Just to make @AstroSnail happy :P
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#version 130
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#version 110
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out vec4 out_Color; // Get rid of out keyword then set version to 110
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varying vec3 cardial_color;
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void main(void) {
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out_Color = vec4(cardial_color.xyz, 1.0f);
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gl_FragColor = vec4(cardial_color.xyz, 1.0f);
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}
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