Kae
463205c09c
remove unnecessary SDL2 include
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[skip ci]
2024-03-17 01:52:34 +11:00
Kae
8164e5ae6f
Game window respects Windows theme setting
2024-03-14 21:17:05 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
Kae
33d696d505
pointless commit to run checks
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I shouldn't have skipped CI on the prev commit :V
2024-02-29 14:47:10 +11:00
Kae
4534172c2f
Fix build error compiling with Discord support
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[skip ci]
2024-02-29 14:33:39 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
8d0dcd11d7
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:53 +11:00
Kae
65cf738832
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:13 +11:00
Kae
0497048b44
Add input.mousePosition
2023-11-02 08:12:21 +11:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
3b38825b34
more voice stuff
2023-07-14 13:13:19 +10:00
Kae
f14f77724d
more voice work!!!
2023-07-13 20:47:53 +10:00
Kae
28f4204b09
more Voice work
2023-07-13 19:12:55 +10:00
Kae
fe99ec6966
Render the world in its own framebuffer
2023-07-06 23:59:18 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
bda140ab73
Renderer: Cache uniform and attribute locations
2023-07-01 07:31:40 +10:00
Kae
1a861fb045
Fix GL error
2023-07-01 03:58:02 +10:00
Kae
fd5247321f
Split world & interface shaders
2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
422871450d
Halve SDL audio buffer size to halve audio latency
2023-06-29 01:29:29 +10:00
Kae
bc2080e2c6
Improve windowing logic
2023-06-29 01:12:52 +10:00
Kae
99846487b9
Properly clean up SDL controllers and cursors on application exit
2023-06-28 23:34:59 +10:00
Kae
0b7ddd05d1
Add extremely basic controller support (only movement)
2023-06-28 22:52:09 +10:00
Kae
a1e428fafa
Fix cursor cleanup
2023-06-28 00:51:02 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
14b9689b6d
Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)
2023-06-27 19:24:35 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
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also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
32411daa67
Fix 1:1 scale cursors being Australian
2023-06-26 18:05:00 +10:00
Kae
13a74602bd
Upgrade to C++17
2023-06-25 20:01:32 +10:00
Kae
6832c10ed5
Split shaders into their own files
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some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
aeece136a4
Remove unused List from logGlErrorSummary
2023-06-23 19:01:41 +10:00
LDA
fa5042902c
👋 only print opengl errors if errors actually occurred. also fixed building on gcc
2023-06-23 01:57:16 -07:00
Kae
176c79bada
Hardware Cursor support
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Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
bab5f0bd11
Update StarMainApplication_sdl.cpp
2023-06-23 15:45:03 +10:00
Kae
d6fdd96076
Fixes and stuff
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Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
0ec3000536
processing directives for text box widgets
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few other misc things
also fixed SDL audio on newer SDL vers
2023-06-21 10:40:53 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00