Commit Graph

23 Commits

Author SHA1 Message Date
840e2fb46b
remove the skybox, disable broken frustum 2018-06-07 12:29:44 +03:00
AstroSnail
eb05ae1950
Minor conveniences 2018-06-07 07:07:12 +01:00
21d7e800c8
Broken frustum culling 2018-06-07 08:22:54 +03:00
84721968ae
It can render the chunks now, but it definitely can ue more optimizations 2018-06-07 08:07:54 +03:00
47fe269c76
it's.. something.. 2018-06-06 21:11:17 +03:00
AstroSnail
989d402933
Change requirement to OpenGL 3.3 Core
Just to make it convenient for everyone else
3.3 is chosen because that's the core version used by the llvmpipe renderer
2018-06-06 10:34:59 +01:00
ee0abf4d5b
I \/really\/ don't know how to do it.. 2018-06-05 14:40:39 +03:00
AstroSnail
9d514f2335
Core profile is not defined in OpenGL 2.0 2018-06-04 11:16:47 +01:00
AstroSnail
b5bf282711
GLSL shaders are only defined starting OpenGL 2.0 2018-06-04 11:01:43 +01:00
4f16d08d99
Name change! 2018-06-02 19:45:16 +03:00
22060b455f
Frustum planes calculation 2018-04-16 13:51:02 +03:00
5354d42af8
just add some blank classes to fill later idk 2018-04-15 18:49:03 +03:00
04039b4e0c
Don't create new projection matrix each frame 2018-04-15 15:54:33 +03:00
c08d1e8e5e
Add support for geometry shaders 2018-04-15 12:56:04 +03:00
AstroSnail
fe5f6d5e75
Lowering requirements (needs more work) 2018-04-15 01:23:56 +01:00
AstroSnail
6997746c86
Removing 'using namespace glm;' and fixing breakages 2018-04-15 00:31:32 +01:00
AstroSnail
4cb08135cd
Removing 'using namespace std;' and fixing breakages 2018-04-15 00:01:44 +01:00
9bdaf0e1c3
Stop the camera from spinning on startup 2018-04-14 23:37:47 +03:00
8f489ea7f1
Add example code to test shaders and camera 2018-04-14 22:56:06 +03:00
7d5cf856e6
Licensing 2018-04-14 17:42:32 +03:00
25f1002ec1
Add simple camera and input handling classes 2018-04-14 15:31:42 +03:00
4c0a3d37d7
Some classes 2018-04-14 09:53:15 +03:00
b1a5bf2fe4
Humble beginnings - Simple window! 2018-04-13 22:53:56 +03:00