AstroSnail
|
b5bf282711
|
GLSL shaders are only defined starting OpenGL 2.0
|
2018-06-04 11:01:43 +01:00 |
Evert Prants
|
4f16d08d99
|
Name change!
|
2018-06-02 19:45:16 +03:00 |
Evert Prants
|
c07296828b
|
test commit for webhook 2
|
2018-05-25 21:34:31 +03:00 |
Evert Prants
|
87751a6312
|
test commit for webhook
|
2018-05-25 21:23:42 +03:00 |
Evert Prants
|
22060b455f
|
Frustum planes calculation
|
2018-04-16 13:51:02 +03:00 |
Evert Prants
|
5354d42af8
|
just add some blank classes to fill later idk
|
2018-04-15 18:49:03 +03:00 |
Evert Prants
|
04039b4e0c
|
Don't create new projection matrix each frame
|
2018-04-15 15:54:33 +03:00 |
Evert Prants
|
c08d1e8e5e
|
Add support for geometry shaders
|
2018-04-15 12:56:04 +03:00 |
Evert Prants
|
017766a2ff
|
Just to make @AstroSnail happy :P
|
2018-04-15 08:38:30 +03:00 |
AstroSnail
|
fe5f6d5e75
|
Lowering requirements (needs more work)
|
2018-04-15 01:23:56 +01:00 |
AstroSnail
|
6997746c86
|
Removing 'using namespace glm;' and fixing breakages
|
2018-04-15 00:31:32 +01:00 |
AstroSnail
|
4cb08135cd
|
Removing 'using namespace std;' and fixing breakages
|
2018-04-15 00:01:44 +01:00 |
Evert Prants
|
9bdaf0e1c3
|
Stop the camera from spinning on startup
|
2018-04-14 23:37:47 +03:00 |
Evert Prants
|
8f489ea7f1
|
Add example code to test shaders and camera
|
2018-04-14 22:56:06 +03:00 |
Evert Prants
|
7d5cf856e6
|
Licensing
|
2018-04-14 17:42:32 +03:00 |
Evert Prants
|
25f1002ec1
|
Add simple camera and input handling classes
|
2018-04-14 15:31:42 +03:00 |
Evert Prants
|
4c0a3d37d7
|
Some classes
|
2018-04-14 09:53:15 +03:00 |
Evert Prants
|
b1a5bf2fe4
|
Humble beginnings - Simple window!
|
2018-04-13 22:53:56 +03:00 |
Evert Prants
|
5373b02853
|
Initial commit
|
2018-04-11 13:05:30 +03:00 |