Kae
cbde26aebe
move loadstring out of LuaRoot
2024-11-30 09:17:44 +11:00
Kae
ca1426eabc
Lua chat callbacks + better font styling
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golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
227e60ca4c
new object lighting toggle, log non-master entity render/update exceptions
2024-04-15 08:03:26 +10:00
Kae
e867822a70
whoops, setMetatable call was accidentally removed
2024-03-17 13:36:30 +11:00
Kae
d577a98980
Lua: allow jarray and jobject to convert existing tables
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[skip ci]
2024-03-17 01:52:02 +11:00
Kae
ae3ecabcea
loadstring shouldn't accept bytecode
2024-02-22 17:25:46 +11:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
fd915ce672
Update StarLua.cpp
2023-09-05 17:00:04 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
8547c56ba4
Proper LuaString <-> String handling
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Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
e1645f37fc
Support for player entity message commands
2023-07-19 01:16:22 +10:00
Kae
0d266bebe1
Add shared table
2023-07-03 18:31:19 +10:00
Kae
398a5655f4
Add Drawable <-> Lua conversion to LuaGameConverters
2023-07-03 08:51:42 +10:00
Kae
73841ee041
more Input work
2023-07-02 10:55:25 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
ca195431ff
Disable Lua string coercion to int
2023-06-21 23:50:11 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00