Commit Graph

32 Commits

Author SHA1 Message Date
Sirrobzeroone
56d89df934 elepower lighting initial and elepower inventory update
Breaking Update:
~ elepower lighting added
  ~ light bulbs
  ~ flood lights
  ~ led panels
  ~ decorative shades
  ~ added to tome
~ improvements to dynamics inventory images
~ improvements to machine recipe storage
~ tome support for new recipes
~ additional elepower conduit types added with lighting and base
~ changes to compressing from 1 recipe slot to 2 slots (potential breaking change)
2021-08-08 20:39:20 +10:00
Sirrobzeroone
2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
Sirrobzeroone
b9de6b6ef6 Power Network Fixes
Fix power distribution so its spread evenly across all machines
Fix glitch when removing machines from network other machines can stop working
2021-06-12 13:47:52 +10:00
411dfd9e5b
spool craft replacements 2020-05-30 09:28:42 +03:00
d86d68b417
fix pipeworks receiving #2 2020-05-27 21:04:27 +03:00
1023ba489b
fix pipeworks receiving 2020-05-27 20:34:22 +03:00
e8fe4a09e5
New texturing setup, Fix paramtype2 assignment for future versions 2020-04-28 20:52:57 +03:00
70674e2152
Common timer function, fusion reactor fix 2019-11-26 19:42:50 +02:00
6b1d222d1d
A crude wooden windmill 2019-01-28 13:43:07 +02:00
1b4453fae3
Fission reactor parameters play-around, other tweaks 2019-01-22 17:07:04 +02:00
f47aeeda7d
stop pushing debugging pls 2019-01-22 05:11:30 +02:00
b2cb65ed14
Fixes here and there, more nuclear work 2019-01-22 05:09:12 +02:00
5c2a6f6f2a
Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
b8aa8d735f
Some fixes/improvements, Solar Generators 2018-09-14 15:14:34 +03:00
33631dbd2e
Transfer and machinery fixes 2018-08-24 22:36:15 +03:00
534fb41fb4
Rewrite fluid transfer to use Node IO 2018-08-22 16:41:00 +03:00
ce47073b69
Some timers changes 2018-08-11 18:36:15 +03:00
674703f31e
Mesecons and toggleable machines! 2018-08-11 15:47:25 +03:00
39dd987e7e
Start machine timer on tubelib action, update README 2018-08-10 11:39:35 +03:00
2616a9317a
Oops 2018-08-09 20:32:45 +03:00
dfc0ae5ac0
Support tubelib for item transfer 2018-08-09 16:55:17 +03:00
aea77184e0
Going wireless! Implementing powered teleports 2018-08-01 17:41:01 +03:00
00cda59a16
Lava generator, disableable pipeworks support on machines 2018-07-08 12:33:35 +03:00
932f8b2c84
Add Zinc, Add a spawner node that works with mobs_redo mobs 2018-07-02 17:37:00 +03:00
2d5da7beaf
New machine: Solderer; Crafting component tiers 2018-07-01 18:56:31 +03:00
1a1b3caeaa
Start with nuclear, add new mineral and components, complexify recipes 2018-06-22 21:03:41 +03:00
8fdb71a602
Change power network code, add some craftitems 2018-06-21 16:08:32 +03:00
b157cd674c
Pipeworks support!! 2018-06-19 17:21:32 +03:00
caf62e2b9c
Add a planter machine 2018-06-19 12:32:28 +03:00
2c442710d4
Prevent digging when there's items inside 2018-06-18 12:59:08 +03:00
9e8a1967f2
Add charge text to infotext 2018-06-18 12:54:06 +03:00
de2c0a15ea
Initial commit 2018-06-18 10:09:43 +03:00