Commit Graph

31 Commits

Author SHA1 Message Date
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
8122cc3e7f Update StarMainInterface.cpp 2023-10-31 08:53:18 +11:00
Kae
51d6e63dfe Only do spatial logging when spatial log is observed 2023-08-31 04:55:36 +10:00
Kae
994c533a0f Improve planet name title
They began showing during the warp cinematic and their fade-out timing was wrong.
2023-08-02 19:29:21 +10:00
Kae
df83b02f1d move interface item messages when bottomActionBar is enabled 2023-07-31 15:43:04 +10:00
Kae
ffd1507f72 ScriptPanes can specify paneLayer and interactive 2023-07-30 00:41:38 +10:00
Kae
224ad2c2c0 Reset script panes on character swap 2023-07-29 02:12:03 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
34bb0b5422 Initial voice HUD indicator setup 2023-07-17 22:20:39 +10:00
Kae
fe4cc19618 Change pure string format calls to use fmt::to_string 2023-07-06 19:26:28 +10:00
Kae
54dfd900ca interface.bindCanvas uses interface scale by default 2023-07-05 18:25:16 +10:00
Kae
e3461e9053 Start of Interface callbacks, starting with a bindCanvas function for the whole screen 2023-07-04 19:27:16 +10:00
Kae
c343a7dfaf Add toggle for debug HUD 2023-07-04 04:42:16 +10:00
Kae
11e00a8ded Change debug render time logging to use microseconds 2023-07-03 16:04:17 +10:00
Kae
8ee9c97f54 Tweak debug font 2023-07-03 14:48:42 +10:00
Kae
d018957b09 Fix font glyph generation to work correctly with other fonts 2023-07-03 14:21:51 +10:00
Kae
2386a95342 Input Binding support 2023-07-02 17:19:54 +10:00
Kae
4c006afc94 Add unused support for using the actual humanoid for armor preview 2023-06-28 01:34:37 +10:00
Kae
efa3872396 Don't do spatial logging on the server 2023-06-28 00:50:47 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4e6e342169 Improve AssetPath::split
also fixed a bug with the cursor changes
2023-06-27 01:04:58 +10:00
Kae
4b9b02783f HD Cursor 2023-06-26 18:39:40 +10:00
Kae
008bd6d3df more!! more!!!! 2023-06-25 01:16:40 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
e64aabfcf1 add Nametag Directives 2023-06-23 20:24:40 +10:00
Kae
02c2696134 Hide the hardware cursor when in a cinematic 2023-06-23 19:01:22 +10:00
Kae
176c79bada Hardware Cursor support
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
87163147b3 fix crash when disconnecting with inventory open
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
f0fec34dc9 The Fontpocalypse
I hate it
2023-06-21 22:29:40 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00