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The activeItemAnimation table contains bindings available to client-side animation scripts for active items.
Vec2F
activeItemAnimation.ownerPosition()
Returns the current entity position of the item's owner.
Vec2F
activeItemAnimation.ownerAimPosition()
Returns the current world aim position of the item's owner.
float
activeItemAnimation.ownerArmAngle()
Returns the current angle of the arm holding the item.
int
activeItemAnimation.ownerFacingDirection()
Returns the current facing direction of the item's owner. Will return 1 for right or -1 for left.
Vec2F
activeItemAnimation.handPosition([Vec2F
offset])
Takes an input position (defaults to [0, 0]) relative to the item and returns a position relative to the owner entity.
Vec2F
activeItemAnimation.partPoint(String
partName, String
propertyName)
Returns a transformation of the specified Vec2F
parameter configured on the specified animation part, relative to the owner's position.
PolyF
activeItemAnimation.partPoly(String
partName, String
propertyName)
Returns a transformation of the specified PolyF
parameter configured on the specified animation part, relative to the owner's position.