2024-02-25 14:46:47 +00:00
|
|
|
#pragma once
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
#include "StarWorldClientState.hpp"
|
|
|
|
#include "StarNetPackets.hpp"
|
|
|
|
#include "StarWorldRenderData.hpp"
|
|
|
|
#include "StarAmbient.hpp"
|
|
|
|
#include "StarCellularLighting.hpp"
|
|
|
|
#include "StarWeather.hpp"
|
|
|
|
#include "StarInterpolationTracker.hpp"
|
|
|
|
#include "StarWorldStructure.hpp"
|
|
|
|
#include "StarChatAction.hpp"
|
|
|
|
#include "StarWiring.hpp"
|
|
|
|
#include "StarEntityRendering.hpp"
|
|
|
|
#include "StarWorld.hpp"
|
|
|
|
#include "StarGameTimers.hpp"
|
|
|
|
#include "StarLuaRoot.hpp"
|
2024-03-17 06:33:31 +00:00
|
|
|
#include "StarTickRateMonitor.hpp"
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
namespace Star {
|
|
|
|
|
|
|
|
STAR_STRUCT(Biome);
|
|
|
|
STAR_CLASS(WorldTemplate);
|
|
|
|
STAR_CLASS(Sky);
|
|
|
|
STAR_CLASS(Parallax);
|
|
|
|
STAR_CLASS(LuaRoot);
|
|
|
|
STAR_CLASS(DamageManager);
|
|
|
|
STAR_CLASS(EntityMap);
|
|
|
|
STAR_CLASS(ParticleManager);
|
|
|
|
STAR_CLASS(WorldClient);
|
|
|
|
STAR_CLASS(Player);
|
|
|
|
STAR_CLASS(Item);
|
|
|
|
STAR_CLASS(CelestialLog);
|
|
|
|
STAR_CLASS(ClientContext);
|
|
|
|
STAR_CLASS(PlayerStorage);
|
|
|
|
STAR_STRUCT(OverheadBar);
|
|
|
|
|
|
|
|
STAR_EXCEPTION(WorldClientException, StarException);
|
|
|
|
|
|
|
|
class WorldClient : public World {
|
|
|
|
public:
|
|
|
|
WorldClient(PlayerPtr mainPlayer);
|
|
|
|
~WorldClient();
|
|
|
|
|
|
|
|
ConnectionId connection() const override;
|
|
|
|
WorldGeometry geometry() const override;
|
|
|
|
uint64_t currentStep() const override;
|
|
|
|
MaterialId material(Vec2I const& position, TileLayer layer) const override;
|
|
|
|
MaterialHue materialHueShift(Vec2I const& position, TileLayer layer) const override;
|
|
|
|
ModId mod(Vec2I const& position, TileLayer layer) const override;
|
|
|
|
MaterialHue modHueShift(Vec2I const& position, TileLayer layer) const override;
|
|
|
|
MaterialColorVariant colorVariant(Vec2I const& position, TileLayer layer) const override;
|
|
|
|
LiquidLevel liquidLevel(Vec2I const& pos) const override;
|
|
|
|
LiquidLevel liquidLevel(RectF const& region) const override;
|
|
|
|
TileModificationList validTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap) const override;
|
|
|
|
TileModificationList applyTileModifications(TileModificationList const& modificationList, bool allowEntityOverlap) override;
|
|
|
|
EntityPtr entity(EntityId entityId) const override;
|
2023-07-28 14:52:56 +00:00
|
|
|
void addEntity(EntityPtr const& entity, EntityId entityId = NullEntityId) override;
|
2023-06-20 04:33:09 +00:00
|
|
|
EntityPtr closestEntity(Vec2F const& center, float radius, EntityFilter selector = EntityFilter()) const override;
|
|
|
|
void forAllEntities(EntityCallback entityCallback) const override;
|
|
|
|
void forEachEntity(RectF const& boundBox, EntityCallback callback) const override;
|
|
|
|
void forEachEntityLine(Vec2F const& begin, Vec2F const& end, EntityCallback callback) const override;
|
|
|
|
void forEachEntityAtTile(Vec2I const& pos, EntityCallbackOf<TileEntity> entityCallback) const override;
|
|
|
|
EntityPtr findEntity(RectF const& boundBox, EntityFilter entityFilter) const override;
|
|
|
|
EntityPtr findEntityLine(Vec2F const& begin, Vec2F const& end, EntityFilter entityFilter) const override;
|
|
|
|
EntityPtr findEntityAtTile(Vec2I const& pos, EntityFilterOf<TileEntity> entityFilter) const override;
|
2023-08-20 14:59:02 +00:00
|
|
|
bool tileIsOccupied(Vec2I const& pos, TileLayer layer, bool includeEphemeral = false, bool checkCollision = false) const override;
|
|
|
|
CollisionKind tileCollisionKind(Vec2I const& pos) const override;
|
2023-06-20 04:33:09 +00:00
|
|
|
void forEachCollisionBlock(RectI const& region, function<void(CollisionBlock const&)> const& iterator) const override;
|
|
|
|
bool isTileConnectable(Vec2I const& pos, TileLayer layer, bool tilesOnly = false) const override;
|
|
|
|
bool pointTileCollision(Vec2F const& point, CollisionSet const& collisionSet = DefaultCollisionSet) const override;
|
|
|
|
bool lineTileCollision(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet = DefaultCollisionSet) const override;
|
|
|
|
Maybe<pair<Vec2F, Vec2I>> lineTileCollisionPoint(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet = DefaultCollisionSet) const override;
|
|
|
|
List<Vec2I> collidingTilesAlongLine(Vec2F const& begin, Vec2F const& end, CollisionSet const& collisionSet = DefaultCollisionSet, int maxSize = -1, bool includeEdges = true) const override;
|
|
|
|
bool rectTileCollision(RectI const& region, CollisionSet const& collisionSet = DefaultCollisionSet) const override;
|
|
|
|
TileDamageResult damageTiles(List<Vec2I> const& pos, TileLayer layer, Vec2F const& sourcePosition, TileDamage const& tileDamage, Maybe<EntityId> sourceEntity = {}) override;
|
|
|
|
InteractiveEntityPtr getInteractiveInRange(Vec2F const& targetPosition, Vec2F const& sourcePosition, float maxRange) const override;
|
|
|
|
bool canReachEntity(Vec2F const& position, float radius, EntityId targetEntity, bool preferInteractive = true) const override;
|
|
|
|
RpcPromise<InteractAction> interact(InteractRequest const& request) override;
|
|
|
|
float gravity(Vec2F const& pos) const override;
|
|
|
|
float windLevel(Vec2F const& pos) const override;
|
|
|
|
float lightLevel(Vec2F const& pos) const override;
|
|
|
|
bool breathable(Vec2F const& pos) const override;
|
|
|
|
float threatLevel() const override;
|
|
|
|
StringList environmentStatusEffects(Vec2F const& pos) const override;
|
|
|
|
StringList weatherStatusEffects(Vec2F const& pos) const override;
|
|
|
|
bool exposedToWeather(Vec2F const& pos) const override;
|
|
|
|
bool isUnderground(Vec2F const& pos) const override;
|
|
|
|
bool disableDeathDrops() const override;
|
|
|
|
List<PhysicsForceRegion> forceRegions() const override;
|
|
|
|
Json getProperty(String const& propertyName, Json const& def = Json()) const override;
|
|
|
|
void setProperty(String const& propertyName, Json const& property) override;
|
2024-03-17 06:33:31 +00:00
|
|
|
void timer(float delay, WorldAction worldAction) override;
|
2023-06-20 04:33:09 +00:00
|
|
|
double epochTime() const override;
|
|
|
|
uint32_t day() const override;
|
|
|
|
float dayLength() const override;
|
|
|
|
float timeOfDay() const override;
|
|
|
|
LuaRootPtr luaRoot() override;
|
|
|
|
RpcPromise<Vec2F> findUniqueEntity(String const& uniqueId) override;
|
|
|
|
RpcPromise<Json> sendEntityMessage(Variant<EntityId, String> const& entity, String const& message, JsonArray const& args = {}) override;
|
|
|
|
bool isTileProtected(Vec2I const& pos) const override;
|
|
|
|
|
|
|
|
// Is this WorldClient properly initialized in a world
|
|
|
|
bool inWorld() const;
|
|
|
|
|
|
|
|
bool inSpace() const;
|
|
|
|
bool flying() const;
|
|
|
|
|
|
|
|
bool mainPlayerDead() const;
|
|
|
|
void reviveMainPlayer();
|
|
|
|
bool respawnInWorld() const;
|
|
|
|
|
2023-07-22 12:31:04 +00:00
|
|
|
void removeEntity(EntityId entityId, bool andDie);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
WorldTemplateConstPtr currentTemplate() const;
|
|
|
|
SkyConstPtr currentSky() const;
|
|
|
|
|
|
|
|
void dimWorld();
|
|
|
|
bool interactiveHighlightMode() const;
|
|
|
|
void setInteractiveHighlightMode(bool enabled);
|
|
|
|
void setParallax(ParallaxPtr newParallax);
|
|
|
|
void overrideGravity(float gravity);
|
|
|
|
void resetGravity();
|
|
|
|
|
|
|
|
// Disable normal client-side lighting algorithm, everything full brightness.
|
2023-11-24 09:35:45 +00:00
|
|
|
bool fullBright() const;
|
|
|
|
void setFullBright(bool fullBright);
|
2023-06-29 00:11:19 +00:00
|
|
|
// Disable asynchronous client-side lighting algorithm, run on main thread.
|
2023-11-24 09:35:45 +00:00
|
|
|
bool asyncLighting() const;
|
|
|
|
void setAsyncLighting(bool asyncLighting);
|
2023-06-20 04:33:09 +00:00
|
|
|
// Spatial log generated collision geometry.
|
2023-11-24 09:35:45 +00:00
|
|
|
bool collisionDebug() const;
|
|
|
|
void setCollisionDebug(bool collisionDebug);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
void handleIncomingPackets(List<PacketPtr> const& packets);
|
|
|
|
List<PacketPtr> getOutgoingPackets();
|
2023-07-04 09:27:16 +00:00
|
|
|
|
|
|
|
// Sets default callbacks in the LuaRoot.
|
|
|
|
void setLuaCallbacks(String const& groupName, LuaCallbacks const& callbacks);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
// Set the rendering window for this client.
|
|
|
|
void setClientWindow(RectI window);
|
|
|
|
// Sets the client window around the position of the main player.
|
|
|
|
void centerClientWindowOnPlayer(Vec2U const& windowSize);
|
|
|
|
void centerClientWindowOnPlayer();
|
|
|
|
RectI clientWindow() const;
|
|
|
|
|
2023-07-20 14:58:49 +00:00
|
|
|
void update(float dt);
|
2023-06-20 04:33:09 +00:00
|
|
|
// borderTiles here should extend the client window for border tile
|
|
|
|
// calculations. It is not necessary on the light array.
|
|
|
|
void render(WorldRenderData& renderData, unsigned borderTiles);
|
|
|
|
List<AudioInstancePtr> pullPendingAudio();
|
|
|
|
List<AudioInstancePtr> pullPendingMusic();
|
|
|
|
|
|
|
|
bool playerCanReachEntity(EntityId entityId, bool preferInteractive = true) const;
|
|
|
|
|
|
|
|
void disconnectAllWires(Vec2I wireEntityPosition, WireNode const& node);
|
|
|
|
void connectWire(WireConnection const& output, WireConnection const& input);
|
|
|
|
|
2023-07-13 07:58:35 +00:00
|
|
|
// Functions for sending broadcast messages to other players that can receive them,
|
|
|
|
// on completely vanilla servers by smuggling it through a DamageNotification.
|
|
|
|
// It's cursed as fuck, but it works.
|
2023-08-02 04:43:49 +00:00
|
|
|
bool sendSecretBroadcast(StringView broadcast, bool raw = false, bool compress = true);
|
2023-07-13 07:58:35 +00:00
|
|
|
bool handleSecretBroadcast(PlayerPtr player, StringView broadcast);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
List<ChatAction> pullPendingChatActions();
|
|
|
|
|
|
|
|
WorldStructure const& centralStructure() const;
|
|
|
|
|
|
|
|
DungeonId dungeonId(Vec2I const& pos) const;
|
|
|
|
|
|
|
|
void collectLiquid(List<Vec2I> const& tilePositions, LiquidId liquidId);
|
|
|
|
|
2024-03-19 07:21:54 +00:00
|
|
|
Maybe<Vec2I> waitForLighting(Image* out = nullptr);
|
2023-06-29 00:11:19 +00:00
|
|
|
|
2023-07-15 04:01:44 +00:00
|
|
|
typedef std::function<bool(PlayerPtr, StringView)> BroadcastCallback;
|
|
|
|
BroadcastCallback& broadcastCallback();
|
2023-06-20 04:33:09 +00:00
|
|
|
private:
|
|
|
|
static const float DropDist;
|
|
|
|
|
|
|
|
struct ClientRenderCallback : RenderCallback {
|
|
|
|
void addDrawable(Drawable drawable, EntityRenderLayer renderLayer) override;
|
|
|
|
void addLightSource(LightSource lightSource) override;
|
|
|
|
void addParticle(Particle particle) override;
|
|
|
|
void addAudio(AudioInstancePtr audio) override;
|
|
|
|
void addTilePreview(PreviewTile preview) override;
|
|
|
|
void addOverheadBar(OverheadBar bar) override;
|
|
|
|
|
|
|
|
Map<EntityRenderLayer, List<Drawable>> drawables;
|
|
|
|
List<LightSource> lightSources;
|
|
|
|
List<Particle> particles;
|
|
|
|
List<AudioInstancePtr> audios;
|
|
|
|
List<PreviewTile> previewTiles;
|
|
|
|
List<OverheadBar> overheadBars;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DamageNumber {
|
|
|
|
float amount;
|
|
|
|
Vec2F position;
|
|
|
|
double timestamp;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DamageNumberKey {
|
|
|
|
String damageNumberParticleKind;
|
|
|
|
EntityId sourceEntityId;
|
|
|
|
EntityId targetEntityId;
|
|
|
|
|
|
|
|
bool operator<(DamageNumberKey const& other) const;
|
|
|
|
};
|
|
|
|
|
2023-07-30 16:40:06 +00:00
|
|
|
typedef function<ClientTile const& (Vec2I)> ClientTileGetter;
|
|
|
|
|
2023-06-29 18:34:10 +00:00
|
|
|
void lightingTileGather();
|
2024-03-19 07:21:54 +00:00
|
|
|
void lightingCalc();
|
2023-06-29 00:11:19 +00:00
|
|
|
void lightingMain();
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
void initWorld(WorldStartPacket const& packet);
|
|
|
|
void clearWorld();
|
2024-03-11 06:03:09 +00:00
|
|
|
void tryGiveMainPlayerItem(ItemPtr item, bool silent = false);
|
2023-06-20 04:33:09 +00:00
|
|
|
|
2023-08-02 11:28:37 +00:00
|
|
|
void notifyEntityCreate(EntityPtr const& entity);
|
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
// Queues pending (step based) updates to server,
|
2024-03-17 06:33:31 +00:00
|
|
|
void queueUpdatePackets(bool sendEntityUpdates);
|
2023-06-20 04:33:09 +00:00
|
|
|
void handleDamageNotifications();
|
|
|
|
|
|
|
|
void sparkDamagedBlocks();
|
|
|
|
|
|
|
|
Vec2I environmentBiomeTrackPosition() const;
|
|
|
|
AmbientNoisesDescriptionPtr currentAmbientNoises() const;
|
|
|
|
WeatherNoisesDescriptionPtr currentWeatherNoises() const;
|
|
|
|
AmbientNoisesDescriptionPtr currentMusicTrack() const;
|
|
|
|
AmbientNoisesDescriptionPtr currentAltMusicTrack() const;
|
|
|
|
|
|
|
|
void playAltMusic(StringList const& newTracks, float fadeTime);
|
|
|
|
void stopAltMusic(float fadeTime);
|
|
|
|
|
|
|
|
BiomeConstPtr mainEnvironmentBiome() const;
|
|
|
|
|
|
|
|
// Populates foregroundTransparent / backgroundTransparent flag on ClientTile
|
|
|
|
// based on transparency rules.
|
2023-08-19 02:55:32 +00:00
|
|
|
bool readNetTile(Vec2I const& pos, NetTile const& netTile, bool updateCollision = true);
|
2023-06-20 04:33:09 +00:00
|
|
|
void dirtyCollision(RectI const& region);
|
|
|
|
void freshenCollision(RectI const& region);
|
|
|
|
void renderCollisionDebug();
|
|
|
|
|
2023-07-31 07:31:02 +00:00
|
|
|
void informTilePrediction(Vec2I const& pos, TileModification const& modification);
|
2023-07-30 16:40:06 +00:00
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
void setTileProtection(DungeonId dungeonId, bool isProtected);
|
|
|
|
|
|
|
|
void setupForceRegions();
|
|
|
|
|
|
|
|
Json m_clientConfig;
|
|
|
|
WorldTemplatePtr m_worldTemplate;
|
|
|
|
WorldStructure m_centralStructure;
|
|
|
|
Vec2F m_playerStart;
|
|
|
|
bool m_respawnInWorld;
|
|
|
|
JsonObject m_worldProperties;
|
|
|
|
|
|
|
|
EntityMapPtr m_entityMap;
|
|
|
|
ClientTileSectorArrayPtr m_tileArray;
|
2023-07-30 16:40:06 +00:00
|
|
|
ClientTileGetter m_tileGetterFunction;
|
2023-06-20 04:33:09 +00:00
|
|
|
DamageManagerPtr m_damageManager;
|
|
|
|
LuaRootPtr m_luaRoot;
|
|
|
|
|
|
|
|
WorldGeometry m_geometry;
|
|
|
|
uint64_t m_currentStep;
|
2024-03-17 06:33:31 +00:00
|
|
|
double m_currentTime;
|
2023-06-20 04:33:09 +00:00
|
|
|
bool m_fullBright;
|
2023-06-29 00:11:19 +00:00
|
|
|
bool m_asyncLighting;
|
2023-06-20 04:33:09 +00:00
|
|
|
CellularLightingCalculator m_lightingCalculator;
|
|
|
|
mutable CellularLightIntensityCalculator m_lightIntensityCalculator;
|
2023-06-29 00:11:19 +00:00
|
|
|
ThreadFunction<void> m_lightingThread;
|
2023-11-25 12:36:36 +00:00
|
|
|
|
2023-07-10 07:33:47 +00:00
|
|
|
Mutex m_lightingMutex;
|
|
|
|
ConditionVariable m_lightingCond;
|
2024-03-19 07:21:54 +00:00
|
|
|
atomic<bool> m_stopLightingThread;
|
|
|
|
|
|
|
|
Mutex m_lightMapPrepMutex;
|
2023-11-25 12:36:36 +00:00
|
|
|
Mutex m_lightMapMutex;
|
2024-03-19 07:21:54 +00:00
|
|
|
|
|
|
|
Image m_pendingLightMap;
|
2023-11-24 09:35:45 +00:00
|
|
|
Image m_lightMap;
|
2024-03-19 07:21:54 +00:00
|
|
|
List<LightSource> m_pendingLights;
|
|
|
|
List<std::pair<Vec2F, Vec3B>> m_pendingParticleLights;
|
|
|
|
RectI m_pendingLightRange;
|
|
|
|
Vec2I m_lightMinPosition;
|
|
|
|
List<PreviewTile> m_previewTiles;
|
2023-06-29 00:11:19 +00:00
|
|
|
|
2023-06-20 04:33:09 +00:00
|
|
|
SkyPtr m_sky;
|
|
|
|
|
|
|
|
CollisionGenerator m_collisionGenerator;
|
|
|
|
|
|
|
|
WorldClientState m_clientState;
|
|
|
|
Maybe<ConnectionId> m_clientId;
|
|
|
|
|
|
|
|
PlayerPtr m_mainPlayer;
|
|
|
|
|
|
|
|
bool m_collisionDebug;
|
|
|
|
|
|
|
|
// Client side entity updates are not done until m_inWorld is true, which is
|
|
|
|
// set to true after we have entered a world *and* the first batch of updates
|
|
|
|
// are received.
|
|
|
|
bool m_inWorld;
|
|
|
|
|
|
|
|
GameTimer m_worldDimTimer;
|
|
|
|
float m_worldDimLevel;
|
|
|
|
Vec3B m_worldDimColor;
|
|
|
|
|
|
|
|
bool m_interactiveHighlightMode;
|
|
|
|
|
|
|
|
GameTimer m_parallaxFadeTimer;
|
|
|
|
ParallaxPtr m_currentParallax;
|
|
|
|
ParallaxPtr m_nextParallax;
|
|
|
|
|
|
|
|
Maybe<float> m_overrideGravity;
|
|
|
|
|
|
|
|
ClientWeather m_weather;
|
|
|
|
ParticleManagerPtr m_particles;
|
|
|
|
|
|
|
|
List<AudioInstancePtr> m_samples;
|
|
|
|
List<AudioInstancePtr> m_music;
|
|
|
|
|
|
|
|
HashMap<EntityId, uint64_t> m_masterEntitiesNetVersion;
|
|
|
|
|
|
|
|
InterpolationTracker m_interpolationTracker;
|
2024-03-17 06:33:31 +00:00
|
|
|
GameTimer m_entityUpdateTimer;
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
List<PacketPtr> m_outgoingPackets;
|
|
|
|
Maybe<int64_t> m_pingTime;
|
|
|
|
int64_t m_latency;
|
|
|
|
|
|
|
|
Set<EntityId> m_requestedDrops;
|
|
|
|
|
|
|
|
Particle m_blockDamageParticle;
|
|
|
|
Particle m_blockDamageParticleVariance;
|
|
|
|
float m_blockDamageParticleProbability;
|
|
|
|
|
|
|
|
Particle m_blockDingParticle;
|
|
|
|
Particle m_blockDingParticleVariance;
|
|
|
|
float m_blockDingParticleProbability;
|
|
|
|
|
|
|
|
HashSet<Vec2I> m_damagedBlocks;
|
|
|
|
|
|
|
|
AmbientManager m_ambientSounds;
|
|
|
|
AmbientManager m_musicTrack;
|
|
|
|
AmbientManager m_altMusicTrack;
|
|
|
|
|
2024-03-17 06:33:31 +00:00
|
|
|
List<pair<float, WorldAction>> m_timers;
|
2023-06-20 04:33:09 +00:00
|
|
|
|
|
|
|
Map<DamageNumberKey, DamageNumber> m_damageNumbers;
|
|
|
|
float m_damageNotificationBatchDuration;
|
|
|
|
|
|
|
|
AudioInstancePtr m_spaceSound;
|
|
|
|
String m_activeSpaceSound;
|
|
|
|
|
|
|
|
AmbientNoisesDescriptionPtr m_altMusicTrackDescription;
|
|
|
|
bool m_altMusicActive;
|
|
|
|
|
|
|
|
int m_modifiedTilePredictionTimeout;
|
2023-07-30 16:40:06 +00:00
|
|
|
HashMap<Vec2I, PredictedTile> m_predictedTiles;
|
2023-06-20 04:33:09 +00:00
|
|
|
HashSet<EntityId> m_startupHiddenEntities;
|
|
|
|
|
|
|
|
HashMap<DungeonId, float> m_dungeonIdGravity;
|
|
|
|
HashMap<DungeonId, bool> m_dungeonIdBreathable;
|
|
|
|
Set<DungeonId> m_protectedDungeonIds;
|
|
|
|
|
|
|
|
HashMap<String, List<RpcPromiseKeeper<Vec2F>>> m_findUniqueEntityResponses;
|
|
|
|
HashMap<Uuid, RpcPromiseKeeper<Json>> m_entityMessageResponses;
|
|
|
|
HashMap<Uuid, RpcPromiseKeeper<InteractAction>> m_entityInteractionResponses;
|
|
|
|
|
|
|
|
List<PhysicsForceRegion> m_forceRegions;
|
2023-07-15 04:01:44 +00:00
|
|
|
|
|
|
|
BroadcastCallback m_broadcastCallback;
|
2023-06-20 04:33:09 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|