Commit Graph

34 Commits

Author SHA1 Message Date
Kae
ac7577b4df Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00
Kae
bef86811c9 revert libsamplerate addition
sadge
2024-08-03 13:36:16 +10:00
Kae
908fa1ee60 Add libsamplerate, make Voice bitrate configurable 2024-08-03 11:54:08 +10:00
Kae
d4fad6402f add F16-F24 keys 2024-07-12 08:09:06 +10:00
Kae
d313a3ceb3 OpenGL: use 4.1 core
necessary for modern Mac support
2024-07-07 04:44:01 +10:00
LDA
e1abce7091 allow compiling with old versions of sdl2 2024-06-25 22:13:51 -07:00
Kae
d5f5fb5ddf Add hardware cursor game setting 2024-04-19 08:52:35 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00
ErodeesFleurs
646c444a41 Maybe fix IME support 2024-03-27 11:22:09 +08:00
Kae
5da4b1a4e3 Make it clearer when the base Starbound assets are missing
until the installer can locate the user's original Starbound assets
2024-03-22 22:22:19 +11:00
Kae
463205c09c remove unnecessary SDL2 include
[skip ci]
2024-03-17 01:52:34 +11:00
Kae
8164e5ae6f Game window respects Windows theme setting 2024-03-14 21:17:05 +11:00
Kae
6c562470f3 Merge launcher branch 2024-03-08 20:09:27 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
8d0dcd11d7 Update StarMainApplication_sdl.cpp 2023-11-29 13:45:53 +11:00
Kae
65cf738832 Update StarMainApplication_sdl.cpp 2023-11-29 13:45:13 +11:00
Kae
0497048b44 Add input.mousePosition 2023-11-02 08:12:21 +11:00
Kae
848b11399f Get SE-compatible voice transmission working 2023-07-16 23:04:09 +10:00
Kae
3b38825b34 more voice stuff 2023-07-14 13:13:19 +10:00
Kae
f14f77724d more voice work!!! 2023-07-13 20:47:53 +10:00
Kae
28f4204b09 more Voice work 2023-07-13 19:12:55 +10:00
Kae
422871450d Halve SDL audio buffer size to halve audio latency 2023-06-29 01:29:29 +10:00
Kae
bc2080e2c6 Improve windowing logic 2023-06-29 01:12:52 +10:00
Kae
99846487b9 Properly clean up SDL controllers and cursors on application exit 2023-06-28 23:34:59 +10:00
Kae
0b7ddd05d1 Add extremely basic controller support (only movement) 2023-06-28 22:52:09 +10:00
Kae
a1e428fafa Fix cursor cleanup 2023-06-28 00:51:02 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
32411daa67 Fix 1:1 scale cursors being Australian 2023-06-26 18:05:00 +10:00
Kae
176c79bada Hardware Cursor support
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
bab5f0bd11 Update StarMainApplication_sdl.cpp 2023-06-23 15:45:03 +10:00
Kae
d6fdd96076 Fixes and stuff
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
0ec3000536 processing directives for text box widgets
few other misc things
also fixed SDL audio on newer SDL vers
2023-06-21 10:40:53 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00