osb/source/game
Kae ac7577b4df Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00
..
interfaces experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
items Fix MaterialItem not entirely uninitializing 2024-06-26 13:04:19 +10:00
objects fix sapling infinite loop 2024-08-25 20:29:22 +10:00
scripting Rename Keypad enums 2024-09-02 22:17:26 +10:00
terrain Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
CMakeLists.txt experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarActorMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarActorMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarAiDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAiTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarAiTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAmbient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarAmbient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarAnimation.cpp Fix animated particle discrepancies vs vanilla 2024-03-25 15:01:23 +11:00
StarAnimation.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarArmorWearer.cpp Add player Lua functions from SE 2023-10-25 15:30:31 +11:00
StarArmorWearer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBehaviorDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBehaviorState.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBehaviorState.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiome.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarBiome.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarBiomeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarBiomePlacement.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarBiomePlacement.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialCoordinate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialCoordinate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialDatabase.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialGraphics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialGraphics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialParameters.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialParameters.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCelestialTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCelestialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatAction.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarChatAction.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarChatProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarChatTypes.cpp Inspecting now logs to the chat 2024-06-17 20:31:40 +10:00
StarChatTypes.hpp Add readJson and writeJson for some packets 2024-03-22 20:59:02 +11:00
StarClientContext.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarClientContext.hpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarCodex.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarCodex.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCodexDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCodexDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollectionDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarCollectionDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCollisionBlock.cpp deduplicate const CollisionBlock sets 2024-04-13 16:15:17 +10:00
StarCollisionBlock.hpp deduplicate const CollisionBlock sets 2024-04-13 16:15:17 +10:00
StarCollisionGenerator.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarCollisionGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarCommandProcessor.cpp Object::init - avoid throwing if 'scripts' parameter isn't an array for some reason 2024-07-25 07:04:21 +10:00
StarCommandProcessor.hpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarDamage.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDamageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarDamageManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDamageTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarDamageTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDanceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarDanceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDrawable.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarDrawable.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonGenerator.cpp Use formatting for that exception msg 2024-08-21 17:20:49 +10:00
StarDungeonGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonImagePart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonImagePart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarDungeonTMXPart.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarDungeonTMXPart.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectEmitter.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEffectEmitter.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEffectSourceDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarEffectSourceDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEmoteProcessor.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEmoteProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityFactory.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarEntityFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityMap.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityMap.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRendering.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRendering.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntityRenderingTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarEntityRenderingTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarEntitySplash.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarEntitySplash.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarFallingBlocksAgent.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarFallingBlocksAgent.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarForceRegions.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarForceRegions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTimers.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarGameTimers.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarGameTypes.cpp Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
StarGameTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarHumanoid.cpp Update StarHumanoid.cpp 2024-05-13 15:53:01 +10:00
StarHumanoid.hpp fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
StarImageMetadataDatabase.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarImageMetadataDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInput.cpp Rename Keypad enums 2024-09-02 22:17:26 +10:00
StarInput.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInteractionTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarInteractionTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarInterpolationTracker.cpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInterpolationTracker.hpp InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
StarInventoryTypes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarInventoryTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItem.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItem.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemBag.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemBag.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDatabase.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemDatabase.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemDescriptor.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarItemDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemDrop.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarItemDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarItemRecipe.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarItemRecipe.hpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarLightSource.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLightSource.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarLiquidsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarLiquidsDatabase.hpp fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
StarLiquidTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarLiquidTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMaterialDatabase.cpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialDatabase.hpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialRenderProfile.cpp fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
StarMaterialRenderProfile.hpp directive-based color variants for materials 2024-06-02 22:37:52 +10:00
StarMaterialTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMicroDungeon.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarMicroDungeon.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonster.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarMonster.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMonsterDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarMonsterDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarMovementController.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarMovementController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNameGenerator.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNameGenerator.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarNetPackets.cpp Connection changes 2024-08-13 16:23:01 +10:00
StarNetPackets.hpp Connection changes 2024-08-13 16:23:01 +10:00
StarNetPacketSocket.cpp finalize network improvements 2024-07-27 20:04:34 +10:00
StarNetPacketSocket.hpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarNetworkedAnimator.cpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarNetworkedAnimator.hpp micro-opt NetworkedAnimator drawables 2024-04-23 11:48:51 +10:00
StarNpc.cpp fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
StarNpc.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarNpcDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarNpcDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarObject.cpp well that doesn't compile outside MSVC apparently 2024-07-25 07:25:27 +10:00
StarObject.hpp add Object::clientEntityMode, & read scripts from params 2024-06-17 20:22:26 +10:00
StarObjectDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarObjectDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarParallax.cpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarParallax.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticle.cpp Fix particles finally 2023-06-26 16:09:40 +10:00
StarParticle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarParticleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarParticleManager.cpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarParticleManager.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarPlant.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlant.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarPlantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlantDrop.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarPlantDrop.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStar.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarPlatformerAStar.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlatformerAStarTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlatformerAStarTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayer.cpp Inspecting now logs to the chat 2024-06-17 20:31:40 +10:00
StarPlayer.hpp Inspecting now logs to the chat 2024-06-17 20:31:40 +10:00
StarPlayerBlueprints.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerBlueprints.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCodexes.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarPlayerCodexes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerCompanions.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerCompanions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerDeployment.cpp Support for changing the game's timescale 2023-07-21 00:58:49 +10:00
StarPlayerDeployment.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerFactory.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerFactory.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerInventory.cpp Update StarPlayerInventory.cpp 2024-07-27 10:43:58 +10:00
StarPlayerInventory.hpp minor code polish 2024-03-09 11:09:04 +11:00
StarPlayerLog.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerLog.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerStorage.cpp feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
StarPlayerStorage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTech.cpp fix unknown tech logging 2024-05-29 11:31:54 +10:00
StarPlayerTech.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarPlayerTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarPlayerUniverseMap.cpp return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
StarPlayerUniverseMap.hpp return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
StarProjectile.cpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarProjectile.hpp add Projectile::velocity 2024-06-09 15:25:23 +10:00
StarProjectileDatabase.cpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarProjectileDatabase.hpp experiment: auto-conversion of object spread lights to hybrid spread/point lights 2024-03-26 07:31:33 +11:00
StarQuestDescriptor.cpp Potential bugfix in quest coordinate matcher 2024-02-28 18:30:23 +01:00
StarQuestDescriptor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuestManager.cpp Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
StarQuestManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarQuests.cpp only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
StarQuests.hpp only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
StarQuestTemplateDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarQuestTemplateDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRadioMessageDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarRadioMessageDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarRoot.cpp make missing packed.pak instructions slightly more verbose 2024-07-24 18:18:52 +10:00
StarRoot.hpp optional sbinit option to disable UGC (workshop mods) 2024-06-27 15:49:41 +10:00
StarRootLoader.cpp Improve Discord activity info 2024-08-03 18:51:19 +10:00
StarRootLoader.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarServerClientContext.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarServerClientContext.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSky.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSky.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyParameters.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyParameters.hpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.cpp Dynamic sun image 2024-03-01 18:28:13 +02:00
StarSkyRenderData.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSkyTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarSkyTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSongbook.cpp Fix up and add options menu slider 2024-01-03 20:08:57 +11:00
StarSongbook.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawner.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSpawner.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpawnTypeDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpawnTypeDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSpeciesDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarSpeciesDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehand.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStagehand.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStagehandDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStagehandDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatCollection.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarStatCollection.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatistics.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatistics.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatisticsDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatisticsDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatSet.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarStatSet.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusController.cpp fix F16-F24 keys offsetting keycodes, add key name to canvas key callback args 2024-07-31 08:40:56 +10:00
StarStatusController.hpp remove missing persistent effects 2024-03-09 16:26:13 -05:00
StarStatusEffectDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStatusEffectDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStatusTypes.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarStatusTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarStoredFunctions.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarStoredFunctions.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorld.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorld.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldClient.cpp Ensure the chunk & system that the player's ship is always in their local chunk cache 2024-06-24 14:08:04 +10:00
StarSystemWorldClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServer.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarSystemWorldServer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarSystemWorldServerThread.cpp make timescale a server command and add a tickrate command 2024-03-19 13:35:55 +11:00
StarSystemWorldServerThread.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamClient.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamClient.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTeamManager.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarTeamManager.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechController.cpp make tech parentOffset interpolated 2024-03-25 06:29:13 +11:00
StarTechController.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTechDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTechDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTenantDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTenantDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTerrainDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTerrainDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDamage.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarTileDamage.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileDrawer.cpp player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
StarTileDrawer.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileModification.cpp Allow overriding placed collision kind ("""overground""") from world.placeMaterial 2023-08-19 18:26:52 +10:00
StarTileModification.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTileSectorArray.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarTilesetDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarTilesetDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarToolUser.cpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarToolUser.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarTreasure.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarTreasure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarUniverseClient.cpp Connection changes 2024-08-13 16:23:01 +10:00
StarUniverseClient.hpp Lua chat callbacks + better font styling 2024-04-22 06:07:59 +10:00
StarUniverseConnection.cpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarUniverseConnection.hpp Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
StarUniverseServer.cpp Update StarUniverseServer.cpp 2024-08-25 20:28:50 +10:00
StarUniverseServer.hpp improvements to universe.sendPacket and world.sendPacket 2024-04-02 13:39:34 +11:00
StarUniverseSettings.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarUniverseSettings.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicle.cpp change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
StarVehicle.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVehicleDatabase.cpp experimental asset load scripts 2024-03-15 21:28:11 +11:00
StarVehicleDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarVersioningDatabase.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarVersioningDatabase.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWarping.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWarping.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeather.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeather.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWeatherTypes.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWeatherTypes.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWireProcessor.cpp The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
StarWireProcessor.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWiring.cpp everything everywhere 2023-06-20 14:33:09 +10:00
StarWiring.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldClient.cpp Update StarNetPackets.cpp 2024-07-27 14:52:36 +10:00
StarWorldClient.hpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldClientState.cpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldClientState.hpp Make ping updates more accurate 2024-04-04 14:35:36 +11:00
StarWorldGeneration.cpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarWorldGeneration.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldImpl.hpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00
StarWorldLayout.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldLayout.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldParameters.cpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldParameters.hpp Fixed remaining compiler warnings 2024-02-28 18:30:27 +01:00
StarWorldRenderData.hpp experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
StarWorldServer.cpp Check if object matspace is a biome metamaterial when removing old matspaces 2024-08-05 10:07:22 +10:00
StarWorldServer.hpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldServerThread.cpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldServerThread.hpp Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
StarWorldStorage.cpp Fix WorldStorage accessing null entityMap if a broken world throws an exception on load 2024-08-08 11:59:38 +10:00
StarWorldStorage.hpp relax sector unload criteria 2024-07-28 10:53:14 +10:00
StarWorldStructure.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldStructure.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTemplate.cpp Fixed a huge amount of Clang warnings 2024-02-19 16:55:19 +01:00
StarWorldTemplate.hpp Use "#pragma once" instead of include guards 2024-02-25 15:46:47 +01:00
StarWorldTiles.cpp fix some server-side collision calls not including object collision 2024-03-25 11:20:11 +11:00
StarWorldTiles.hpp Fix more cases of tile collision not taking object material spaces into account 2024-04-01 10:30:03 +11:00