Commit Graph

37 Commits

Author SHA1 Message Date
Kae
dc37c9bdb8 Check if object matspace is a biome metamaterial when removing old matspaces
#95
2024-08-05 10:07:22 +10:00
Kae
5398190030 relax sector unload criteria 2024-07-28 10:53:14 +10:00
Kae
f46d796253 Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
Kae
f58702683f log EntityMessageResponse error instead of throwing 2024-04-24 16:28:09 +10:00
Kae
6c896c2ef7 Make ping updates more accurate 2024-04-04 14:35:36 +11:00
Kae
662f12da96 improvements to universe.sendPacket and world.sendPacket
adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02 13:39:34 +11:00
ErodeesFleurs
be571b5cd0 add world.sendPacket and fixed deadlock 2024-04-02 09:34:06 +08:00
Kae
02632b248c Fix more cases of tile collision not taking object material spaces into account
Fixes #53
2024-04-01 10:30:03 +11:00
Kae
f00a790cb5 Fix #51 2024-03-30 14:14:24 +11:00
ErodeesFleurs
2a116c945e add lua invoke when the client enters and leaves the planet. 2024-03-27 10:21:13 +08:00
Kae
5f01d2d4d7 Update StarWorldServer.cpp 2024-03-18 23:25:44 +11:00
Kae
758a900e51 Update StarWorldServer.cpp 2024-03-17 17:37:32 +11:00
Kae
9dc1eb7312 InterpolationTracker operates on time in seconds instead of steps now 2024-03-17 17:33:31 +11:00
Kae
b2b6c05968 Update StarWorldServer.cpp 2024-03-17 15:12:08 +11:00
Kae
8559a46df2 fix RPATH and object material spaces from old worlds getting stuck 2024-03-17 15:11:29 +11:00
Kae
dc77061840 hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
2a56c3f9e3 Fix constant tile entity space updates 2023-11-30 21:48:31 +11:00
Kae
a7ae034278 Objects can now be placed under tiles that have non-block collision 2023-08-21 00:59:02 +10:00
Kae
ec4f70340e Allow overriding placed collision kind ("""overground""") from world.placeMaterial 2023-08-19 18:26:52 +10:00
Kae
af74a2f491 Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
Kae
610dc72c6d Tile Prediction 2023-07-31 02:40:06 +10:00
Kae
35fc2679de Allow desired entity ID to be specified in addEntity 2023-07-29 00:52:56 +10:00
Kae
ea084165bf Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable 2023-07-25 00:49:20 +10:00
Kae
121d27446b world.callScriptContext 2023-07-23 13:49:34 +10:00
Kae
d93b026829 Add WorldServer script contexts 2023-07-23 13:11:22 +10:00
Kae
5fa97741e5 experimental universe.sendWorldMessage function 2023-07-23 01:01:23 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
f73cb3ce03 improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
2a610211a1 Correct UpdateWorldProperties handling on server 2023-07-02 02:02:25 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4328119e1c Proper fix for non-master player rotation resetting on load 2023-06-23 20:27:51 +10:00
Kae
320428eddf slight polishing 2023-06-21 20:36:08 +10:00
Kae
acc8bc0280 EntityUpdate server-side optimization
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00