Commit Graph

155 Commits

Author SHA1 Message Date
Kae
a8196dfd64 Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
2023-07-01 04:09:11 +10:00
Kae
ad58a960e4 bring player inspection back! 2023-06-30 11:44:42 +10:00
Kae
b43c59e828 Update StarPlayer.cpp 2023-06-30 07:23:41 +10:00
Kae
7d847fcd6a Fix rare world lighting thread race 2023-06-30 06:35:46 +10:00
Kae
cb1390e9f3 Fix movement controllers falling through platforms at low timestep hz 2023-06-30 06:35:32 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
47a527ebbf Update StarHumanoid.cpp 2023-06-30 02:31:41 +10:00
Kae
dc134e168b Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
9d67cda97f Update StarPlayerLuaBindings.cpp 2023-06-29 08:12:27 +10:00
Kae
0b479ae1b9 fix parsePersonality on other compilers 2023-06-29 06:38:48 +10:00
Kae
fb0ab85089 Lua: player.* identity getters and setters 2023-06-29 05:58:24 +10:00
Kae
9486a56508 Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd Revert timestep values to default, make configurable 2023-06-29 00:12:05 +10:00
Kae
47ae258c2e ok maybe don't override the animation state if it's walk 2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1 Add extremely basic controller support (only movement) 2023-06-28 22:52:09 +10:00
Kae
322ee3a187 Fix non-rotated drawables still being included when calling Humanoid::render with items off 2023-06-28 20:29:05 +10:00
Kae
98c4e55380 Don't show the held item and rotation in the new inventory portrait 2023-06-28 20:22:25 +10:00
Kae
4c006afc94 Add unused support for using the actual humanoid for armor preview 2023-06-28 01:34:37 +10:00
Kae
efa3872396 Don't do spatial logging on the server 2023-06-28 00:50:47 +10:00
Kae
152af87655 Fix broken regex, make game timestep non-const 2023-06-28 00:20:22 +10:00
Kae
baf3a1cf76 Fix crash warping to planets and leftover formatting errors 2023-06-27 20:55:10 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
14b9689b6d Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) 2023-06-27 19:24:35 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
63b68b3a55 Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013 Update StarNetworkedAnimator.cpp 2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87 cache NetworkedAnimator drawables
could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6 Move error screen over title 2023-06-26 20:40:32 +10:00
Kae
d5d474c673 Fix particles finally 2023-06-26 16:09:40 +10:00
Kae
ed3d5dffc0 slight NetworkedAnimator drawables optimization 2023-06-26 14:40:14 +10:00
Kae
79c5012033 fix Particles not being drawn with the new image member 2023-06-26 02:03:50 +10:00
Kae
09d26d43b5 Add string view variant of Star::String and use it
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd Upgrade to C++17 2023-06-25 20:01:32 +10:00
Kae
7d205330db More directives optimization 2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb Fix ArmorWearer setters
silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb More improvements to directives
Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
008bd6d3df more!! more!!!! 2023-06-25 01:16:40 +10:00
Kae
2bd399fd00 Armor optimizations 2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
7bde128a87 DirectivesGroup prototype 2023-06-24 19:41:52 +10:00
Kae
2798d4bf66 what the fuck it's 1:30 AM. god 2023-06-24 01:30:55 +10:00
Kae
6832c10ed5 Split shaders into their own files
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c Proper fix for non-master player rotation resetting on load 2023-06-23 20:27:51 +10:00
Kae
49c487cd82 Use the correct interpolator for MovementController rotation 2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462 Micro-optimization to packet creation 2023-06-23 19:05:24 +10:00
Kae
87163147b3 fix crash when disconnecting with inventory open
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
320428eddf slight polishing 2023-06-21 20:36:08 +10:00
Kae
d08b3c3b22 Fix runtime-generated cinematics not working 2023-06-21 16:07:49 +10:00
Kae
acc8bc0280 EntityUpdate server-side optimization
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076 Fixes and stuff
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
9b75bd8eb2 fix minor culling issues
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00