Commit Graph

79 Commits

Author SHA1 Message Date
Kae
6f7e2bbb83 slight font directives changes
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24 16:29:51 +10:00
Kae
d0f8aec244 feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
Kae
dd67777238 Fix text after an unclosed ^ tag not wrapping 2024-04-23 13:27:57 +10:00
Kae
52dae03aae Add UnifontEx fallback for glyphs that are missing from the current font 2024-04-22 08:17:10 +10:00
Kae
ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
63c9e3ec8b only round vertices if AA is on
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
37d7262375 Fix text wrapping bug that only happened under a specific scenario
was causing a broken string view if there was a line that had any space in it followed by a forced newline and then a line that had no spaces but was long enough to wrap. example:
A B\nThisLastLineHasNoSpacesButIsLongEnoughToWrapAnyways!!!!!!!!!!!!
2024-04-15 11:10:33 +10:00
Kae
227e60ca4c new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
Kae
ef3dc1c60e fix: slightly jittery zoom level transitions 2024-04-08 14:34:45 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00
Kae
12a28d5345 fix: last minor text wrapping bug 2024-04-04 15:09:40 +11:00
Kae
be676518f4 fix rare text wrapping bug in the chat box
also removed unnecessary leftover variables from when text wrapping used to always create a StringList
2024-04-03 12:19:55 +11:00
Kae
1b20362583 remove redundant logMap, now that lighting is 100% asynchronous 2024-03-27 16:33:21 +11:00
Kae
78d5561db3 Fix animated particle discrepancies vs vanilla 2024-03-25 15:01:23 +11:00
Kae
84a2d8f7f8 change fonts to woff2 2024-03-25 12:49:18 +11:00
Kae
a096fa3ffc Update StarWorldPainter.cpp 2024-03-20 16:38:44 +11:00
Kae
bf73fbc1ad cursed point lights everywhere (but god it looks good) 2024-03-20 15:29:26 +11:00
Kae
6d76a11e25 experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
Kae
983bb82a96 Async lighting improvements 2024-03-19 18:21:54 +11:00
Kae
8164e5ae6f Game window respects Windows theme setting 2024-03-14 21:17:05 +11:00
Kae
6c562470f3 Merge launcher branch 2024-03-08 20:09:27 +11:00
Niffe
4b4013e5c8 Dynamic sun image
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes 2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
38910aeead Skip generating tile pieces if a color variant is invalid 2023-11-01 12:41:02 +11:00
Kae
991cf9df7e Add vertical speed support to parallax layers 2023-10-12 04:42:24 +11:00
Kae
6e7c0498ef Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
Kae
9af6bfe60e Add ItemDrop glow 2023-08-20 11:56:37 +10:00
Kae
7ff3e0fecc Fix parallax and space dust jitter when lerping zoom level on very old universes 2023-08-19 15:09:00 +10:00
Kae
2a204b384f Add optional alpha threshold option for fonts 2023-08-04 23:47:52 +10:00
Kae
6afba048ec More default fonts
barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
cb19eef701 Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
fe99ec6966 Render the world in its own framebuffer 2023-07-06 23:59:18 +10:00
Kae
a45d16b4ed Cache font directives 2023-07-04 06:01:29 +10:00
Kae
ced1ba32bb Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout 2023-07-04 05:09:48 +10:00
Kae
081dd693ca Add 1-px padding around font and round to fix jitter 2023-07-03 20:07:16 +10:00
Kae
809744c300 Fix horizontal alignment with font, add new fonts 2023-07-03 19:46:56 +10:00
Kae
deb96742e0 Prevent particle copy, tweak debugging some more
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
7f65913762 Use more portable encoding for Unicode character in debug strfs 2023-07-03 16:26:42 +10:00
Kae
11e00a8ded Change debug render time logging to use microseconds 2023-07-03 16:04:17 +10:00
Kae
d018957b09 Fix font glyph generation to work correctly with other fonts 2023-07-03 14:21:51 +10:00
Kae
17af21fd42 use raw wrapWidth ptr instead of Maybe 2023-07-02 00:52:36 +10:00
Kae
210d6326fc Fix splitting bug and optimize a little 2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a Re-optimize text splitting while maintaining vanilla behavior 2023-07-01 23:20:25 +10:00
Kae
e29a46d100 Fix text wrapping splitting inside of words with color codes in them 2023-07-01 14:01:27 +10:00
Kae
204d449dda Change how the game renders the world backdrops 2023-06-30 08:37:27 +10:00