Commit Graph

11 Commits

Author SHA1 Message Date
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kae
a7ae034278 Objects can now be placed under tiles that have non-block collision 2023-08-21 00:59:02 +10:00
Kae
610dc72c6d Tile Prediction 2023-07-31 02:40:06 +10:00
Kae
35fc2679de Allow desired entity ID to be specified in addEntity 2023-07-29 00:52:56 +10:00
Kae
121d27446b world.callScriptContext 2023-07-23 13:49:34 +10:00
Kae
d93b026829 Add WorldServer script contexts 2023-07-23 13:11:22 +10:00
Kae
5fa97741e5 experimental universe.sendWorldMessage function 2023-07-23 01:01:23 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
f73cb3ce03 improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
acc8bc0280 EntityUpdate server-side optimization
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00