Kae
008bd6d3df
more!! more!!!!
2023-06-25 01:16:40 +10:00
Kae
2bd399fd00
Armor optimizations
2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1
Pretty much working now
2023-06-24 22:49:47 +10:00
Kae
7bde128a87
DirectivesGroup prototype
2023-06-24 19:41:52 +10:00
Kae
2798d4bf66
what the fuck it's 1:30 AM. god
2023-06-24 01:30:55 +10:00
Kae
6832c10ed5
Split shaders into their own files
...
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
49c487cd82
Use the correct interpolator for MovementController rotation
2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462
Micro-optimization to packet creation
2023-06-23 19:05:24 +10:00
Kae
87163147b3
fix crash when disconnecting with inventory open
...
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
320428eddf
slight polishing
2023-06-21 20:36:08 +10:00
Kae
d08b3c3b22
Fix runtime-generated cinematics not working
2023-06-21 16:07:49 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
...
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076
Fixes and stuff
...
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
9b75bd8eb2
fix minor culling issues
...
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319
everything everywhere
...
all at once
2023-06-20 14:33:09 +10:00