Commit Graph

46 Commits

Author SHA1 Message Date
Kae
6afba048ec More default fonts
barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
cb19eef701 Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
fe99ec6966 Render the world in its own framebuffer 2023-07-06 23:59:18 +10:00
Kae
a45d16b4ed Cache font directives 2023-07-04 06:01:29 +10:00
Kae
ced1ba32bb Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout 2023-07-04 05:09:48 +10:00
Kae
081dd693ca Add 1-px padding around font and round to fix jitter 2023-07-03 20:07:16 +10:00
Kae
809744c300 Fix horizontal alignment with font, add new fonts 2023-07-03 19:46:56 +10:00
Kae
deb96742e0 Prevent particle copy, tweak debugging some more
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
7f65913762 Use more portable encoding for Unicode character in debug strfs 2023-07-03 16:26:42 +10:00
Kae
11e00a8ded Change debug render time logging to use microseconds 2023-07-03 16:04:17 +10:00
Kae
d018957b09 Fix font glyph generation to work correctly with other fonts 2023-07-03 14:21:51 +10:00
Kae
17af21fd42 use raw wrapWidth ptr instead of Maybe 2023-07-02 00:52:36 +10:00
Kae
210d6326fc Fix splitting bug and optimize a little 2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a Re-optimize text splitting while maintaining vanilla behavior 2023-07-01 23:20:25 +10:00
Kae
e29a46d100 Fix text wrapping splitting inside of words with color codes in them 2023-07-01 14:01:27 +10:00
Kae
204d449dda Change how the game renders the world backdrops 2023-06-30 08:37:27 +10:00
Kae
311929cb1e fix EnvironmentPainter issues
Was caused by fixing space dust zooming from the screen corner instead of center in a wrong way
2023-06-30 07:12:22 +10:00
Kae
2cd0c3a0aa typo lol 2023-06-30 06:39:30 +10:00
Kae
94cf66a122 Update StarTilePainter.cpp 2023-06-30 06:39:07 +10:00
Kae
fd5247321f Split world & interface shaders 2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
dc134e168b Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
1e213aac5f Decimal zoom with lerp 2023-06-29 07:05:01 +10:00
Kae
a78102c2a9 Update StarTextPainter.cpp 2023-06-29 02:42:05 +10:00
Kae
48ec889579 TextPainter now uses StringView 2023-06-28 20:08:11 +10:00
Kae
152af87655 Fix broken regex, make game timestep non-const 2023-06-28 00:20:22 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
d5d474c673 Fix particles finally 2023-06-26 16:09:40 +10:00
Kae
79c5012033 fix Particles not being drawn with the new image member 2023-06-26 02:03:50 +10:00
Kae
13a74602bd Upgrade to C++17 2023-06-25 20:01:32 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
0135629301 small cleanup in TextPainter 2023-06-23 19:32:41 +10:00
LDA
fa5042902c 👋 only print opengl errors if errors actually occurred. also fixed building on gcc 2023-06-23 01:57:16 -07:00
Kae
92ef4dba0f fonts can reload now 2023-06-21 23:13:37 +10:00
Kae
f0fec34dc9 The Fontpocalypse
I hate it
2023-06-21 22:29:40 +10:00
Kae
865f9a328a Fix glyph width issue with custom fonts
haha woopsies!!
2023-06-21 20:40:40 +10:00
Kae
ee296e3381 font directives bwahahaha 2023-06-21 20:29:23 +10:00
Kae
8dce334931 custom fonts!! 2023-06-21 19:46:23 +10:00
Kae
f2e64e1752 Font improvements
?border and ?outline blend nicer when applied to font glyphs
2023-06-21 18:59:15 +10:00
Kae
bd783d3195 make the chat really pretty!!
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-21 00:59:41 +10:00
Kae
9b75bd8eb2 fix minor culling issues
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00