Vec2I> brushArea;
auto layer = (mode == FireMode::Primary ? TileLayer::Foreground : TileLayer::Background);
if (owner()->isAdmin() || owner()->inToolRange()) {
brushArea = tileAreaBrush(radius, owner()->aimPosition(), true);
for (auto pos : brushArea) {
blockSound = materialDatabase->miningSound(world()->material(pos, layer), world()->mod(pos, layer));
if (!blockSound.empty())
break;
}
if (blockSound.empty()) {
for (auto pos : brushArea) {
blockSound = materialDatabase->footstepSound(world()->material(pos, layer), world()->mod(pos, layer));
if (!blockSound.empty()
&& blockSound != Root::singleton().assets()->json("/client.config:defaultFootstepSound").toString())
break;
}
}
TileDamage damage;
damage.type = TileDamageTypeNames.getLeft(instanceValue("tileDamageType", "blockish").toString());
if (durabilityStatus() == 0)
damage.amount = instanceValue("tileDamageBlunted", 0.1f).toFloat();
else
damage.amount = instanceValue("tileDamage", 1.0f).toFloat();
damage.harvestLevel = instanceValue("harvestLevel", 1).toUInt();
auto damageResult = world()->damageTiles(brushArea, layer, owner()->position(), damage, owner()->entityId());
if (damageResult != TileDamageResult::None) {
used = true;
if (!owner()->isAdmin())
changeDurability(instanceValue("durabilityPerUse", 1.0f).toFloat());
}
if (damageResult == TileDamageResult::Protected) {
blockSound = Root::singleton().assets()->json("/client.config:defaultDingSound").toString();
}
}
if (used) {
owner()->addSound(Random::randValueFrom(m_strikeSounds), m_toolVolume);
owner()->addSound(blockSound, m_blockVolume);
List<Particle> miningParticles;
for (auto pos : brushArea) {
if (auto miningParticleConfig = materialDatabase->miningParticle(world()->material(pos, layer), world()->mod(pos, layer))) {
auto miningParticle = miningParticleConfig->instance();
miningParticle.position += (Vec2F)pos;
miningParticles.append(miningParticle);
}
}
owner()->addParticles(miningParticles);
SwingableItem::fire(mode, shifting, edgeTriggered);
}
}
}
void MiningTool::update(float dt, FireMode mode, bool shifting, HashSet<MoveControlType> const& moves) {
SwingableItem::update(dt, mode, shifting, moves);
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if (!ready() && !coolingDown())
m_frameTiming = std::fmod((m_frameTiming + dt), m_frameCycle);
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else
m_frameTiming = 0;
}
float MiningTool::durabilityStatus() {
return clamp(
1.0f - instanceValue("durabilityHit", 0.0f).toFloat() / instanceValue("durability").toFloat(), 0.0f, 1.0f);
}
float MiningTool::getAngle(float aimAngle) {
if ((!ready() && !coolingDown()) || !m_pointable)
return SwingableItem::getAngle(aimAngle);
return aimAngle;
}
void MiningTool::changeDurability(float amount) {
setInstanceValue("durabilityHit", clamp(instanceValue("durabilityHit", 0.0f).toFloat() + amount, 0.0f, instanceValue("durability").toFloat()));
if (durabilityStatus() == 0.0f && !instanceValue("canBeRepaired", false).toBool()) {
owner()->addSound(m_breakSound);
consume(1);
}
}
HarvestingTool::HarvestingTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), SwingableItem(config) {
auto assets = Root::singleton().assets();
m_image = AssetPath::relativeTo(directory, instanceValue("image").toString());
m_frames = instanceValue("frames", 1).toInt();
m_frameCycle = instanceValue("animationCycle", 1.0f).toFloat();
for (size_t i = 0; i < (size_t)m_frames; i++)
m_animationFrame.append(m_image.replace("{frame}", toString(i)));
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m_idleFrame = m_image.replace("{frame}", "idle");
m_handPosition = jsonToVec2F(instanceValue("handPosition"));
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_toolVolume = assets->json("/sfx.config:harvestToolVolume").toFloat();
m_harvestPower = instanceValue("harvestPower", 1.0f).toFloat();
m_frameTiming = 0;
}
ItemPtr HarvestingTool::clone() const {
return make_shared<HarvestingTool>(*this);
}
List<Drawable> HarvestingTool::drawables() const {
if (m_frameTiming == 0)
return {Drawable::makeImage(m_idleFrame, 1.0f / TilePixels, true, -handPosition() / TilePixels)};
else {
int frame = std::max(0, std::min(m_frames - 1, (int)std::floor((m_frameTiming / m_frameCycle) * m_frames)));
return {Drawable::makeImage(m_animationFrame[frame], 1.0f / TilePixels, true, -handPosition() / TilePixels)};
}
}
Vec2F HarvestingTool::handPosition() const {
return m_handPosition;
}
void HarvestingTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
if (owner()) {
bool used = false;
if (owner()->isAdmin() || owner()->inToolRange()) {
auto layer = (mode == FireMode::Primary ? TileLayer::Foreground : TileLayer::Background);
used = world()->damageTile(Vec2I::floor(owner()->aimPosition()), layer, owner()->position(), {TileDamageType::Plantish, m_harvestPower}) != TileDamageResult::None;
}
if (used) {
owner()->addSound(Random::randValueFrom(m_strikeSounds), m_toolVolume);
SwingableItem::fire(mode, shifting, edgeTriggered);
}
}
}
void HarvestingTool::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
SwingableItem::update(dt, fireMode, shifting, moves);
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if (!ready() && !coolingDown())
m_frameTiming = std::fmod((m_frameTiming + dt), m_frameCycle);
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else
m_frameTiming = 0;
}
float HarvestingTool::getAngle(float aimAngle) {
if (!ready() && !coolingDown())
return SwingableItem::getAngle(aimAngle);
return aimAngle;
}
Flashlight::Flashlight(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters) {
m_image = AssetPath::relativeTo(directory, instanceValue("image").toString());
m_handPosition = jsonToVec2F(instanceValue("handPosition"));
m_lightPosition = jsonToVec2F(instanceValue("lightPosition"));
m_lightColor = jsonToColor(instanceValue("lightColor"));
m_beamWidth = instanceValue("beamLevel").toFloat();
m_ambientFactor = instanceValue("beamAmbience").toFloat();
}
ItemPtr Flashlight::clone() const {
return make_shared<Flashlight>(*this);
}
List<Drawable> Flashlight::drawables() const {
return {Drawable::makeImage(m_image, 1.0f / TilePixels, true, -m_handPosition / TilePixels)};
}
List<LightSource> Flashlight::lightSources() const {
if (!initialized())
return {};
float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle();
LightSource lightSource;
lightSource.pointLight = true;
lightSource.position = owner()->position() + owner()->handPosition(hand(), (m_lightPosition - m_handPosition) / TilePixels);
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lightSource.color = m_lightColor.toRgbF();
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lightSource.pointBeam = m_beamWidth;
lightSource.beamAngle = angle;
lightSource.beamAmbience = m_ambientFactor;
return {std::move(lightSource)};
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}
WireTool::WireTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), FireableItem(config), BeamItem(config.setAll(parameters.toObject())) {
auto assets = Root::singleton().assets();
m_handPosition = jsonToVec2F(instanceValue("handPosition"));
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_toolVolume = assets->json("/sfx.config:miningToolVolume").toFloat();
m_wireConnector = 0;
m_endType = EndType::Wire;
}
ItemPtr WireTool::clone() const {
return make_shared<WireTool>(*this);
}
void WireTool::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
m_wireConnector = 0;
}
void WireTool::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
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}
List<Drawable> WireTool::drawables() const {
return BeamItem::drawables();
}
List<Drawable> WireTool::nonRotatedDrawables() const {
if (m_wireConnector && m_wireConnector->connecting())
return BeamItem::nonRotatedDrawables();
return {};
}
void WireTool::setEnd(EndType) {
m_endType = EndType::Wire;
}
Vec2F WireTool::handPosition() const {
return m_handPosition;
}
void WireTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
auto ownerp = owner();
auto worldp = world();
if (ownerp && worldp && m_wireConnector) {
Vec2F pos(ownerp->aimPosition());
if (ownerp->isAdmin() || ownerp->inToolRange()) {
auto swingResult = m_wireConnector->swing(worldp->geometry(), pos, mode);
if (swingResult == WireConnector::Connect) {
ownerp->addSound(Random::randValueFrom(m_strikeSounds), m_toolVolume);
FireableItem::fire(mode, shifting, edgeTriggered);
} else if (swingResult == WireConnector::Mismatch || swingResult == WireConnector::Protected) {
auto wireErrorSound = Root::singleton().assets()->json("/client.config:wireFailSound").toString();
ownerp->addSound(wireErrorSound, m_toolVolume);
FireableItem::fire(mode, shifting, edgeTriggered);
}
}
}
}
float WireTool::getAngle(float aimAngle) {
return BeamItem::getAngle(aimAngle);
}
void WireTool::setConnector(WireConnector* connector) {
m_wireConnector = connector;
}
BeamMiningTool::BeamMiningTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), FireableItem(config), BeamItem(config.setAll(parameters.toObject())) {
auto assets = Root::singleton().assets();
m_blockRadius = instanceValue("blockRadius").toFloat();
m_altBlockRadius = instanceValue("altBlockRadius").toFloat();
m_tileDamage = instanceValue("tileDamage", 1.0f).toFloat();
m_harvestLevel = instanceValue("harvestLevel", 1).toUInt();
m_canCollectLiquid = instanceValue("canCollectLiquid", false).toBool();
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_toolVolume = assets->json("/sfx.config:miningToolVolume").toFloat();
m_blockVolume = assets->json("/sfx.config:miningBlockVolume").toFloat();
m_endType = EndType::Object;
if (auto jRate = instanceValue("scaleRate")) {
if (jRate.canConvert(Json::Type::Float)) {
float rate = jRate.toFloat();
m_tileDamage /= rate;
m_cooldownTime /= rate;
}
}
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m_inhandStatusEffects = instanceValue("inhandStatusEffects", JsonArray()).toArray().transformed(jsonToPersistentStatusEffect);
}
ItemPtr BeamMiningTool::clone() const {
return make_shared<BeamMiningTool>(*this);
}
List<Drawable> BeamMiningTool::drawables() const {
return BeamItem::drawables();
}
void BeamMiningTool::setEnd(EndType) {
m_endType = EndType::Object;
}
List<PreviewTile> BeamMiningTool::previewTiles(bool shifting) const {
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List<PreviewTile> result;
auto ownerp = owner();
auto worldp = world();
if (ownerp && worldp) {
if (ownerp->isAdmin() || ownerp->inToolRange()) {
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Color lightColor = ownerp->favoriteColor();
if (!ready())
lightColor *= Color::rgbaf(0.75f, 0.75f, 0.75f, 1.0f);
Vec3B light = lightColor.toRgb();
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int radius = !shifting ? m_blockRadius : m_altBlockRadius;
for (auto pos : tileAreaBrush(radius, ownerp->aimPosition(), true)) {
if (worldp->tileIsOccupied(pos, TileLayer::Foreground, true)) {
result.append({pos, true, light, true});
} else if (worldp->tileIsOccupied(pos, TileLayer::Background, true)) {
result.append({pos, false, light, true});
}
}
}
}
return result;
}
void BeamMiningTool::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
}
void BeamMiningTool::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
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}
List<PersistentStatusEffect> BeamMiningTool::statusEffects() const {
return m_inhandStatusEffects;
}
List<Drawable> BeamMiningTool::nonRotatedDrawables() const {
if (!ready() && !coolingDown())
return BeamItem::nonRotatedDrawables();
return {};
}
void BeamMiningTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
auto materialDatabase = Root::singleton().materialDatabase();
auto worldp = world();
auto ownerp = owner();
if (ownerp && worldp) {
bool used = false;
int radius = !shifting ? m_blockRadius : m_altBlockRadius;
String blockSound;
List<Vec2I> brushArea;
auto layer = (mode == FireMode::Primary ? TileLayer::Foreground : TileLayer::Background);
if (ownerp->isAdmin() || ownerp->inToolRange()) {
brushArea = tileAreaBrush(radius, ownerp->aimPosition(), true);
auto aimPosition = Vec2I(ownerp->aimPosition());
for (auto pos : brushArea) {
blockSound = materialDatabase->miningSound(worldp->material(pos, layer), worldp->mod(pos, layer));
if (!blockSound.empty())
break;
}
if (blockSound.empty()) {
for (auto pos : brushArea) {
blockSound = materialDatabase->footstepSound(worldp->material(pos, layer), worldp->mod(pos, layer));
if (!blockSound.empty()
&& blockSound != Root::singleton().assets()->json("/client.config:defaultFootstepSound").toString())
break;
}
}
auto damageResult = worldp->damageTiles(List<Vec2I>{brushArea}, layer, ownerp->position(), {TileDamageType::Beamish, m_tileDamage, m_harvestLevel}, ownerp->entityId());
used = damageResult != TileDamageResult::None;
if (damageResult == TileDamageResult::Protected) {
blockSound = Root::singleton().assets()->json("/client.config:defaultDingSound").toString();
}
if (!used && m_canCollectLiquid && layer == TileLayer::Foreground && worldp->material(aimPosition, TileLayer::Foreground) == EmptyMaterialId) {
auto targetLiquid = worldp->liquidLevel(aimPosition).liquid;
List<Vec2I> drainTiles;
float totalLiquid = 0;
for (auto pos : brushArea) {
if (worldp->isTileProtected(pos))
continue;
auto liquid = worldp->liquidLevel(pos);
if (liquid.liquid != EmptyLiquidId) {
if (targetLiquid == EmptyLiquidId)
targetLiquid = liquid.liquid;
if (liquid.liquid == targetLiquid) {
totalLiquid += liquid.level;
drainTiles.append(pos);
}
}
}
float bucketSize = Root::singleton().assets()->json("/items/defaultParameters.config:liquidItems.bucketSize").toUInt();
if (totalLiquid >= bucketSize) {
if (auto clientWorld = as<WorldClient>(worldp))
clientWorld->collectLiquid(drainTiles, targetLiquid);
blockSound = Root::singleton().assets()->json("/items/defaultParameters.config:liquidBlockSound").toString();
used = true;
}
}
}
if (used) {
ownerp->addSound(Random::randValueFrom(m_strikeSounds), m_toolVolume);
ownerp->addSound(blockSound, m_blockVolume);
List<Particle> miningParticles;
for (auto pos : brushArea) {
if (auto miningParticleConfig = materialDatabase->miningParticle(worldp->material(pos, layer), worldp->mod(pos, layer))) {
auto miningParticle = miningParticleConfig->instance();
miningParticle.position += (Vec2F)pos;
miningParticles.append(miningParticle);
}
}
ownerp->addParticles(miningParticles);
FireableItem::fire(mode, shifting, edgeTriggered);
}
}
}
float BeamMiningTool::getAngle(float angle) {
return BeamItem::getAngle(angle);
}
TillingTool::TillingTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), SwingableItem(config) {
auto assets = Root::singleton().assets();
m_image = AssetPath::relativeTo(directory, instanceValue("image").toString());
m_frames = instanceValue("frames", 1).toInt();
m_frameCycle = instanceValue("animationCycle", 1.0f).toFloat();
for (size_t i = 0; i < (size_t)m_frames; i++)
m_animationFrame.append(m_image.replace("{frame}", toString(i)));
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m_idleFrame = m_image.replace("{frame}", "idle");
m_handPosition = jsonToVec2F(instanceValue("handPosition"));
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_toolVolume = assets->json("/sfx.config:harvestToolVolume").toFloat();
m_frameTiming = 0;
}
ItemPtr TillingTool::clone() const {
return make_shared<TillingTool>(*this);
}
List<Drawable> TillingTool::drawables() const {
if (m_frameTiming == 0)
return {Drawable::makeImage(m_idleFrame, 1.0f / TilePixels, true, -handPosition() / TilePixels)};
else {
int frame = std::max(0, std::min(m_frames - 1, (int)std::floor((m_frameTiming / m_frameCycle) * m_frames)));
return {Drawable::makeImage(m_animationFrame[frame], 1.0f / TilePixels, true, -handPosition() / TilePixels)};
}
}
Vec2F TillingTool::handPosition() const {
return m_handPosition;
}
void TillingTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
auto strikeSound = Random::randValueFrom(m_strikeSounds);
if (owner() && world()) {
auto materialDatabase = Root::singleton().materialDatabase();
Vec2I pos(owner()->aimPosition().floor());
if (world()->material(pos + Vec2I(0, 1), TileLayer::Foreground) != EmptyMaterialId)
return;
bool used = false;
for (auto layer : {TileLayer::Foreground, TileLayer::Background}) {
if (world()->material(pos, layer) == EmptyMaterialId)
pos = pos - Vec2I(0, 1);
if ((layer == TileLayer::Background)
&& world()->material(pos + Vec2I(0, 1), TileLayer::Background) != EmptyMaterialId)
continue;
if (owner()->isAdmin() || owner()->inToolRange()) {
auto currentMod = world()->mod(pos, layer);
auto material = world()->material(pos, layer);
auto tilledMod = materialDatabase->tilledModFor(material);
if (tilledMod != NoModId && currentMod == NoModId) {
if (world()->modifyTile(pos, PlaceMod{layer, tilledMod, MaterialHue()}, true))
used = true;
} else if (currentMod != tilledMod) {
auto damageResult = world()->damageTile(pos, layer, owner()->position(), {TileDamageType::Tilling, 1.0f});
used = damageResult != TileDamageResult::None;
if (damageResult == TileDamageResult::Protected) {
strikeSound = Root::singleton().assets()->json("/client.config:defaultDingSound").toString();
}
}
}
}
if (used) {
owner()->addSound(strikeSound, m_toolVolume);
SwingableItem::fire(mode, shifting, edgeTriggered);
}
}
}
void TillingTool::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
SwingableItem::update(dt, fireMode, shifting, moves);
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if (!ready() && !coolingDown())
m_frameTiming = std::fmod((m_frameTiming + dt), m_frameCycle);
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else
m_frameTiming = 0;
}
float TillingTool::getAngle(float aimAngle) {
if (!ready() && !coolingDown())
return SwingableItem::getAngle(aimAngle);
return aimAngle;
}
PaintingBeamTool::PaintingBeamTool(Json const& config, String const& directory, Json const& parameters)
: Item(config, directory, parameters), FireableItem(config), BeamItem(config) {
auto assets = Root::singleton().assets();
m_blockRadius = instanceValue("blockRadius").toFloat();
m_altBlockRadius = instanceValue("altBlockRadius").toFloat();
m_strikeSounds = jsonToStringList(instanceValue("strikeSounds"));
m_toolVolume = assets->json("/sfx.config:miningToolVolume").toFloat();
m_blockVolume = assets->json("/sfx.config:miningBlockVolume").toFloat();
m_endType = EndType::Object;
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for (auto& color : instanceValue("colorNumbers").toArray())
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m_colors.append(jsonToColor(color));
m_colorKeys = jsonToStringList(instanceValue("colorKeys"));
m_colorIndex = instanceValue("colorIndex", 0).toInt();
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m_color = m_colors[m_colorIndex];
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}
ItemPtr PaintingBeamTool::clone() const {
return make_shared<PaintingBeamTool>(*this);
}
List<Drawable> PaintingBeamTool::drawables() const {
auto result = BeamItem::drawables();
for (auto& entry : result) {
if (entry.isImage())
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entry.imagePart().image.directives += m_colorKeys[m_colorIndex];
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}
return result;
}
void PaintingBeamTool::setEnd(EndType type) {
_unused(type);
m_endType = EndType::Object;
}
void PaintingBeamTool::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
BeamItem::update(dt, fireMode, shifting, moves);
FireableItem::update(dt, fireMode, shifting, moves);
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}
List<PreviewTile> PaintingBeamTool::previewTiles(bool shifting) const {
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List<PreviewTile> result;
auto ownerp = owner();
auto worldp = world();
if (ownerp && worldp) {
Vec3B light = Color::White.toRgb();
if (ownerp->isAdmin() || ownerp->inToolRange()) {
int radius = !shifting ? m_blockRadius : m_altBlockRadius;
for (auto pos : tileAreaBrush(radius, ownerp->aimPosition(), true)) {
if (worldp->canModifyTile(pos, PlaceMaterialColor{TileLayer::Foreground, (MaterialColorVariant)m_colorIndex}, true)) {
result.append({pos, true, NullMaterialId, MaterialHue(), false, light, true, (MaterialColorVariant)m_colorIndex});
} else if (worldp->canModifyTile(pos, PlaceMaterialColor{TileLayer::Background, (MaterialColorVariant)m_colorIndex}, true)) {
result.append({pos, false, NullMaterialId, MaterialHue(), false, light, true, (MaterialColorVariant)m_colorIndex});
} else if (worldp->canModifyTile(pos, PlaceMaterialColor{TileLayer::Foreground, DefaultMaterialColorVariant}, true)) {
result.append({pos, true, NullMaterialId, MaterialHue(), false, light, true, DefaultMaterialColorVariant});
} else if (worldp->canModifyTile(pos, PlaceMaterialColor{TileLayer::Background, DefaultMaterialColorVariant}, true)) {
result.append({pos, false, NullMaterialId, MaterialHue(), false, light, true, DefaultMaterialColorVariant});
}
}
}
}
return result;
}
void PaintingBeamTool::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
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m_color = m_colors[m_colorIndex];
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}
List<Drawable> PaintingBeamTool::nonRotatedDrawables() const {
if (!coolingDown())
return BeamItem::nonRotatedDrawables();
return {};
}
void PaintingBeamTool::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!ready())
return;
if (mode == FireMode::Alt && edgeTriggered) {
m_colorIndex = (m_colorIndex + 1) % m_colors.size();
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m_color = m_colors[m_colorIndex];
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setInstanceValue("colorIndex", m_colorIndex);
return;
}
if (mode == FireMode::Primary) {
auto worldp = world();
auto ownerp = owner();
if (ownerp && worldp) {
bool used = false;
int radius = !shifting ? m_blockRadius : m_altBlockRadius;
if (ownerp->isAdmin() || ownerp->inToolRange()) {
for (auto pos : tileAreaBrush(radius, ownerp->aimPosition(), true)) {
TileModificationList modifications = {
{pos, PlaceMaterialColor{TileLayer::Foreground, (MaterialColorVariant)m_colorIndex}},
{pos, PlaceMaterialColor{TileLayer::Background, (MaterialColorVariant)m_colorIndex}}
};
auto failed = worldp->applyTileModifications(modifications, true);
if (failed.count() < 2)
used = true;
}
}
if (used) {
ownerp->addSound(Random::randValueFrom(m_strikeSounds), m_toolVolume);
FireableItem::fire(mode, shifting, edgeTriggered);
}
}
}
}
float PaintingBeamTool::getAngle(float angle) {
return BeamItem::getAngle(angle);
}
}