Kae
8332536399
fix compilation
2024-08-22 12:52:59 +10:00
Bottinator22
8937f0d816
Update StarRenderer_opengl.hpp
2024-08-21 19:21:50 -07:00
Bottinator22
50c987b1c4
Update StarRenderer_opengl.cpp
2024-08-21 19:21:02 -07:00
Kae
20de634a06
Improve Discord activity info
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requested by Omeruin!
2024-08-03 18:51:19 +10:00
Kae
bef86811c9
revert libsamplerate addition
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sadge
2024-08-03 13:36:16 +10:00
Kae
908fa1ee60
Add libsamplerate, make Voice bitrate configurable
2024-08-03 11:54:08 +10:00
Kae
a75703085e
Ignore GLEW wayland error ( https://github.com/nigels-com/glew/issues/172 )
2024-07-30 12:41:24 +10:00
Kae
0990379db8
Update StarRenderer_opengl.cpp
2024-07-30 12:25:01 +10:00
Kae
db836d0ca4
Update StarRenderer_opengl.cpp
2024-07-30 12:19:18 +10:00
Kae
d4fad6402f
add F16-F24 keys
2024-07-12 08:09:06 +10:00
Kae
bc2e805d01
Bump shader versions
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#78
2024-07-07 07:32:06 +10:00
Kae
d313a3ceb3
OpenGL: use 4.1 core
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necessary for modern Mac support
2024-07-07 04:44:01 +10:00
LDA
e1abce7091
allow compiling with old versions of sdl2
2024-06-25 22:13:51 -07:00
Kae
563d95b9e6
remove redundant vertexRounding uniform from interface shader
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interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
d5f5fb5ddf
Add hardware cursor game setting
2024-04-19 08:52:35 +10:00
Kae
63c9e3ec8b
only round vertices if AA is on
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[skip ci]
2024-04-15 17:46:44 +10:00
Kae
d3382e2b91
vcpkg: restore original liblzma port
2024-04-12 13:50:40 +10:00
Kae
d255328476
Humanoid: apply globalOffset *before* rotation
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the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
Kae
4a3ffadecb
Expose assets lua callbacks to patch contexts
2024-04-08 16:12:48 +10:00
Kae
8a8a050159
2 features: multi-sample anti-aliasing & Lua patches for images
2024-04-08 14:22:22 +10:00
ErodeesFleurs
646c444a41
Maybe fix IME support
2024-03-27 11:22:09 +08:00
Kae
5da4b1a4e3
Make it clearer when the base Starbound assets are missing
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until the installer can locate the user's original Starbound assets
2024-03-22 22:22:19 +11:00
Kae
6d76a11e25
experiment: unclamped lighting
2024-03-20 01:53:34 +11:00
Kae
463205c09c
remove unnecessary SDL2 include
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[skip ci]
2024-03-17 01:52:34 +11:00
Kae
8164e5ae6f
Game window respects Windows theme setting
2024-03-14 21:17:05 +11:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
Kae
33d696d505
pointless commit to run checks
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I shouldn't have skipped CI on the prev commit :V
2024-02-29 14:47:10 +11:00
Kae
4534172c2f
Fix build error compiling with Discord support
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[skip ci]
2024-02-29 14:33:39 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
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Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
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May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
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On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
8d0dcd11d7
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:53 +11:00
Kae
65cf738832
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:13 +11:00
Kae
0497048b44
Add input.mousePosition
2023-11-02 08:12:21 +11:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
3b38825b34
more voice stuff
2023-07-14 13:13:19 +10:00
Kae
f14f77724d
more voice work!!!
2023-07-13 20:47:53 +10:00
Kae
28f4204b09
more Voice work
2023-07-13 19:12:55 +10:00
Kae
fe99ec6966
Render the world in its own framebuffer
2023-07-06 23:59:18 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
bda140ab73
Renderer: Cache uniform and attribute locations
2023-07-01 07:31:40 +10:00
Kae
1a861fb045
Fix GL error
2023-07-01 03:58:02 +10:00
Kae
fd5247321f
Split world & interface shaders
2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
422871450d
Halve SDL audio buffer size to halve audio latency
2023-06-29 01:29:29 +10:00
Kae
bc2080e2c6
Improve windowing logic
2023-06-29 01:12:52 +10:00