Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Zithia Satazaki
f09b54b7e9
pane isDisplayed binding
2023-10-31 15:01:39 -04:00
Kae
f6f91b18e8
Various improvements
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You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
572291047f
Fix LabelWidgets randomly being shadowed
2023-08-18 18:32:29 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
994c533a0f
Improve planet name title
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They began showing during the warp cinematic and their fade-out timing was wrong.
2023-08-02 19:29:21 +10:00
Kae
ffd1507f72
ScriptPanes can specify paneLayer and interactive
2023-07-30 00:41:38 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
1f038540a5
Port in the voice settings menu
2023-07-19 23:16:59 +10:00
Kae
34bb0b5422
Initial voice HUD indicator setup
2023-07-17 22:20:39 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
f75d1f0b5a
Wire rendering improvements
2023-07-05 21:33:15 +10:00
Kae
54dfd900ca
interface.bindCanvas uses interface scale by default
2023-07-05 18:25:16 +10:00
Kae
c923f4f13b
pane lua stuff
2023-07-04 22:36:27 +10:00
Kae
e3461e9053
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
2023-07-04 19:27:16 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
be8c722a7e
Fix normal backspace broken by previous change
2023-06-28 20:26:04 +10:00
Kae
98c4e55380
Don't show the held item and rotation in the new inventory portrait
2023-06-28 20:22:25 +10:00
Kae
c37dd994d7
Fix freeze copy/pasting large amounts of text
2023-06-28 20:08:17 +10:00
Kae
1fc295b979
Fun: Draw the actual Humanoid in the inventory pane
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undecided. might need to set a scissor rect on the portrait
2023-06-28 02:21:09 +10:00
Kae
326bc7266d
Fix text box cursor offset with hidden text
2023-06-28 01:54:37 +10:00
Kae
cd497bbcf3
Support for hiding text box input, hide server connection password box by default
2023-06-28 01:40:55 +10:00
Kae
2496789ea7
Improve button audio feedback
2023-06-27 22:17:57 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
14b9689b6d
Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)
2023-06-27 19:24:35 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
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also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
25b021c0cb
More improvements to directives
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Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
008bd6d3df
more!! more!!!!
2023-06-25 01:16:40 +10:00
Kae
7eb010d4a1
Pretty much working now
2023-06-24 22:49:47 +10:00
Kae
176c79bada
Hardware Cursor support
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Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
f0fec34dc9
The Fontpocalypse
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I hate it
2023-06-21 22:29:40 +10:00
Kae
8dce334931
custom fonts!!
2023-06-21 19:46:23 +10:00
Kae
0ec3000536
processing directives for text box widgets
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few other misc things
also fixed SDL audio on newer SDL vers
2023-06-21 10:40:53 +10:00
Kae
bd783d3195
make the chat really pretty!!
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also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-21 00:59:41 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00