Commit Graph

11 Commits

Author SHA1 Message Date
Niffe
4b4013e5c8 Dynamic sun image
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
991cf9df7e Add vertical speed support to parallax layers 2023-10-12 04:42:24 +11:00
Kae
7ff3e0fecc Fix parallax and space dust jitter when lerping zoom level on very old universes 2023-08-19 15:09:00 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
204d449dda Change how the game renders the world backdrops 2023-06-30 08:37:27 +10:00
Kae
311929cb1e fix EnvironmentPainter issues
Was caused by fixing space dust zooming from the screen corner instead of center in a wrong way
2023-06-30 07:12:22 +10:00
Kae
fd5247321f Split world & interface shaders 2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00