osb/source/game
2024-09-02 22:18:09 +10:00
..
interfaces experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
items Fix MaterialItem not entirely uninitializing 2024-06-26 13:04:19 +10:00
objects fix sapling infinite loop 2024-08-25 20:29:22 +10:00
scripting Rename Keypad enums 2024-09-02 22:17:26 +10:00
terrain Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
CMakeLists.txt experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarActorMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarActorMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarAiDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarAiTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAmbient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarAmbient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAnimation.cpp Fix animated particle discrepancies vs vanilla 2024-03-25 15:01:23 +11:00
StarAnimation.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarArmorWearer.cpp Add player Lua functions from SE 2023-10-25 15:30:31 +11:00
StarArmorWearer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBehaviorDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorState.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBehaviorState.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiome.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarBiome.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBiomeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomePlacement.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBiomePlacement.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialCoordinate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialCoordinate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialDatabase.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialGraphics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialGraphics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialParameters.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialParameters.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatAction.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarChatAction.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarChatProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatTypes.cpp Inspecting now logs to the chat 2024-06-17 20:31:40 +10:00
StarChatTypes.hpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarClientContext.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarClientContext.hpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarCodex.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarCodex.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCodexDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCodexDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollectionDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCollectionDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollisionBlock.cpp deduplicate const CollisionBlock sets 2024-04-13 16:15:17 +10:00
StarCollisionBlock.hpp deduplicate const CollisionBlock sets 2024-04-13 16:15:17 +10:00
StarCollisionGenerator.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCollisionGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCommandProcessor.cpp Object::init - avoid throwing if 'scripts' parameter isn't an array for some reason 2024-07-25 07:04:21 +10:00
StarCommandProcessor.hpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarDamage.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDamageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamageManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarDamageTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDanceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDanceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDrawable.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarDrawable.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonGenerator.cpp Use formatting for that exception msg 2024-08-21 17:20:49 +10:00
StarDungeonGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonImagePart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonImagePart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonTMXPart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonTMXPart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectEmitter.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEffectEmitter.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectSourceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarEffectSourceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEmoteProcessor.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEmoteProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityFactory.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarEntityFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityMap.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityMap.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRendering.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRendering.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRenderingTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRenderingTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntitySplash.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEntitySplash.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFallingBlocksAgent.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarFallingBlocksAgent.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarForceRegions.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarForceRegions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTimers.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarGameTimers.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTypes.cpp Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
StarGameTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarHumanoid.cpp Update StarHumanoid.cpp 2024-05-13 15:53:01 +10:00
StarHumanoid.hpp fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
StarImageMetadataDatabase.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarImageMetadataDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInput.cpp Rename Keypad enums 2024-09-02 22:17:26 +10:00
StarInput.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInteractionTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarInteractionTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInterpolationTracker.cpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInterpolationTracker.hpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInventoryTypes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarInventoryTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItem.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemBag.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemBag.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDatabase.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemDatabase.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemDescriptor.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDrop.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarItemDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemRecipe.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemRecipe.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarLightSource.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLightSource.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLiquidsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarLiquidsDatabase.hpp fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
StarLiquidTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarLiquidTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMaterialDatabase.cpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialDatabase.hpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialRenderProfile.cpp fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
StarMaterialRenderProfile.hpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMicroDungeon.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarMicroDungeon.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonster.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarMonster.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonsterDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarMonsterDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNameGenerator.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNameGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNetPackets.cpp Connection changes 2024-08-13 16:23:01 +10:00
StarNetPackets.hpp Connection changes 2024-08-13 16:23:01 +10:00
StarNetPacketSocket.cpp finalize network improvements 2024-07-27 20:04:34 +10:00
StarNetPacketSocket.hpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarNetworkedAnimator.cpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarNetworkedAnimator.hpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarNpc.cpp fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
StarNpc.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarNpcDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNpcDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarObject.cpp well that doesn't compile outside MSVC apparently 2024-07-25 07:25:27 +10:00
StarObject.hpp add Object::clientEntityMode, & read scripts from params 2024-06-17 20:22:26 +10:00
StarObjectDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarObjectDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarParallax.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarParallax.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticle.cpp Fix particles finally 2023-06-26 16:09:40 +10:00
StarParticle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarParticleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleManager.cpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarParticleManager.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarPlant.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlant.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarPlantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDrop.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlantDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStar.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarPlatformerAStar.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStarTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlatformerAStarTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayer.cpp add Player::currentState 2024-09-02 22:18:09 +10:00
StarPlayer.hpp add Player::currentState 2024-09-02 22:18:09 +10:00
StarPlayerBlueprints.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerBlueprints.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCodexes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarPlayerCodexes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCompanions.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerCompanions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerDeployment.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerDeployment.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerFactory.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerInventory.cpp Update StarPlayerInventory.cpp 2024-07-27 10:43:58 +10:00
StarPlayerInventory.hpp minor code polish 2024-03-09 11:09:04 +11:00
StarPlayerLog.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerLog.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerStorage.cpp feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
StarPlayerStorage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTech.cpp fix unknown tech logging 2024-05-29 11:31:54 +10:00
StarPlayerTech.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerUniverseMap.cpp return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
StarPlayerUniverseMap.hpp return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
StarProjectile.cpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarProjectile.hpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarProjectileDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarProjectileDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarQuestDescriptor.cpp Potential bugfix in quest coordinate matcher 2024-02-28 18:30:23 +01:00
StarQuestDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuestManager.cpp Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
StarQuestManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuests.cpp only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
StarQuests.hpp only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
StarQuestTemplateDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarQuestTemplateDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRadioMessageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarRadioMessageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRoot.cpp make missing packed.pak instructions slightly more verbose 2024-07-24 18:18:52 +10:00
StarRoot.hpp optional sbinit option to disable UGC (workshop mods) 2024-06-27 15:49:41 +10:00
StarRootLoader.cpp Improve Discord activity info 2024-08-03 18:51:19 +10:00
StarRootLoader.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarServerClientContext.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarServerClientContext.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSky.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSky.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyParameters.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyParameters.hpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarSkyTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSongbook.cpp Fix up and add options menu slider 2024-01-03 20:08:57 +11:00
StarSongbook.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawner.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSpawner.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawnTypeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpawnTypeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpeciesDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpeciesDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehand.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStagehand.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehandDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStagehandDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatCollection.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarStatCollection.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatistics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatistics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatisticsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatisticsDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatSet.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatSet.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusController.cpp fix F16-F24 keys offsetting keycodes, add key name to canvas key callback args 2024-07-31 08:40:56 +10:00
StarStatusController.hpp remove missing persistent effects 2024-03-09 16:26:13 -05:00
StarStatusEffectDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatusEffectDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarStatusTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStoredFunctions.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStoredFunctions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorld.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorld.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldClient.cpp Ensure the chunk & system that the player's ship is always in their local chunk cache 2024-06-24 14:08:04 +10:00
StarSystemWorldClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServer.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorldServer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServerThread.cpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarSystemWorldServerThread.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamClient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechController.cpp make tech parentOffset interpolated 2024-03-25 06:29:13 +11:00
StarTechController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTechDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTenantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTenantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTerrainDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTerrainDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDamage.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarTileDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDrawer.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarTileDrawer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileModification.cpp Allow overriding placed collision kind ("""overground""") from world.placeMaterial 2023-08-19 18:26:52 +10:00
StarTileModification.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileSectorArray.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTilesetDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarTilesetDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarToolUser.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarToolUser.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarTreasure.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTreasure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseClient.cpp UniverseClient: log packet type when a packet throws an exception 2024-09-02 22:18:03 +10:00
StarUniverseClient.hpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarUniverseConnection.cpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarUniverseConnection.hpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarUniverseServer.cpp Update StarUniverseServer.cpp 2024-08-25 20:28:50 +10:00
StarUniverseServer.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarUniverseSettings.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarUniverseSettings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicle.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarVehicle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarVehicleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVersioningDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarVersioningDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWarping.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWarping.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeather.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeather.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeatherTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeatherTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWireProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarWireProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWiring.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarWiring.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldClient.cpp Update StarNetPackets.cpp 2024-07-27 14:52:36 +10:00
StarWorldClient.hpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldClientState.cpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldClientState.hpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldGeneration.cpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarWorldGeneration.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldImpl.hpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarWorldLayout.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldLayout.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldParameters.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldParameters.hpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldRenderData.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarWorldServer.cpp Check if object matspace is a biome metamaterial when removing old matspaces 2024-08-05 10:07:22 +10:00
StarWorldServer.hpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldServerThread.cpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldServerThread.hpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldStorage.cpp Fix WorldStorage accessing null entityMap if a broken world throws an exception on load 2024-08-08 11:59:38 +10:00
StarWorldStorage.hpp relax sector unload criteria 2024-07-28 10:53:14 +10:00
StarWorldStructure.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldStructure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTemplate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldTemplate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTiles.cpp fix some server-side collision calls not including object collision 2024-03-25 11:20:11 +11:00
StarWorldTiles.hpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00