Kae
a7ae034278
Objects can now be placed under tiles that have non-block collision
2023-08-21 00:59:02 +10:00
Kae
ecadfa7e44
Bump up prediction expiry time
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Also added a new font
2023-08-20 20:48:18 +10:00
Kae
572b492b93
Fix collision not refreshing on expired predictions and slight placement issue
2023-08-19 22:49:05 +10:00
Kae
3805db7722
oops: Fix sub-step material placement
2023-08-19 21:35:56 +10:00
Kae
2fb2616384
More accurate liquid collection prediction
2023-08-19 21:08:44 +10:00
Kae
d2ec7f37c1
Predict MiningTool liquid collection
2023-08-19 20:57:55 +10:00
Kae
ec4f70340e
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
Kae
0c74c70475
Predict placed tile collision
2023-08-19 12:55:32 +10:00
Kae
156c243360
improve applyTileModifications to be more aggressive
2023-08-19 00:18:51 +10:00
Kae
f6f91b18e8
Various improvements
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You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd
Account for latency predicting item drop pickup
2023-08-18 21:48:09 +10:00
Kae
aa0ef06ac6
Predict item drop animation client-side
2023-08-18 16:54:47 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
856e93be3f
Skip packet compression on Voice packets
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cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
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each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
830d4deb7b
Tile placement improvements
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Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
da098c7b48
Support receiving SE voice data, resample per-speaker again because of positional delay
2023-07-16 20:44:15 +10:00
Kae
4e44a4ed75
Get transmission working
2023-07-15 14:01:44 +10:00
Kae
c3bf7a3c87
Add vanilla-compatible raw broadcasts
2023-07-13 17:58:35 +10:00
Kae
87f0e49341
Fix asynchronous lighting crash
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This somehow only occurred on Linux
2023-07-10 19:01:39 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
e3461e9053
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
2023-07-04 19:27:16 +10:00
Kae
deb96742e0
Prevent particle copy, tweak debugging some more
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probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
7d847fcd6a
Fix rare world lighting thread race
2023-06-30 06:35:46 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
dc134e168b
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
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unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
152af87655
Fix broken regex, make game timestep non-const
2023-06-28 00:20:22 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
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also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
d5d474c673
Fix particles finally
2023-06-26 16:09:40 +10:00
Kae
e2424b7dcf
Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
2023-06-25 16:10:57 +10:00
Kae
6832c10ed5
Split shaders into their own files
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some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
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Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
9b75bd8eb2
fix minor culling issues
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also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00