6352e8e319
all at once
68 lines
1.6 KiB
Markdown
68 lines
1.6 KiB
Markdown
The projectile table contains bindings specific to projectiles which are available in addition to their common tables.
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#### `Json` projectile.getParameter(`String` parameter, `Json` default)
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Returns the value for the specified config parameter. If there is no value set, returns the default.
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#### `void` projectile.die()
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Destroys the projectile.
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#### `EntityId` projectile.sourceEntity()
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Returns the entity id of the projectile's source entity, or `nil` if no source entity is set.
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#### `float` projectile.powerMultiplier()
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Returns the projectile's power multiplier.
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#### `float` projectile.power()
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Returns the projectile's power (damage).
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#### `void` projectile.setPower(`float` power)
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Sets the projectile's power (damage).
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#### `float` projectile.timeToLive()
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Returns the projectile's current remaining time to live.
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#### `void` projectile.setTimeToLive(`float` timeToLive)
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Sets the projectile's current remaining time to live. Altering the time to live may cause visual disparity between the projectile's master and slave entities.
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#### `bool` projectile.collision()
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Returns `true` if the projectile has collided and `false` otherwise.
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#### `void` projectile.processAction(`Json` action)
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Immediately performs the specified action. Action should be specified in a format identical to a single entry in e.g. actionOnReap in the projectile's configuration. This function will not properly perform rendering actions as they will not be networked.
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#### 'void' projectile.setReferenceVelocity(Maybe<`Vec2F`> velocity)
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Sets the projectile's reference velocity (a base velocity to which movement is relative)
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