Kae
662f12da96
improvements to universe.sendPacket and world.sendPacket
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adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02 13:39:34 +11:00
ErodeesFleurs
be571b5cd0
add world.sendPacket and fixed deadlock
2024-04-02 09:34:06 +08:00
Kae
9dc1eb7312
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kae
a7ae034278
Objects can now be placed under tiles that have non-block collision
2023-08-21 00:59:02 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
121d27446b
world.callScriptContext
2023-07-23 13:49:34 +10:00
Kae
d93b026829
Add WorldServer script contexts
2023-07-23 13:11:22 +10:00
Kae
5fa97741e5
experimental universe.sendWorldMessage function
2023-07-23 01:01:23 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
f73cb3ce03
improve WorldServer debug logging
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is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
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Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00