Kae
39a6e900a4
Inspecting now logs to the chat
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TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
27e0f6bd71
fix: scale not applying to NPCs properly and applying post-rotation
2024-04-29 06:18:58 +10:00
Kae
ed8b22c472
feat: nicer Humanoid ?scalenearest rendering
2024-04-14 10:32:11 +10:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
696abcca71
fix late aimPosition
2024-03-15 16:26:12 +11:00
Kae
3534067801
Tile Prediction: make refunds silent
2024-03-11 17:03:09 +11:00
Kae
caf7abebfe
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
WasabiRaptor
f8a6a3e57d
inventory and hotbar size mismatch fixes
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I realized why that was there
checking patch arrays in a more clean manner
also support for checking values in other files using a string in the patch arrays
Revert "checking patch arrays in a more clean manner"
sorry that wasn't supposed to be in this one
2024-03-07 19:18:28 -05:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
48b8d43ff8
Add player Lua functions from SE
2023-10-25 15:30:31 +11:00
Kae
f5ce3fe7b3
Fix deployment light sources
2023-10-13 08:54:37 +11:00
Kae
be27a96505
Tweak tool suppression logic for vehicles
2023-10-10 19:38:29 +11:00
Kae
d53379f6c2
blah
2023-08-19 12:15:22 +10:00
Kae
f6f91b18e8
Various improvements
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You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
b51e174bdc
Item drops inherit player velocity, other stuff
2023-08-18 20:03:06 +10:00
Kae
0c2015118b
Armor Item improvements (& other misc)
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TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
c11d20894b
Item Drop Improvements
2023-08-18 13:06:07 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
98949574a8
SwimIdle tech parent state
2023-08-02 22:02:21 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
a2d901bd66
Fix ToolUser exception when swapping player
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Also made /swap by name exclude the current player when searching
2023-07-24 17:54:31 +10:00
Kae
0aee45a117
Cache certain item generation calls from interfaces
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Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-23 22:44:02 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
b964668a38
Let players use tools in lounges
2023-07-20 15:27:28 +10:00
Kae
c3bf7a3c87
Add vanilla-compatible raw broadcasts
2023-07-13 17:58:35 +10:00
Kae
40223a5090
Initial work
2023-07-12 22:16:12 +10:00
Kae
ad58a960e4
bring player inspection back!
2023-06-30 11:44:42 +10:00
Kae
b43c59e828
Update StarPlayer.cpp
2023-06-30 07:23:41 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
fb0ab85089
Lua: player.* identity getters and setters
2023-06-29 05:58:24 +10:00
Kae
47ae258c2e
ok maybe don't override the animation state if it's walk
2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1
Add extremely basic controller support (only movement)
2023-06-28 22:52:09 +10:00
Kae
4c006afc94
Add unused support for using the actual humanoid for armor preview
2023-06-28 01:34:37 +10:00
Kae
efa3872396
Don't do spatial logging on the server
2023-06-28 00:50:47 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
63b68b3a55
Nameplate and chat bubble improvements
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They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
7d205330db
More directives optimization
2023-06-25 18:12:54 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
87163147b3
fix crash when disconnecting with inventory open
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additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
320428eddf
slight polishing
2023-06-21 20:36:08 +10:00
Kae
d08b3c3b22
Fix runtime-generated cinematics not working
2023-06-21 16:07:49 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00