Kae
ac7577b4df
Rename Keypad enums
...
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00
Kae
f0a08aea22
win: console if launching with debugger
2024-08-25 20:28:42 +10:00
Kae
8332536399
fix compilation
2024-08-22 12:52:59 +10:00
Bottinator22
8937f0d816
Update StarRenderer_opengl.hpp
2024-08-21 19:21:50 -07:00
Bottinator22
50c987b1c4
Update StarRenderer_opengl.cpp
2024-08-21 19:21:02 -07:00
Kae
20de634a06
Improve Discord activity info
...
requested by Omeruin!
2024-08-03 18:51:19 +10:00
Kae
bef86811c9
revert libsamplerate addition
...
sadge
2024-08-03 13:36:16 +10:00
Kae
908fa1ee60
Add libsamplerate, make Voice bitrate configurable
2024-08-03 11:54:08 +10:00
Kae
a75703085e
Ignore GLEW wayland error ( https://github.com/nigels-com/glew/issues/172 )
2024-07-30 12:41:24 +10:00
Kae
0990379db8
Update StarRenderer_opengl.cpp
2024-07-30 12:25:01 +10:00
Kae
db836d0ca4
Update StarRenderer_opengl.cpp
2024-07-30 12:19:18 +10:00
Kae
d4fad6402f
add F16-F24 keys
2024-07-12 08:09:06 +10:00
Kae
bc2e805d01
Bump shader versions
...
#78
2024-07-07 07:32:06 +10:00
Kae
d313a3ceb3
OpenGL: use 4.1 core
...
necessary for modern Mac support
2024-07-07 04:44:01 +10:00
LDA
e1abce7091
allow compiling with old versions of sdl2
2024-06-25 22:13:51 -07:00
Kae
563d95b9e6
remove redundant vertexRounding uniform from interface shader
...
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
d5f5fb5ddf
Add hardware cursor game setting
2024-04-19 08:52:35 +10:00
Kae
63c9e3ec8b
only round vertices if AA is on
...
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
d3382e2b91
vcpkg: restore original liblzma port
2024-04-12 13:50:40 +10:00
Kae
d255328476
Humanoid: apply globalOffset *before* rotation
...
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
Kae
4a3ffadecb
Expose assets lua callbacks to patch contexts
2024-04-08 16:12:48 +10:00
Kae
8a8a050159
2 features: multi-sample anti-aliasing & Lua patches for images
2024-04-08 14:22:22 +10:00
ErodeesFleurs
646c444a41
Maybe fix IME support
2024-03-27 11:22:09 +08:00
Kae
5da4b1a4e3
Make it clearer when the base Starbound assets are missing
...
until the installer can locate the user's original Starbound assets
2024-03-22 22:22:19 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
463205c09c
remove unnecessary SDL2 include
...
[skip ci]
2024-03-17 01:52:34 +11:00
Kae
8164e5ae6f
Game window respects Windows theme setting
2024-03-14 21:17:05 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
Kae
33d696d505
pointless commit to run checks
...
I shouldn't have skipped CI on the prev commit :V
2024-02-29 14:47:10 +11:00
Kae
4534172c2f
Fix build error compiling with Discord support
...
[skip ci]
2024-02-29 14:33:39 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
...
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
...
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
...
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
8d0dcd11d7
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:53 +11:00
Kae
65cf738832
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:13 +11:00
Kae
0497048b44
Add input.mousePosition
2023-11-02 08:12:21 +11:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
3b38825b34
more voice stuff
2023-07-14 13:13:19 +10:00
Kae
f14f77724d
more voice work!!!
2023-07-13 20:47:53 +10:00
Kae
28f4204b09
more Voice work
2023-07-13 19:12:55 +10:00
Kae
fe99ec6966
Render the world in its own framebuffer
2023-07-06 23:59:18 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
bda140ab73
Renderer: Cache uniform and attribute locations
2023-07-01 07:31:40 +10:00
Kae
1a861fb045
Fix GL error
2023-07-01 03:58:02 +10:00
Kae
fd5247321f
Split world & interface shaders
2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00