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The object table contains bindings specific to objects which are available in addition to their common tables.
String
object.name()
Returns the object's type name.
int
object.direction()
Returns the object's facing direction. This will be 1 for right or -1 for left.
Vec2F
object.position()
Returns the object's tile position. This is identical to entity.position(), so use that instead.
void
object.setInteractive(bool
interactive)
Sets whether the object is currently interactive.
String
object.uniqueId()
Returns the object's unique entity id, or nil
if no unique id is set. This should be identical to entity.uniqueId(), so use that instead.
void
object.setUniqueId([String
uniqueId])
Sets the objects unique entity id, or clears it if unspecified.
RectF
object.boundBox()
Returns the object's metaBoundBox in world space.
List<Vec2I>
object.spaces()
Returns a list of the tile spaces that the object occupies.
void
object.setProcessingDirectives(String
directives)
Sets the image processing directives that should be applied to the object's animation.
void
object.setSoundEffectEnabled(bool
enabled)
Enables or disables the object's persistent sound effect, if one is configured.
void
object.smash([bool
smash])
Breaks the object. If smash is true
then it will be smashed, causing it to (by default) drop no items.
float
object.level()
Returns the "level" parameter if set, otherwise returns the current world's threat level.
Vec2F
object.toAbsolutePosition(Vec2F
relativePosition)
Returns an absolute world position calculated from the given relative position.
bool
object.say(String
line, [Map<String, String>
tags], [Json
config])
Causes the object to say the line, optionally replacing any specified tags in the text, and using the provided additional chat configuration. Returns true
if anything is said (i.e. the line is not empty) and false
otherwise.
bool
object.sayPortrait(String
line, String
portrait, [Map<String, String>
tags], [Json
config])
Similar to object.say, but uses a portrait chat bubble with the specified portrait image.
bool
object.isTouching(EntityId
entityId)
Returns true
if the specified entity's collision area overlaps the object's bound box and false
otherwise.
void
object.setLightColor(Color
color)
Sets the color of light for the object to emit. This is not the same as animator.setLightColor and the animator light configuration should be used for more featureful light sources.
Color
object.getLightColor()
Returns the object's currently configured light color.
unsigned
object.inputNodeCount()
Returns the number of wire input nodes the object has.
unsigned
object.outputNodeCount()
Returns the number of wire output nodes the object has.
Vec2I
object.getInputNodePosition(unsigned
nodeIndex)
Returns the relative position of the specified wire input node.
Vec2I
object.getOutputNodePosition(unsigned
nodeIndex)
Returns the relative position of the specified wire output node.
bool
object.getInputNodeLevel(unsigned
nodeIndex)
Returns the current level of the specified wire input node.
bool
object.getOutputNodeLevel(unsigned
nodeIndex)
Returns the current level of the specified wire output node.
bool
object.isInputNodeConnected(unsigned
nodeIndex)
Returns true
if any wires are currently connected to the specified wire input node and false
otherwise.
bool
object.isOutputNodeConnected(unsigned
nodeIndex)
Returns true
if any wires are currently connected to the specified wire output node and false
otherwise
Map<EntityId, unsigned>
object.getInputNodeIds(unsigned
nodeIndex)
Returns a map of the entity id of each wire entity connected to the given wire input node and the index of that entity's output node to which the input node is connected.
Map<EntityId, unsigned>
object.getOutputNodeIds(unsigned
nodeIndex)
Returns a map of the entity id of each wire entity connected to the given wire output node and the index of that entity's input node to which the output node is connected.
void
object.setOutputNodeLevel(unsigned
nodeIndex, bool
level)
Sets the level of the specified wire output node.
void
object.setAllOutputNodes(bool
level)
Sets the level of all wire output nodes.
void
object.setOfferedQuests([JsonArray
quests])
Sets the list of quests that the object will offer to start, or clears them if unspecified.
void
object.setTurnInQuests([JsonArray
quests])
Sets the list of quests that the object will accept turn-in for, or clears them if unspecified.
void
object.setConfigParameter(String
key, Json
value)
Sets the specified override configuration parameter for the object.
void
object.setAnimationParameter(String
key, Json
value)
Sets the specified animation parameter for the object's scripted animator.
void
object.setMaterialSpaces([JsonArray
spaces])
Sets the object's material spaces to the specified list, or clears them if unspecified. List entries should be in the form of pair<Vec2I, String>
specifying the relative position and material name of materials to be set. Objects should only set material spaces within their occupied tile spaces to prevent Bad Things TM from happening.
void
object.setDamageSources([List<DamageSource>
damageSources])
Sets the object's active damage sources (or clears them if unspecified).
float
object.health()
Returns the object's current health.
void
object.setHealth(float
health)
Sets the object's current health.