Commit Graph

16 Commits

Author SHA1 Message Date
Kae
ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
227e60ca4c new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
Kae
e867822a70 whoops, setMetatable call was accidentally removed 2024-03-17 13:36:30 +11:00
Kae
d577a98980 Lua: allow jarray and jobject to convert existing tables
[skip ci]
2024-03-17 01:52:02 +11:00
Kae
ae3ecabcea loadstring shouldn't accept bytecode 2024-02-22 17:25:46 +11:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
fd915ce672 Update StarLua.cpp 2023-09-05 17:00:04 +10:00
Kae
ea084165bf Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable 2023-07-25 00:49:20 +10:00
Kae
8547c56ba4 Proper LuaString <-> String handling
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
e1645f37fc Support for player entity message commands 2023-07-19 01:16:22 +10:00
Kae
0d266bebe1 Add shared table 2023-07-03 18:31:19 +10:00
Kae
398a5655f4 Add Drawable <-> Lua conversion to LuaGameConverters 2023-07-03 08:51:42 +10:00
Kae
73841ee041 more Input work 2023-07-02 10:55:25 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
ca195431ff Disable Lua string coercion to int 2023-06-21 23:50:11 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00