Commit Graph

19 Commits

Author SHA1 Message Date
Kae
6d76a11e25 experiment: unclamped lighting 2024-03-20 01:53:34 +11:00
Kae
caf7abebfe change tickNetInterpolation calls to use dt value 2024-03-11 16:31:20 +11:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
78945304b7 Update StarItemDrop.cpp 2023-08-20 19:07:30 +10:00
Kae
d0aa7c1279 Update StarItemDrop.cpp 2023-08-20 19:05:24 +10:00
Kae
6e7c0498ef Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
Kae
bda94556bb Improve item drop beam 2023-08-20 12:08:58 +10:00
Kae
9af6bfe60e Add ItemDrop glow 2023-08-20 11:56:37 +10:00
Kae
9665048a9e fix drop prediction only working on drops from blocks 2023-08-19 15:30:27 +10:00
Kae
cd36a269fd Account for latency predicting item drop pickup 2023-08-18 21:48:09 +10:00
Kae
b51e174bdc Item drops inherit player velocity, other stuff 2023-08-18 20:03:06 +10:00
Kae
49147c8be5 Fix ItemDrop drawable rendering after added caching
also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b Armor Item improvements (& other misc)
TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6 Predict item drop animation client-side 2023-08-18 16:54:47 +10:00
Kae
50ec1a0406 Animate taken ItemDrops client-side 2023-08-18 16:45:59 +10:00
Kae
c11d20894b Item Drop Improvements 2023-08-18 13:06:07 +10:00
Kae
af74a2f491 Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00