Kae
5398190030
relax sector unload criteria
2024-07-28 10:53:14 +10:00
Kae
f46d796253
Propagate client admin status to WorldServers
2024-07-20 05:35:06 +10:00
Kae
f58702683f
log EntityMessageResponse error instead of throwing
2024-04-24 16:28:09 +10:00
Kae
6c896c2ef7
Make ping updates more accurate
2024-04-04 14:35:36 +11:00
Kae
662f12da96
improvements to universe.sendPacket and world.sendPacket
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adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02 13:39:34 +11:00
ErodeesFleurs
be571b5cd0
add world.sendPacket and fixed deadlock
2024-04-02 09:34:06 +08:00
Kae
02632b248c
Fix more cases of tile collision not taking object material spaces into account
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Fixes #53
2024-04-01 10:30:03 +11:00
Kae
f00a790cb5
Fix #51
2024-03-30 14:14:24 +11:00
ErodeesFleurs
2a116c945e
add lua invoke when the client enters and leaves the planet.
2024-03-27 10:21:13 +08:00
Kae
5f01d2d4d7
Update StarWorldServer.cpp
2024-03-18 23:25:44 +11:00
Kae
758a900e51
Update StarWorldServer.cpp
2024-03-17 17:37:32 +11:00
Kae
9dc1eb7312
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
Kae
b2b6c05968
Update StarWorldServer.cpp
2024-03-17 15:12:08 +11:00
Kae
8559a46df2
fix RPATH and object material spaces from old worlds getting stuck
2024-03-17 15:11:29 +11:00
Kae
dc77061840
hopefully fix #33
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in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
2a56c3f9e3
Fix constant tile entity space updates
2023-11-30 21:48:31 +11:00
Kae
a7ae034278
Objects can now be placed under tiles that have non-block collision
2023-08-21 00:59:02 +10:00
Kae
ec4f70340e
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
121d27446b
world.callScriptContext
2023-07-23 13:49:34 +10:00
Kae
d93b026829
Add WorldServer script contexts
2023-07-23 13:11:22 +10:00
Kae
5fa97741e5
experimental universe.sendWorldMessage function
2023-07-23 01:01:23 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
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Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
f73cb3ce03
improve WorldServer debug logging
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is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
2a610211a1
Correct UpdateWorldProperties handling on server
2023-07-02 02:02:25 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
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also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
320428eddf
slight polishing
2023-06-21 20:36:08 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
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Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00