Kae
|
28f4204b09
|
more Voice work
|
2023-07-13 19:12:55 +10:00 |
|
Kae
|
c3bf7a3c87
|
Add vanilla-compatible raw broadcasts
|
2023-07-13 17:58:35 +10:00 |
|
Kae
|
f9e8b5badf
|
more work on Voice
|
2023-07-13 15:01:07 +10:00 |
|
Kae
|
40223a5090
|
Initial work
|
2023-07-12 22:16:12 +10:00 |
|
Kae
|
2b964a2384
|
Remove indent from Star:: in StarInput.hpp
|
2023-07-12 20:59:23 +10:00 |
|
Kae
|
87f0e49341
|
Fix asynchronous lighting crash
This somehow only occurred on Linux
|
2023-07-10 19:01:39 +10:00 |
|
Kae
|
fe4cc19618
|
Change pure string format calls to use fmt::to_string
|
2023-07-06 19:26:28 +10:00 |
|
Kae
|
58678bfe9d
|
Attempt to fix rare crash writing configuration
|
2023-07-05 21:31:36 +10:00 |
|
Kae
|
5df9adcd0e
|
Fix input bind priority
|
2023-07-04 20:46:26 +10:00 |
|
Kae
|
bf7418073d
|
Move input callback creation
|
2023-07-04 20:45:43 +10:00 |
|
Kae
|
e3461e9053
|
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
|
2023-07-04 19:27:16 +10:00 |
|
Kae
|
f73cb3ce03
|
improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
|
2023-07-03 19:32:23 +10:00 |
|
Kae
|
deb96742e0
|
Prevent particle copy, tweak debugging some more
probably not too time-saving
|
2023-07-03 18:31:12 +10:00 |
|
Kae
|
1dacc0f41a
|
Add client world.players
|
2023-07-03 18:22:44 +10:00 |
|
Kae
|
1742b04eec
|
Cache plant piece asset paths
|
2023-07-03 18:22:31 +10:00 |
|
Kae
|
7f65913762
|
Use more portable encoding for Unicode character in debug strfs
|
2023-07-03 16:26:42 +10:00 |
|
Kae
|
11e00a8ded
|
Change debug render time logging to use microseconds
|
2023-07-03 16:04:17 +10:00 |
|
Kae
|
069d61e487
|
Fix scaling a better way
|
2023-07-03 09:10:09 +10:00 |
|
Kae
|
7999442f01
|
Fix scaling
not happy with having to do this, but whatever
|
2023-07-03 08:57:30 +10:00 |
|
Kae
|
398a5655f4
|
Add Drawable <-> Lua conversion to LuaGameConverters
|
2023-07-03 08:51:42 +10:00 |
|
Kae
|
7d86194cae
|
fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
|
2023-07-03 04:05:42 +10:00 |
|
Kae
|
2386a95342
|
Input Binding support
|
2023-07-02 17:19:54 +10:00 |
|
Kae
|
73841ee041
|
more Input work
|
2023-07-02 10:55:25 +10:00 |
|
Kae
|
fe3763ed33
|
Update StarInput.cpp
|
2023-07-02 08:17:06 +10:00 |
|
Kae
|
3fc7a85a52
|
More work on the Input system
|
2023-07-02 08:16:14 +10:00 |
|
Kae
|
15b0e99460
|
Initial setup of input stuff
|
2023-07-02 06:34:43 +10:00 |
|
Kae
|
2c43b50531
|
Fix immediateSound pool logic
|
2023-07-02 03:18:35 +10:00 |
|
Kae
|
3c65474062
|
immediateSound and persistentSound now supports random sound pools
|
2023-07-02 02:26:13 +10:00 |
|
Kae
|
2a610211a1
|
Correct UpdateWorldProperties handling on server
|
2023-07-02 02:02:25 +10:00 |
|
Kae
|
ce68aad078
|
Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
|
2023-07-01 08:01:29 +10:00 |
|
Kae
|
45c44408ce
|
Update StarInspectionTool.cpp
|
2023-07-01 07:30:30 +10:00 |
|
Kae
|
a8196dfd64
|
Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
|
2023-07-01 04:09:11 +10:00 |
|
Kae
|
ad58a960e4
|
bring player inspection back!
|
2023-06-30 11:44:42 +10:00 |
|
Kae
|
b43c59e828
|
Update StarPlayer.cpp
|
2023-06-30 07:23:41 +10:00 |
|
Kae
|
7d847fcd6a
|
Fix rare world lighting thread race
|
2023-06-30 06:35:46 +10:00 |
|
Kae
|
cb1390e9f3
|
Fix movement controllers falling through platforms at low timestep hz
|
2023-06-30 06:35:32 +10:00 |
|
Kae
|
d5fbd2001b
|
RenderPrimitive micro-optimizations
|
2023-06-30 04:34:10 +10:00 |
|
Kae
|
47a527ebbf
|
Update StarHumanoid.cpp
|
2023-06-30 02:31:41 +10:00 |
|
Kae
|
dc134e168b
|
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
|
2023-06-29 10:31:59 +10:00 |
|
Kae
|
624c7aaaf1
|
Move lighting calculation to separate thread
|
2023-06-29 10:11:19 +10:00 |
|
Kae
|
9d67cda97f
|
Update StarPlayerLuaBindings.cpp
|
2023-06-29 08:12:27 +10:00 |
|
Kae
|
0b479ae1b9
|
fix parsePersonality on other compilers
|
2023-06-29 06:38:48 +10:00 |
|
Kae
|
fb0ab85089
|
Lua: player.* identity getters and setters
|
2023-06-29 05:58:24 +10:00 |
|
Kae
|
9486a56508
|
Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
|
2023-06-29 00:13:43 +10:00 |
|
Kae
|
45493ca8dd
|
Revert timestep values to default, make configurable
|
2023-06-29 00:12:05 +10:00 |
|
Kae
|
47ae258c2e
|
ok maybe don't override the animation state if it's walk
|
2023-06-28 22:59:15 +10:00 |
|
Kae
|
0b7ddd05d1
|
Add extremely basic controller support (only movement)
|
2023-06-28 22:52:09 +10:00 |
|
Kae
|
322ee3a187
|
Fix non-rotated drawables still being included when calling Humanoid::render with items off
|
2023-06-28 20:29:05 +10:00 |
|
Kae
|
98c4e55380
|
Don't show the held item and rotation in the new inventory portrait
|
2023-06-28 20:22:25 +10:00 |
|
Kae
|
4c006afc94
|
Add unused support for using the actual humanoid for armor preview
|
2023-06-28 01:34:37 +10:00 |
|