Kae
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5df9adcd0e
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Fix input bind priority
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2023-07-04 20:46:26 +10:00 |
|
Kae
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bf7418073d
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Move input callback creation
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2023-07-04 20:45:43 +10:00 |
|
Kae
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e3461e9053
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Start of Interface callbacks, starting with a bindCanvas function for the whole screen
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2023-07-04 19:27:16 +10:00 |
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Kae
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f73cb3ce03
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improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
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2023-07-03 19:32:23 +10:00 |
|
Kae
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deb96742e0
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Prevent particle copy, tweak debugging some more
probably not too time-saving
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2023-07-03 18:31:12 +10:00 |
|
Kae
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1dacc0f41a
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Add client world.players
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2023-07-03 18:22:44 +10:00 |
|
Kae
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1742b04eec
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Cache plant piece asset paths
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2023-07-03 18:22:31 +10:00 |
|
Kae
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7f65913762
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Use more portable encoding for Unicode character in debug strfs
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2023-07-03 16:26:42 +10:00 |
|
Kae
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11e00a8ded
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Change debug render time logging to use microseconds
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2023-07-03 16:04:17 +10:00 |
|
Kae
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069d61e487
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Fix scaling a better way
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2023-07-03 09:10:09 +10:00 |
|
Kae
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7999442f01
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Fix scaling
not happy with having to do this, but whatever
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2023-07-03 08:57:30 +10:00 |
|
Kae
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398a5655f4
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Add Drawable <-> Lua conversion to LuaGameConverters
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2023-07-03 08:51:42 +10:00 |
|
Kae
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7d86194cae
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fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
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2023-07-03 04:05:42 +10:00 |
|
Kae
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2386a95342
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Input Binding support
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2023-07-02 17:19:54 +10:00 |
|
Kae
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73841ee041
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more Input work
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2023-07-02 10:55:25 +10:00 |
|
Kae
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fe3763ed33
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Update StarInput.cpp
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2023-07-02 08:17:06 +10:00 |
|
Kae
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3fc7a85a52
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More work on the Input system
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2023-07-02 08:16:14 +10:00 |
|
Kae
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15b0e99460
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Initial setup of input stuff
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2023-07-02 06:34:43 +10:00 |
|
Kae
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2c43b50531
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Fix immediateSound pool logic
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2023-07-02 03:18:35 +10:00 |
|
Kae
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3c65474062
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immediateSound and persistentSound now supports random sound pools
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2023-07-02 02:26:13 +10:00 |
|
Kae
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2a610211a1
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Correct UpdateWorldProperties handling on server
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2023-07-02 02:02:25 +10:00 |
|
Kae
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ce68aad078
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Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
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2023-07-01 08:01:29 +10:00 |
|
Kae
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45c44408ce
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Update StarInspectionTool.cpp
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2023-07-01 07:30:30 +10:00 |
|
Kae
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a8196dfd64
|
Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
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2023-07-01 04:09:11 +10:00 |
|
Kae
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ad58a960e4
|
bring player inspection back!
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2023-06-30 11:44:42 +10:00 |
|
Kae
|
b43c59e828
|
Update StarPlayer.cpp
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2023-06-30 07:23:41 +10:00 |
|
Kae
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7d847fcd6a
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Fix rare world lighting thread race
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2023-06-30 06:35:46 +10:00 |
|
Kae
|
cb1390e9f3
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Fix movement controllers falling through platforms at low timestep hz
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2023-06-30 06:35:32 +10:00 |
|
Kae
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d5fbd2001b
|
RenderPrimitive micro-optimizations
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2023-06-30 04:34:10 +10:00 |
|
Kae
|
47a527ebbf
|
Update StarHumanoid.cpp
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2023-06-30 02:31:41 +10:00 |
|
Kae
|
dc134e168b
|
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
|
2023-06-29 10:31:59 +10:00 |
|
Kae
|
624c7aaaf1
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Move lighting calculation to separate thread
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2023-06-29 10:11:19 +10:00 |
|
Kae
|
9d67cda97f
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Update StarPlayerLuaBindings.cpp
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2023-06-29 08:12:27 +10:00 |
|
Kae
|
0b479ae1b9
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fix parsePersonality on other compilers
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2023-06-29 06:38:48 +10:00 |
|
Kae
|
fb0ab85089
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Lua: player.* identity getters and setters
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2023-06-29 05:58:24 +10:00 |
|
Kae
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9486a56508
|
Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
|
2023-06-29 00:13:43 +10:00 |
|
Kae
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45493ca8dd
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Revert timestep values to default, make configurable
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2023-06-29 00:12:05 +10:00 |
|
Kae
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47ae258c2e
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ok maybe don't override the animation state if it's walk
|
2023-06-28 22:59:15 +10:00 |
|
Kae
|
0b7ddd05d1
|
Add extremely basic controller support (only movement)
|
2023-06-28 22:52:09 +10:00 |
|
Kae
|
322ee3a187
|
Fix non-rotated drawables still being included when calling Humanoid::render with items off
|
2023-06-28 20:29:05 +10:00 |
|
Kae
|
98c4e55380
|
Don't show the held item and rotation in the new inventory portrait
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2023-06-28 20:22:25 +10:00 |
|
Kae
|
4c006afc94
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Add unused support for using the actual humanoid for armor preview
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2023-06-28 01:34:37 +10:00 |
|
Kae
|
efa3872396
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Don't do spatial logging on the server
|
2023-06-28 00:50:47 +10:00 |
|
Kae
|
152af87655
|
Fix broken regex, make game timestep non-const
|
2023-06-28 00:20:22 +10:00 |
|
Kae
|
baf3a1cf76
|
Fix crash warping to planets and leftover formatting errors
|
2023-06-27 20:55:10 +10:00 |
|
Kae
|
332983c97b
|
The Formatting String Catastrophe
|
2023-06-27 20:23:44 +10:00 |
|
Kae
|
14b9689b6d
|
Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)
|
2023-06-27 19:24:35 +10:00 |
|
LDA
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c9e889723b
|
resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
|
2023-06-26 11:58:35 -07:00 |
|
Kae
|
4585c9cafa
|
Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
|
2023-06-27 03:38:57 +10:00 |
|
Kae
|
63b68b3a55
|
Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
|
2023-06-27 00:42:07 +10:00 |
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