Kae
a81490c35c
reduce some Directives exceptions down to error strings for perf
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additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
6f7e2bbb83
slight font directives changes
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invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24 16:29:51 +10:00
Kae
d0f8aec244
feat: unicode emoji support + other stuff
2024-04-24 07:44:53 +10:00
Kae
dd67777238
Fix text after an unclosed ^ tag not wrapping
2024-04-23 13:27:57 +10:00
Kae
52dae03aae
Add UnifontEx fallback for glyphs that are missing from the current font
2024-04-22 08:17:10 +10:00
Kae
ca1426eabc
Lua chat callbacks + better font styling
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golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
63c9e3ec8b
only round vertices if AA is on
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[skip ci]
2024-04-15 17:46:44 +10:00
Kae
37d7262375
Fix text wrapping bug that only happened under a specific scenario
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was causing a broken string view if there was a line that had any space in it followed by a forced newline and then a line that had no spaces but was long enough to wrap. example:
A B\nThisLastLineHasNoSpacesButIsLongEnoughToWrapAnyways!!!!!!!!!!!!
2024-04-15 11:10:33 +10:00
Kae
227e60ca4c
new object lighting toggle, log non-master entity render/update exceptions
2024-04-15 08:03:26 +10:00
Kae
ef3dc1c60e
fix: slightly jittery zoom level transitions
2024-04-08 14:34:45 +10:00
Kae
8a8a050159
2 features: multi-sample anti-aliasing & Lua patches for images
2024-04-08 14:22:22 +10:00
Kae
12a28d5345
fix: last minor text wrapping bug
2024-04-04 15:09:40 +11:00
Kae
be676518f4
fix rare text wrapping bug in the chat box
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also removed unnecessary leftover variables from when text wrapping used to always create a StringList
2024-04-03 12:19:55 +11:00
Kae
1b20362583
remove redundant logMap, now that lighting is 100% asynchronous
2024-03-27 16:33:21 +11:00
Kae
78d5561db3
Fix animated particle discrepancies vs vanilla
2024-03-25 15:01:23 +11:00
Kae
84a2d8f7f8
change fonts to woff2
2024-03-25 12:49:18 +11:00
Kae
a096fa3ffc
Update StarWorldPainter.cpp
2024-03-20 16:38:44 +11:00
Kae
bf73fbc1ad
cursed point lights everywhere (but god it looks good)
2024-03-20 15:29:26 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
983bb82a96
Async lighting improvements
2024-03-19 18:21:54 +11:00
Kae
8164e5ae6f
Game window respects Windows theme setting
2024-03-14 21:17:05 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
Niffe
4b4013e5c8
Dynamic sun image
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Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
38910aeead
Skip generating tile pieces if a color variant is invalid
2023-11-01 12:41:02 +11:00
Kae
991cf9df7e
Add vertical speed support to parallax layers
2023-10-12 04:42:24 +11:00
Kae
6e7c0498ef
Hook tile meshing up to Material Item drop and preview
2023-08-20 18:56:50 +10:00
Kae
9af6bfe60e
Add ItemDrop glow
2023-08-20 11:56:37 +10:00
Kae
7ff3e0fecc
Fix parallax and space dust jitter when lerping zoom level on very old universes
2023-08-19 15:09:00 +10:00
Kae
2a204b384f
Add optional alpha threshold option for fonts
2023-08-04 23:47:52 +10:00
Kae
6afba048ec
More default fonts
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barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
fe99ec6966
Render the world in its own framebuffer
2023-07-06 23:59:18 +10:00
Kae
a45d16b4ed
Cache font directives
2023-07-04 06:01:29 +10:00
Kae
ced1ba32bb
Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout
2023-07-04 05:09:48 +10:00
Kae
081dd693ca
Add 1-px padding around font and round to fix jitter
2023-07-03 20:07:16 +10:00
Kae
809744c300
Fix horizontal alignment with font, add new fonts
2023-07-03 19:46:56 +10:00
Kae
deb96742e0
Prevent particle copy, tweak debugging some more
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probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
d018957b09
Fix font glyph generation to work correctly with other fonts
2023-07-03 14:21:51 +10:00
Kae
17af21fd42
use raw wrapWidth ptr instead of Maybe
2023-07-02 00:52:36 +10:00
Kae
210d6326fc
Fix splitting bug and optimize a little
2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a
Re-optimize text splitting while maintaining vanilla behavior
2023-07-01 23:20:25 +10:00
Kae
e29a46d100
Fix text wrapping splitting inside of words with color codes in them
2023-07-01 14:01:27 +10:00