Commit Graph

62 Commits

Author SHA1 Message Date
Sirrobzeroone
5d14083f2c Standalone Powercell, Lighting Fix's
Powercells can now power machines so long as they are charged up and connected to a machine/light bulb etc ie powercells can be a provider on there own now.

Lighting fixed a few issues:
Lights weren't getting power if you added them to a network while it was on powercell power rather than provider power.
Floodlights had the wrong drops listed
2021-09-26 22:35:44 +10:00
Sirrobzeroone
12eacba8f6 Floodlight and Powercell Fix
Floodlights reverted to Incandescent on active/inactive change - Thanks Yeti
Powercells wouldn't supply to machines in "Out of Power" state - Thanks Meise21
Both issues should now be resolved

Also pushed some changes I made to external_nodes_items.lua doesn't affect functionality purely tidy up
2021-09-26 10:11:12 +10:00
Sirrobzeroone
3d28ad39b5 Decouple from default start and fixes
Start to remove all default references to default mod into a single file so they can be more easily updated.
Add recipes for blue/red paper.
Add Silver Wire to internal copy of basic materials
2021-08-11 20:25:00 +10:00
Sirrobzeroone
56d89df934 elepower lighting initial and elepower inventory update
Breaking Update:
~ elepower lighting added
  ~ light bulbs
  ~ flood lights
  ~ led panels
  ~ decorative shades
  ~ added to tome
~ improvements to dynamics inventory images
~ improvements to machine recipe storage
~ tome support for new recipes
~ additional elepower conduit types added with lighting and base
~ changes to compressing from 1 recipe slot to 2 slots (potential breaking change)
2021-08-08 20:39:20 +10:00
Sirrobzeroone
0a7cc0ce80 Book/Tome update
Initial upload of Book/Tome of instructions of how to use elepower
Book will be given on initial logon
2021-06-25 18:06:16 +10:00
Sirrobzeroone
f72ce33ca0 Documentation and Icons initial
Adds some Icons and tooltips to machines
Adds elepower tome - user guide
2021-06-19 07:49:57 +10:00
Sirrobzeroone
aec0065987 comment out debug 2021-06-14 11:03:39 +10:00
Sirrobzeroone
56366fec62 Left network debug on 2021-06-14 10:48:45 +10:00
Sirrobzeroone
2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
Sirrobzeroone
e489f0c714 Update network.lua 2021-06-12 13:51:26 +10:00
Sirrobzeroone
b9de6b6ef6 Power Network Fixes
Fix power distribution so its spread evenly across all machines
Fix glitch when removing machines from network other machines can stop working
2021-06-12 13:47:52 +10:00
411dfd9e5b
spool craft replacements 2020-05-30 09:28:42 +03:00
d86d68b417
fix pipeworks receiving #2 2020-05-27 21:04:27 +03:00
1023ba489b
fix pipeworks receiving 2020-05-27 20:34:22 +03:00
875cbd7701
numerous bug fixes, new machine: Wireless Control Station 2020-05-21 19:19:43 +03:00
e8fe4a09e5
New texturing setup, Fix paramtype2 assignment for future versions 2020-04-28 20:52:57 +03:00
70674e2152
Common timer function, fusion reactor fix 2019-11-26 19:42:50 +02:00
5013cfa0cb
Clean-up, fully 5.0 dependent now 2019-11-24 12:36:14 +02:00
609f4b52c3
A simple mining device 2019-11-24 00:00:31 +02:00
6b1d222d1d
A crude wooden windmill 2019-01-28 13:43:07 +02:00
cc8517580c
Easier liquid registration, corium 2019-01-27 18:41:49 +02:00
1b4453fae3
Fission reactor parameters play-around, other tweaks 2019-01-22 17:07:04 +02:00
f47aeeda7d
stop pushing debugging pls 2019-01-22 05:11:30 +02:00
b2cb65ed14
Fixes here and there, more nuclear work 2019-01-22 05:09:12 +02:00
8bf9903476
moved all fluid transfer stuff to fluid_lib 2018-12-12 21:06:41 +02:00
5c2a6f6f2a
Concept of soldering, tiers of power storage cells 2018-12-12 15:04:53 +02:00
f826e18ad9
fix tool crash 2018-10-10 18:46:20 +03:00
b640c54a6a
Save the player's mouse a little.. 2018-09-17 21:30:40 +03:00
b8aa8d735f
Some fixes/improvements, Solar Generators 2018-09-14 15:14:34 +03:00
7f281eadf0
Fix stupid power transfer calculation error 2018-09-14 14:41:55 +03:00
33631dbd2e
Transfer and machinery fixes 2018-08-24 22:36:15 +03:00
534fb41fb4
Rewrite fluid transfer to use Node IO 2018-08-22 16:41:00 +03:00
ce47073b69
Some timers changes 2018-08-11 18:36:15 +03:00
674703f31e
Mesecons and toggleable machines! 2018-08-11 15:47:25 +03:00
39dd987e7e
Start machine timer on tubelib action, update README 2018-08-10 11:39:35 +03:00
1673aef090
Legacy depends fix, add grind recipes for plates 2018-08-10 11:32:35 +03:00
2616a9317a
Oops 2018-08-09 20:32:45 +03:00
dfc0ae5ac0
Support tubelib for item transfer 2018-08-09 16:55:17 +03:00
2ab287a64f
Add a settings option to enable easier crafting 2018-08-07 22:47:59 +03:00
c4949c2935
Add tooltips to buffers! 2018-08-06 12:53:00 +03:00
cc909b2f51
Alpha #2 2018-08-04 22:45:04 +03:00
93ed7eeeaa
Include stripped-down treecapitator, chainsaw and harvester now cuts trees 2018-08-04 22:10:07 +03:00
f3ca1aa0d9
Tool API improvements 2018-08-03 18:03:56 +03:00
aea77184e0
Going wireless! Implementing powered teleports 2018-08-01 17:41:01 +03:00
f258a451ef
Uranium enrichment! 2018-07-22 10:34:42 +00:00
b00ddce531
Redo formspec locations, Add graphite ingot, Lead block texture change, Add casing for Nuclear Processing Machines, Start progress on Enrichment Plant 2018-07-21 23:03:17 +00:00
218d4ae691
Add unsupported backwards-compatibility 2018-07-08 13:45:37 +03:00
00cda59a16
Lava generator, disableable pipeworks support on machines 2018-07-08 12:33:35 +03:00
932f8b2c84
Add Zinc, Add a spawner node that works with mobs_redo mobs 2018-07-02 17:37:00 +03:00
2d5da7beaf
New machine: Solderer; Crafting component tiers 2018-07-01 18:56:31 +03:00