osb/source/frontend/StarVoice.hpp

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#ifndef STAR_VOICE_HPP
#define STAR_VOICE_HPP
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#include "StarJson.hpp"
#include "StarBiMap.hpp"
#include "StarException.hpp"
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#include "StarGameTypes.hpp"
#include "StarMaybe.hpp"
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#include "StarThread.hpp"
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#include "StarDataStreamDevices.hpp"
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#include "StarApplicationController.hpp"
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#include <queue>
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struct OpusDecoder;
typedef std::unique_ptr<OpusDecoder, void(*)(OpusDecoder*)> OpusDecoderPtr;
struct OpusEncoder;
typedef std::unique_ptr<OpusEncoder, void(*)(OpusEncoder*)> OpusEncoderPtr;
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namespace Star {
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String const VoiceBroadcastPrefix = "Voice\0"s;
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STAR_EXCEPTION(VoiceException, StarException);
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enum class VoiceInputMode : uint8_t { VoiceActivity, PushToTalk };
extern EnumMap<VoiceInputMode> const VoiceInputModeNames;
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enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
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STAR_CLASS(Voice);
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STAR_CLASS(VoiceAudioStream);
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STAR_CLASS(ApplicationController);
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struct VoiceAudioChunk {
std::unique_ptr<int16_t[]> data;
size_t remaining;
size_t offset = 0;
VoiceAudioChunk(int16_t* ptr, size_t size) {
data.reset(ptr);
remaining = size;
offset = 0;
}
inline size_t takeSamples(std::vector<int16_t>& out, size_t count) {
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size_t toRead = min<size_t>(count, remaining);
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int16_t* start = data.get() + offset;
out.insert(out.end(), start, start + toRead);
offset += toRead;
remaining -= toRead;
return toRead;
}
//this one's unsafe
inline int16_t takeSample() {
--remaining;
return *(data.get() + offset++);
}
inline bool exhausted() { return remaining == 0; }
};
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class Voice {
public:
// Individual speakers are represented by their connection ID.
typedef ConnectionId SpeakerId;
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class Speaker {
public:
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SpeakerId speakerId = 0;
EntityId entityId = 0;
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Vec2F position = Vec2F();
String name = "Unnamed";
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OpusDecoderPtr decoderMono;
OpusDecoderPtr decoderStereo;
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VoiceAudioStreamPtr audioStream;
Mutex mutex;
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int64_t lastReceiveTime = 0;
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int64_t lastPlayTime = 0;
float smoothDb = -96.0f;
Array<float, 10> dbHistory = Array<float, 10>::filled(0);
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atomic<bool> muted = false;
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atomic<bool> playing = 0;
atomic<float> decibelLevel = -96.0f;
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atomic<float> volume = 1.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1);
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unsigned int minimumPlaySamples = 4096;
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Speaker(SpeakerId speakerId);
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Json toJson() const;
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};
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typedef std::shared_ptr<Speaker> SpeakerPtr;
// Get pointer to the singleton Voice instance, if it exists. Otherwise,
// returns nullptr.
static Voice* singletonPtr();
// Gets reference to Voice singleton, throws VoiceException if root
// is not initialized.
static Voice& singleton();
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Voice(ApplicationControllerPtr appController);
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~Voice();
Voice(Voice const&) = delete;
Voice& operator=(Voice const&) = delete;
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void init();
void loadJson(Json const& config, bool skipSave = false);
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Json saveJson() const;
void save() const;
void scheduleSave();
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// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
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SpeakerPtr localSpeaker();
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SpeakerPtr speaker(SpeakerId speakerId);
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HashMap<SpeakerId, SpeakerPtr>& speakers();
List<Voice::SpeakerPtr> sortedSpeakers(bool onlyPlaying);
void clearSpeakers();
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// Called when receiving input audio data from SDL, on its own thread.
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void readAudioData(uint8_t* stream, int len);
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// Called to mix voice audio with the game.
void mix(int16_t* buffer, size_t frames, unsigned channels);
typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
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void setDeviceName(Maybe<String> device);
StringList availableDevices();
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int send(DataStreamBuffer& out, size_t budget);
bool receive(SpeakerPtr speaker, std::string_view view);
// Must be called every frame with input state, expires after 1s.
void setInput(bool input = true);
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inline int encoderChannels() const { return (int)m_channelMode; }
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static OpusDecoder* createDecoder(int channels);
static OpusEncoder* createEncoder(int channels);
private:
static Voice* s_singleton;
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void resetEncoder();
void resetDevice();
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void openDevice();
void closeDevice();
inline bool shouldEnableInput() const { return m_enabled && m_inputEnabled; }
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bool playSpeaker(SpeakerPtr const& speaker, int channels);
void thread();
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SpeakerId m_speakerId = 0;
SpeakerPtr m_clientSpeaker;
HashMap<SpeakerId, SpeakerPtr> m_speakers;
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Mutex m_activeSpeakersMutex;
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HashSet<SpeakerPtr> m_activeSpeakers;
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OpusEncoderPtr m_encoder;
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float m_outputVolume = 1.0f;
float m_inputVolume = 1.0f;
float m_threshold = -50.0f;
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int64_t m_lastSentTime = 0;
int64_t m_lastInputTime = 0;
int64_t m_lastThresholdTime = 0;
int64_t m_nextSaveTime = 0;
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bool m_enabled = true;
bool m_inputEnabled = false;
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bool m_loopback = false;
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int m_deviceChannels = 1;
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bool m_deviceOpen = false;
Maybe<String> m_deviceName;
VoiceInputMode m_inputMode;
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VoiceChannelMode m_channelMode;
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ThreadFunction<void> m_thread;
Mutex m_threadMutex;
ConditionVariable m_threadCond;
atomic<bool> m_stopThread;
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std::vector<int16_t> m_decodeBuffer;
std::vector<int16_t> m_resampleBuffer;
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ApplicationControllerPtr m_applicationController;
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struct EncodedChunk {
std::unique_ptr<unsigned char[]> data;
size_t size;
EncodedChunk(unsigned char* _data, size_t len) {
data.reset(_data);
size = len;
}
};
Mutex m_encodeMutex;
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std::vector<ByteArray> m_encodedChunks;
size_t m_encodedChunksLength = 0;
Mutex m_captureMutex;
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std::queue<VoiceAudioChunk> m_capturedChunks;
size_t m_capturedChunksFrames = 0;
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};
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}
#endif