Kae
678a461904
Logger: Do string formatting before lock and only if LogLevel is loggable
2023-08-01 20:23:05 +10:00
Kae
9ba734ea14
Ensure debug symbols on Clang and GCC
2023-08-01 18:14:27 +10:00
Kae
4af22dd1fa
Update StarNpc.cpp
2023-08-01 17:51:58 +10:00
Kae
b7aa185070
Update StarNpc.cpp
2023-08-01 17:05:43 +10:00
Kae
0ef8807539
Changes to support modifying networking while maintaining legacy support
2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
...
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5
fix last aim being held when unequipping MaterialItem while holding fire
2023-07-31 16:41:12 +10:00
Kae
830d4deb7b
Tile placement improvements
...
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
df83b02f1d
move interface item messages when bottomActionBar is enabled
2023-07-31 15:43:04 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
31f5816e8a
Update StarBaseScriptPane.cpp
2023-07-30 01:28:43 +10:00
Kae
ffd1507f72
ScriptPanes can specify paneLayer and interactive
2023-07-30 00:41:38 +10:00
Kae
057f3727de
Bottom Action Bar
2023-07-30 00:11:16 +10:00
Kae
40a2fe57e0
Update StarNpc.cpp
2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
5c650d7809
Make client-side NPC collisionPoly override opt-in
2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f
Fix Teams not functioning as swapped character
2023-07-26 19:02:33 +10:00
Kae
ddab1db73f
Server: Log TCP error and carry on
...
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac
Update StarNpc.cpp
2023-07-26 16:48:14 +10:00
Kae
aa220e7947
client-side NPCs
2023-07-26 16:45:01 +10:00
Kae
76f78c4b20
Update StarLua.hpp
2023-07-25 17:37:32 +10:00
Kae
d07baefaaa
Update StarLuaConverters.hpp
2023-07-25 00:57:35 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
8547c56ba4
Proper LuaString <-> String handling
...
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
4c636e911c
Add default crafting config values
2023-07-24 22:11:45 +10:00
Kae
c127b50303
Fix discrepancy in voice saving
2023-07-24 20:58:32 +10:00
Kae
7b4ae73647
add sb.jsonParse
...
also rolled up some rand functions into ternary statements
2023-07-24 19:17:17 +10:00
Kae
5a6c27dd9a
whoops
2023-07-24 18:43:50 +10:00
Kae
af31bde032
Handle world creation error when sending world messages, add active world callbacks
2023-07-24 18:42:55 +10:00
Kae
a2d901bd66
Fix ToolUser exception when swapping player
...
Also made /swap by name exclude the current player when searching
2023-07-24 17:54:31 +10:00
Kae
c6a1d9880f
Add DanceDatabase fallback
...
fixes being crashed when another player uses a modded dance
2023-07-23 22:54:34 +10:00
Kae
3b8ea95d61
Move MainInterface destruction on disconnect to fix Lua binding crash
2023-07-23 22:49:23 +10:00
Kae
0aee45a117
Cache certain item generation calls from interfaces
...
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-23 22:44:02 +10:00
Kae
121d27446b
world.callScriptContext
2023-07-23 13:49:34 +10:00
Kae
d93b026829
Add WorldServer script contexts
2023-07-23 13:11:22 +10:00
Kae
5fa97741e5
experimental universe.sendWorldMessage function
2023-07-23 01:01:23 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
4fbd67dacc
Fix Inventory::update not calling base Pane update
2023-07-22 21:35:00 +10:00
Kae
1a2f143f88
debug: tile_dungeon_id is red if dungeon ID is protected
2023-07-22 17:37:47 +10:00
Kae
30dd83aa02
Fix rare backwards compatibility issue with optimized directives in object "color"
2023-07-21 17:52:10 +10:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
...
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
607be74945
Fix server hang while looking for starter world
2023-07-20 19:10:41 +10:00
Kae
d0307e7aa7
Add celestial callbacks to UniverseClient scripts
2023-07-20 17:53:57 +10:00
Kae
5f86e0f027
Hopefully fix server hang while finding a random starter world
2023-07-20 17:53:17 +10:00
Kae
b964668a38
Let players use tools in lounges
2023-07-20 15:27:28 +10:00