osb/source/game/scripting/StarLuaGameConverters.cpp

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#include "StarLuaGameConverters.hpp"
namespace Star {
LuaValue LuaConverter<InventorySlot>::from(LuaEngine& engine, InventorySlot k) {
if (auto equipment = k.ptr<EquipmentSlot>())
return engine.createString(EquipmentSlotNames.getRight(*equipment));
else if (auto bag = k.ptr<BagSlot>()) {
auto table = engine.createTable(2, 0);
table.set(1, bag->first);
table.set(2, bag->second);
return table;
}
else if (k.is<SwapSlot>())
return engine.createString("swap");
else if (k.is<TrashSlot>())
return engine.createString("trash");
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else return {}; // avoid UB if every accounted-for case fails
}
Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const& v) {
if (auto str = v.ptr<LuaString>()) {
auto string = str->toString();
if (string.equalsIgnoreCase("swap"))
return {SwapSlot()};
else if (string.equalsIgnoreCase("trash"))
return {TrashSlot()};
else if (auto equipment = EquipmentSlotNames.leftPtr(str->toString()))
return {*equipment};
else
return {};
}
else if (auto table = v.ptr<LuaTable>())
return {BagSlot(table->get<LuaString>(1).toString(), table->get<unsigned>(2))};
else
return {};
}
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LuaValue LuaConverter<CollisionKind>::from(LuaEngine& engine, CollisionKind k) {
return engine.createString(CollisionKindNames.getRight(k));
}
Maybe<CollisionKind> LuaConverter<CollisionKind>::to(LuaEngine&, LuaValue const& v) {
if (auto str = v.ptr<LuaString>())
return CollisionKindNames.maybeLeft(str->ptr());
return {};
}
LuaValue LuaConverter<CollisionSet>::from(LuaEngine& engine, CollisionSet const& s) {
auto collisionTable = engine.createTable();
int i = 1;
for (auto const& v : CollisionKindNames) {
if (s.contains(v.first)) {
collisionTable.set(i++, v.second);
}
}
return collisionTable;
}
Maybe<CollisionSet> LuaConverter<CollisionSet>::to(LuaEngine& engine, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
CollisionSet result;
bool failed = false;
table->iterate([&result, &failed, &engine](LuaValue, LuaValue value) {
if (auto k = engine.luaMaybeTo<CollisionKind>(move(value))) {
result.insert(*k);
return true;
} else {
failed = true;
return false;
}
});
if (failed)
return {};
return result;
}
LuaValue LuaConverter<PlatformerAStar::Path>::from(LuaEngine& engine, PlatformerAStar::Path const& path) {
auto convertNode = [&engine](PlatformerAStar::Node const& node) {
auto table = engine.createTable();
table.set("position", node.position);
table.set("velocity", node.velocity);
return table;
};
LuaTable pathTable = engine.createTable();
int pathTableIndex = 1;
for (auto const& edge : path) {
auto edgeTable = engine.createTable();
edgeTable.set("cost", edge.cost);
edgeTable.set("action", PlatformerAStar::ActionNames.getRight(edge.action));
edgeTable.set("jumpVelocity", edge.jumpVelocity);
edgeTable.set("source", convertNode(edge.source));
edgeTable.set("target", convertNode(edge.target));
pathTable.set(pathTableIndex++, move(edgeTable));
}
return pathTable;
}
LuaMethods<PlatformerAStar::PathFinder> LuaUserDataMethods<PlatformerAStar::PathFinder>::make() {
LuaMethods<PlatformerAStar::PathFinder> methods;
methods.registerMethodWithSignature<Maybe<bool>, PlatformerAStar::PathFinder&, Maybe<unsigned>>(
"explore", mem_fn(&PlatformerAStar::PathFinder::explore));
methods.registerMethodWithSignature<Maybe<PlatformerAStar::Path>, PlatformerAStar::PathFinder&>(
"result", mem_fn(&PlatformerAStar::PathFinder::result));
return methods;
}
Maybe<PlatformerAStar::Parameters> LuaConverter<PlatformerAStar::Parameters>::to(LuaEngine&, LuaValue const& v) {
PlatformerAStar::Parameters p;
p.returnBest = false;
p.mustEndOnGround = false;
p.enableWalkSpeedJumps = false;
p.enableVerticalJumpAirControl = false;
if (v == LuaNil)
return p;
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
p.maxDistance = table->get<Maybe<float>>("maxDistance");
p.returnBest = table->get<Maybe<bool>>("returnBest").value(false);
p.mustEndOnGround = table->get<Maybe<bool>>("mustEndOnGround").value(false);
p.enableWalkSpeedJumps = table->get<Maybe<bool>>("enableWalkSpeedJumps").value(false);
p.enableVerticalJumpAirControl = table->get<Maybe<bool>>("enableVerticalJumpAirControl").value(false);
p.swimCost = table->get<Maybe<float>>("swimCost");
p.jumpCost = table->get<Maybe<float>>("jumpCost");
p.liquidJumpCost = table->get<Maybe<float>>("liquidJumpCost");
p.dropCost = table->get<Maybe<float>>("dropCost");
p.boundBox = table->get<RectF>("boundBox");
p.standingBoundBox = table->get<RectF>("standingBoundBox");
p.droppingBoundBox = table->get<RectF>("droppingBoundBox");
p.smallJumpMultiplier = table->get<Maybe<float>>("smallJumpMultiplier");
p.jumpDropXMultiplier = table->get<Maybe<float>>("jumpDropXMultiplier");
p.maxFScore = table->get<double>("maxFScore");
p.maxNodesToSearch = table->get<unsigned>("maxNodesToSearch");
p.maxLandingVelocity = table->get<Maybe<float>>("maxLandingVelocity");
} catch (LuaConversionException const&) {
return {};
}
return p;
}
LuaValue LuaConverter<ActorJumpProfile>::from(LuaEngine& engine, ActorJumpProfile const& v) {
auto table = engine.createTable();
table.set("jumpSpeed", v.jumpSpeed);
table.set("jumpControlForce", v.jumpControlForce);
table.set("jumpInitialPercentage", v.jumpInitialPercentage);
table.set("jumpHoldTime", v.jumpHoldTime);
table.set("jumpTotalHoldTime", v.jumpTotalHoldTime);
table.set("multiJump", v.multiJump);
table.set("reJumpDelay", v.reJumpDelay);
table.set("autoJump", v.autoJump);
table.set("collisionCancelled", v.collisionCancelled);
return table;
}
Maybe<ActorJumpProfile> LuaConverter<ActorJumpProfile>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorJumpProfile();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorJumpProfile ajp;
ajp.jumpSpeed = table->get<Maybe<float>>("jumpSpeed");
ajp.jumpControlForce = table->get<Maybe<float>>("jumpControlForce");
ajp.jumpInitialPercentage = table->get<Maybe<float>>("jumpInitialPercentage");
ajp.jumpHoldTime = table->get<Maybe<float>>("jumpHoldTime");
ajp.jumpTotalHoldTime = table->get<Maybe<float>>("jumpTotalHoldTime");
ajp.multiJump = table->get<Maybe<bool>>("multiJump");
ajp.reJumpDelay = table->get<Maybe<float>>("reJumpDelay");
ajp.autoJump = table->get<Maybe<bool>>("autoJump");
ajp.collisionCancelled = table->get<Maybe<bool>>("collisionCancelled");
return ajp;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<ActorMovementParameters>::from(LuaEngine& engine, ActorMovementParameters const& v) {
auto table = engine.createTable();
table.set("mass", v.mass);
table.set("gravityMultiplier", v.gravityMultiplier);
table.set("liquidBuoyancy", v.liquidBuoyancy);
table.set("airBuoyancy", v.airBuoyancy);
table.set("bounceFactor", v.bounceFactor);
table.set("slopeSlidingFactor", v.slopeSlidingFactor);
table.set("maxMovementPerStep", v.maxMovementPerStep);
table.set("maximumCorrection", v.maximumCorrection);
table.set("speedLimit", v.speedLimit);
table.set("standingPoly", v.standingPoly);
table.set("crouchingPoly", v.crouchingPoly);
table.set("stickyCollision", v.stickyCollision);
table.set("stickyForce", v.stickyForce);
table.set("walkSpeed", v.walkSpeed);
table.set("runSpeed", v.runSpeed);
table.set("flySpeed", v.flySpeed);
table.set("airFriction", v.airFriction);
table.set("liquidFriction", v.liquidFriction);
table.set("minimumLiquidPercentage", v.minimumLiquidPercentage);
table.set("liquidImpedance", v.liquidImpedance);
table.set("normalGroundFriction", v.normalGroundFriction);
table.set("ambulatingGroundFriction", v.ambulatingGroundFriction);
table.set("groundForce", v.groundForce);
table.set("airForce", v.airForce);
table.set("liquidForce", v.liquidForce);
table.set("airJumpProfile", v.airJumpProfile);
table.set("liquidJumpProfile", v.liquidJumpProfile);
table.set("fallStatusSpeedMin", v.fallStatusSpeedMin);
table.set("fallThroughSustainFrames", v.fallThroughSustainFrames);
table.set("maximumPlatformCorrection", v.maximumPlatformCorrection);
table.set("maximumPlatformCorrectionVelocityFactor", v.maximumPlatformCorrectionVelocityFactor);
table.set("physicsEffectCategories", v.physicsEffectCategories);
table.set("groundMovementMinimumSustain", v.groundMovementMinimumSustain);
table.set("groundMovementMaximumSustain", v.groundMovementMaximumSustain);
table.set("groundMovementCheckDistance", v.groundMovementCheckDistance);
table.set("collisionEnabled", v.collisionEnabled);
table.set("frictionEnabled", v.frictionEnabled);
table.set("gravityEnabled", v.gravityEnabled);
return table;
}
Maybe<ActorMovementParameters> LuaConverter<ActorMovementParameters>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorMovementParameters();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorMovementParameters amp;
amp.mass = table->get<Maybe<float>>("mass");
amp.gravityMultiplier = table->get<Maybe<float>>("gravityMultiplier");
amp.liquidBuoyancy = table->get<Maybe<float>>("liquidBuoyancy");
amp.airBuoyancy = table->get<Maybe<float>>("airBuoyancy");
amp.bounceFactor = table->get<Maybe<float>>("bounceFactor");
amp.slopeSlidingFactor = table->get<Maybe<float>>("slopeSlidingFactor");
amp.maxMovementPerStep = table->get<Maybe<float>>("maxMovementPerStep");
amp.maximumCorrection = table->get<Maybe<float>>("maximumCorrection");
amp.speedLimit = table->get<Maybe<float>>("speedLimit");
amp.standingPoly = table->get<Maybe<PolyF>>("standingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
amp.crouchingPoly = table->get<Maybe<PolyF>>("crouchingPoly").orMaybe(table->get<Maybe<PolyF>>("collisionPoly"));
amp.stickyCollision = table->get<Maybe<bool>>("stickyCollision");
amp.stickyForce = table->get<Maybe<float>>("stickyForce");
amp.walkSpeed = table->get<Maybe<float>>("walkSpeed");
amp.runSpeed = table->get<Maybe<float>>("runSpeed");
amp.flySpeed = table->get<Maybe<float>>("flySpeed");
amp.airFriction = table->get<Maybe<float>>("airFriction");
amp.liquidFriction = table->get<Maybe<float>>("liquidFriction");
amp.minimumLiquidPercentage = table->get<Maybe<float>>("minimumLiquidPercentage");
amp.liquidImpedance = table->get<Maybe<float>>("liquidImpedance");
amp.normalGroundFriction = table->get<Maybe<float>>("normalGroundFriction");
amp.ambulatingGroundFriction = table->get<Maybe<float>>("ambulatingGroundFriction");
amp.groundForce = table->get<Maybe<float>>("groundForce");
amp.airForce = table->get<Maybe<float>>("airForce");
amp.liquidForce = table->get<Maybe<float>>("liquidForce");
amp.airJumpProfile = table->get<ActorJumpProfile>("airJumpProfile");
amp.liquidJumpProfile = table->get<ActorJumpProfile>("liquidJumpProfile");
amp.fallStatusSpeedMin = table->get<Maybe<float>>("fallStatusSpeedMin");
amp.fallThroughSustainFrames = table->get<Maybe<int>>("fallThroughSustainFrames");
amp.maximumPlatformCorrection = table->get<Maybe<float>>("maximumPlatformCorrection");
amp.maximumPlatformCorrectionVelocityFactor = table->get<Maybe<float>>("maximumPlatformCorrectionVelocityFactor");
amp.physicsEffectCategories = table->get<Maybe<StringSet>>("physicsEffectCategories");
amp.groundMovementMinimumSustain = table->get<Maybe<float>>("groundMovementMinimumSustain");
amp.groundMovementMaximumSustain = table->get<Maybe<float>>("groundMovementMaximumSustain");
amp.groundMovementCheckDistance = table->get<Maybe<float>>("groundMovementCheckDistance");
amp.collisionEnabled = table->get<Maybe<bool>>("collisionEnabled");
amp.frictionEnabled = table->get<Maybe<bool>>("frictionEnabled");
amp.gravityEnabled = table->get<Maybe<bool>>("gravityEnabled");
return amp;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<ActorMovementModifiers>::from(LuaEngine& engine, ActorMovementModifiers const& v) {
auto table = engine.createTable();
table.set("groundMovementModifier", v.groundMovementModifier);
table.set("liquidMovementModifier", v.liquidMovementModifier);
table.set("speedModifier", v.speedModifier);
table.set("airJumpModifier", v.airJumpModifier);
table.set("liquidJumpModifier", v.liquidJumpModifier);
table.set("runningSuppressed", v.runningSuppressed);
table.set("jumpingSuppressed", v.jumpingSuppressed);
table.set("facingSuppressed", v.facingSuppressed);
table.set("movementSuppressed", v.movementSuppressed);
return table;
}
Maybe<ActorMovementModifiers> LuaConverter<ActorMovementModifiers>::to(LuaEngine&, LuaValue const& v) {
if (v == LuaNil)
return ActorMovementModifiers();
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
ActorMovementModifiers amm;
amm.groundMovementModifier = table->get<Maybe<float>>("groundMovementModifier").value(1.0f);
amm.liquidMovementModifier = table->get<Maybe<float>>("liquidMovementModifier").value(1.0f);
amm.speedModifier = table->get<Maybe<float>>("speedModifier").value(1.0f);
amm.airJumpModifier = table->get<Maybe<float>>("airJumpModifier").value(1.0f);
amm.liquidJumpModifier = table->get<Maybe<float>>("liquidJumpModifier").value(1.0f);
amm.runningSuppressed = table->get<Maybe<bool>>("runningSuppressed").value(false);
amm.jumpingSuppressed = table->get<Maybe<bool>>("jumpingSuppressed").value(false);
amm.facingSuppressed = table->get<Maybe<bool>>("facingSuppressed").value(false);
amm.movementSuppressed = table->get<Maybe<bool>>("movementSuppressed").value(false);
return amm;
} catch (LuaConversionException const&) {
return {};
}
}
LuaValue LuaConverter<StatModifier>::from(LuaEngine& engine, StatModifier const& v) {
return engine.luaFrom(jsonFromStatModifier(v));
}
Maybe<StatModifier> LuaConverter<StatModifier>::to(LuaEngine& engine, LuaValue v) {
auto json = engine.luaMaybeTo<Json>(move(v));
if (!json)
return {};
try {
return jsonToStatModifier(json.take());
} catch (JsonException const&) {
return {};
}
}
LuaValue LuaConverter<EphemeralStatusEffect>::from(LuaEngine& engine, EphemeralStatusEffect const& v) {
auto table = engine.createTable();
table.set("effect", v.uniqueEffect);
table.set("duration", v.duration);
return table;
}
Maybe<EphemeralStatusEffect> LuaConverter<EphemeralStatusEffect>::to(LuaEngine& engine, LuaValue const& v) {
if (auto s = v.ptr<LuaString>()) {
return EphemeralStatusEffect{UniqueStatusEffect(s->ptr()), {}};
} else if (auto table = v.ptr<LuaTable>()) {
auto effect = engine.luaMaybeTo<String>(table->get("effect"));
auto duration = engine.luaMaybeTo<Maybe<float>>(table->get("duratino"));
if (effect && duration)
return EphemeralStatusEffect{effect.take(), duration.take()};
}
return {};
}
LuaValue LuaConverter<DamageRequest>::from(LuaEngine& engine, DamageRequest const& v) {
auto table = engine.createTable();
table.set("hitType", HitTypeNames.getRight(v.hitType));
table.set("damageType", DamageTypeNames.getRight(v.damageType));
table.set("damage", v.damage);
table.set("knockbackMomentum", v.knockbackMomentum);
table.set("sourceEntityId", v.sourceEntityId);
table.set("damageSourceKind", v.damageSourceKind);
table.set("statusEffects", v.statusEffects);
return table;
}
Maybe<DamageRequest> LuaConverter<DamageRequest>::to(LuaEngine&, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
DamageRequest dr;
if (auto hitType = table->get<Maybe<String>>("hitType"))
dr.hitType = HitTypeNames.getLeft(*hitType);
if (auto damageType = table->get<Maybe<String>>("damageType"))
dr.damageType = DamageTypeNames.getLeft(*damageType);
dr.damage = table->get<float>("damage");
if (auto knockbackMomentum = table->get<Maybe<Vec2F>>("knockbackMomentum"))
dr.knockbackMomentum = *knockbackMomentum;
if (auto sourceEntityId = table->get<Maybe<EntityId>>("sourceEntityId"))
dr.sourceEntityId = *sourceEntityId;
if (auto damageSourceKind = table->get<Maybe<String>>("damageSourceKind"))
dr.damageSourceKind = damageSourceKind.take();
if (auto statusEffects = table->get<Maybe<List<EphemeralStatusEffect>>>("statusEffects"))
dr.statusEffects = statusEffects.take();
return dr;
} catch (LuaConversionException const&) {
return {};
} catch (MapException const&) {
return {};
}
}
LuaValue LuaConverter<DamageNotification>::from(LuaEngine& engine, DamageNotification const& v) {
auto table = engine.createTable();
table.set("sourceEntityId", v.sourceEntityId);
table.set("targetEntityId", v.targetEntityId);
table.set("position", v.position);
table.set("damageDealt", v.damageDealt);
table.set("healthLost", v.healthLost);
table.set("hitType", HitTypeNames.getRight(v.hitType));
table.set("damageSourceKind", v.damageSourceKind);
table.set("targetMaterialKind", v.targetMaterialKind);
return table;
}
Maybe<DamageNotification> LuaConverter<DamageNotification>::to(LuaEngine&, LuaValue const& v) {
auto table = v.ptr<LuaTable>();
if (!table)
return {};
try {
DamageNotification dn;
dn.sourceEntityId = table->get<EntityId>("sourceEntityId");
dn.targetEntityId = table->get<EntityId>("targetEntityId");
dn.position = table->get<Vec2F>("position");
dn.damageDealt = table->get<float>("damageDealt");
dn.healthLost = table->get<float>("healthLost");
dn.hitType = HitTypeNames.getLeft(table->get<String>("hitType"));
dn.damageSourceKind = table->get<String>("damageSourceKind");
dn.targetMaterialKind = table->get<String>("targetMaterialKind");
return dn;
} catch (LuaConversionException const&) {
return {};
} catch (MapException const&) {
return {};
}
}
LuaValue LuaConverter<LiquidLevel>::from(LuaEngine& engine, LiquidLevel const& v) {
auto table = engine.createTable();
table.set(1, v.liquid);
table.set(2, v.level);
return table;
}
Maybe<LiquidLevel> LuaConverter<LiquidLevel>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto liquid = engine.luaMaybeTo<LiquidId>(table->get(1));
auto level = engine.luaMaybeTo<uint8_t>(table->get(2));
if (liquid && level)
return LiquidLevel(liquid.take(), level.take());
}
return {};
}
LuaValue LuaConverter<Drawable>::from(LuaEngine& engine, Drawable const& v) {
auto table = engine.createTable();
if (auto line = v.part.ptr<Drawable::LinePart>()) {
table.set("line", line->line);
table.set("width", line->width);
} else if (auto poly = v.part.ptr<Drawable::PolyPart>()) {
table.set("poly", poly->poly);
} else if (auto image = v.part.ptr<Drawable::ImagePart>()) {
table.set("image", AssetPath::join(image->image));
table.set("transformation", image->transformation);
}
table.set("position", v.position);
table.set("color", v.color);
table.set("fullbright", v.fullbright);
return table;
}
Maybe<Drawable> LuaConverter<Drawable>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
Maybe<Drawable> result;
result.emplace();
Drawable& drawable = result.get();
Color color = table->get<Maybe<Color>>("color").value(Color::White);
if (auto line = table->get<Maybe<Line2F>>("line"))
drawable = Drawable::makeLine(line.take(), table->get<float>("width"), color);
else if (auto poly = table->get<Maybe<PolyF>>("poly"))
drawable = Drawable::makePoly(poly.take(), color);
else if (auto image = table->get<Maybe<String>>("image"))
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drawable = Drawable::makeImage(image.take(), 1.0f, table->get<Maybe<bool>>("centered").value(true), Vec2F(), color);
else
return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");
if (auto transformation = table->get<Maybe<Mat3F>>("transformation"))
drawable.transform(*transformation);
if (auto rotation = table->get<Maybe<float>>("rotation"))
drawable.rotate(*rotation);
if (table->get<bool>("mirrored"))
drawable.scale(Vec2F(-1, 1));
if (auto scale = table->get<Maybe<float>>("scale"))
drawable.scale(*scale);
if (auto position = table->get<Maybe<Vec2F>>("position"))
drawable.translate(*position);
drawable.fullbright = table->get<bool>("fullbright");
return result;
}
return {};
}
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LuaValue LuaConverter<Collection>::from(LuaEngine& engine, Collection const& c) {
auto table = engine.createTable();
table.set("name", c.name);
table.set("type", CollectionTypeNames.getRight(c.type));
table.set("title", c.title);
return table;
}
Maybe<Collection> LuaConverter<Collection>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto name = engine.luaMaybeTo<String>(table->get("name"));
auto type = engine.luaMaybeTo<String>(table->get("type"));
auto title = engine.luaMaybeTo<String>(table->get("title"));
if (name && type && CollectionTypeNames.hasRightValue(*type) && title)
return Collection(*name, CollectionTypeNames.getLeft(*type), *title);
}
return {};
}
LuaValue LuaConverter<Collectable>::from(LuaEngine& engine, Collectable const& c) {
auto table = engine.createTable();
table.set("name", c.name);
table.set("order", c.order);
table.set("title", c.title);
table.set("description", c.description);
table.set("icon", c.icon);
return table;
}
Maybe<Collectable> LuaConverter<Collectable>::to(LuaEngine& engine, LuaValue const& v) {
if (auto table = v.ptr<LuaTable>()) {
auto name = engine.luaMaybeTo<String>(table->get("name"));
if (name) {
return Collectable(*name,
engine.luaMaybeTo<int>(table->get("order")).value(0),
engine.luaMaybeTo<String>(table->get("title")).value(""),
engine.luaMaybeTo<String>(table->get("description")).value(""),
engine.luaMaybeTo<String>(table->get("icon")).value(""));
}
}
return {};
}
LuaMethods<BehaviorStateWeakPtr> LuaUserDataMethods<BehaviorStateWeakPtr>::make() {
LuaMethods<BehaviorStateWeakPtr> methods;
methods.registerMethodWithSignature<NodeStatus, BehaviorStateWeakPtr, float>(
"run", [](BehaviorStateWeakPtr const& behavior, float dt) -> NodeStatus {
if (behavior.expired())
throw StarException("Use of expired blackboard");
return behavior.lock()->run(dt);
});
methods.registerMethodWithSignature<void, BehaviorStateWeakPtr>(
"clear", [](BehaviorStateWeakPtr const& behavior) {
if (behavior.expired())
throw StarException("Use of expired blackboard");
behavior.lock()->clear();
});
methods.registerMethodWithSignature<BlackboardWeakPtr, BehaviorStateWeakPtr>(
"blackboard", [](BehaviorStateWeakPtr const& behavior) -> BlackboardWeakPtr {
if (behavior.expired())
throw StarException("Use of expired blackboard");
return behavior.lock()->blackboardPtr();
});
return methods;
}
LuaValue LuaConverter<NodeStatus>::from(LuaEngine&, NodeStatus const& status) {
if (status == NodeStatus::Success)
return true;
else if (status == NodeStatus::Failure)
return false;
else
return {};
}
NodeStatus LuaConverter<NodeStatus>::to(LuaEngine&, LuaValue const& v) {
if (v.is<LuaBoolean>())
return v.get<LuaBoolean>() == true ? NodeStatus::Success : NodeStatus::Failure;
else
return NodeStatus::Running;
}
LuaMethods<BlackboardWeakPtr> LuaUserDataMethods<BlackboardWeakPtr>::make() {
LuaMethods<BlackboardWeakPtr> methods;
auto get =[](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key) -> LuaValue {
if (board.expired())
throw StarException("Use of expired blackboard");
return board.lock()->get(type, key);
};
auto set = [](BlackboardWeakPtr const& board, NodeParameterType const& type, String const& key, LuaValue const& value) {
if (board.expired())
throw StarException("Use of expired blackboard");
board.lock()->set(type, key, value);
};
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String, String>("get",
[&](BlackboardWeakPtr const& board, String const& type, String const& key) -> LuaValue {
return get(board, NodeParameterTypeNames.getLeft(type), key);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, String, LuaValue>("set",
[&](BlackboardWeakPtr const& board, String const& type, String const& key, LuaValue const& value) {
set(board, NodeParameterTypeNames.getLeft(type), key, value);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getEntity", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Entity, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getPosition", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Position, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getVec2", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Vec2, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getNumber", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Number, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getBool", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Bool, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getList", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::List, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getTable", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::Table, key);
});
methods.registerMethodWithSignature<LuaValue, BlackboardWeakPtr, String>(
"getString", [&](BlackboardWeakPtr const& board, String const& key) -> LuaValue {
return get(board, NodeParameterType::String, key);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setEntity", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Entity, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setPosition", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Position, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setVec2", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Vec2, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setNumber", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Number, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setBool", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Bool, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setList", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::List, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setTable", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::Table, key, value);
});
methods.registerMethodWithSignature<void, BlackboardWeakPtr, String, LuaValue>(
"setString", [&](BlackboardWeakPtr const& board, String const& key, LuaValue const& value) {
set(board, NodeParameterType::String, key, value);
});
return methods;
}
}