Kae
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87f0e49341
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Fix asynchronous lighting crash
This somehow only occurred on Linux
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2023-07-10 19:01:39 +10:00 |
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Kae
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fe99ec6966
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Render the world in its own framebuffer
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2023-07-06 23:59:18 +10:00 |
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Kae
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fe4cc19618
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Change pure string format calls to use fmt::to_string
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2023-07-06 19:26:28 +10:00 |
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Kae
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f75d1f0b5a
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Wire rendering improvements
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2023-07-05 21:33:15 +10:00 |
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Kae
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58678bfe9d
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Attempt to fix rare crash writing configuration
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2023-07-05 21:31:36 +10:00 |
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Kae
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54dfd900ca
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interface.bindCanvas uses interface scale by default
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2023-07-05 18:25:16 +10:00 |
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Kae
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c923f4f13b
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pane lua stuff
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2023-07-04 22:36:27 +10:00 |
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Kae
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5df9adcd0e
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Fix input bind priority
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2023-07-04 20:46:26 +10:00 |
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Kae
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bf7418073d
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Move input callback creation
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2023-07-04 20:45:43 +10:00 |
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Kae
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e3461e9053
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Start of Interface callbacks, starting with a bindCanvas function for the whole screen
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2023-07-04 19:27:16 +10:00 |
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LDA
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ab72b03ad8
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update gitattributes
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2023-07-03 15:51:48 -07:00 |
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Kae
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c8340602f5
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Update StarClientApplication.cpp
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2023-07-04 06:15:45 +10:00 |
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Kae
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1b8f117bac
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Update StarClientApplication.cpp
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2023-07-04 06:03:07 +10:00 |
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Kae
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a45d16b4ed
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Cache font directives
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2023-07-04 06:01:29 +10:00 |
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Kae
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ced1ba32bb
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Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout
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2023-07-04 05:09:48 +10:00 |
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Kae
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c343a7dfaf
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Add toggle for debug HUD
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2023-07-04 04:42:16 +10:00 |
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Kae
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081dd693ca
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Add 1-px padding around font and round to fix jitter
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2023-07-03 20:07:16 +10:00 |
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Kae
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809744c300
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Fix horizontal alignment with font, add new fonts
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2023-07-03 19:46:56 +10:00 |
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Kae
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f73cb3ce03
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improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
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2023-07-03 19:32:23 +10:00 |
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Kae
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0d266bebe1
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Add shared table
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2023-07-03 18:31:19 +10:00 |
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Kae
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deb96742e0
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Prevent particle copy, tweak debugging some more
probably not too time-saving
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2023-07-03 18:31:12 +10:00 |
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Kae
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1dacc0f41a
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Add client world.players
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2023-07-03 18:22:44 +10:00 |
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Kae
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1742b04eec
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Cache plant piece asset paths
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2023-07-03 18:22:31 +10:00 |
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Kae
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7f65913762
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Use more portable encoding for Unicode character in debug strfs
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2023-07-03 16:26:42 +10:00 |
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Kae
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11e00a8ded
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Change debug render time logging to use microseconds
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2023-07-03 16:04:17 +10:00 |
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Kae
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8ee9c97f54
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Tweak debug font
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2023-07-03 14:48:42 +10:00 |
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Kae
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d018957b09
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Fix font glyph generation to work correctly with other fonts
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2023-07-03 14:21:51 +10:00 |
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Kae
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069d61e487
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Fix scaling a better way
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2023-07-03 09:10:09 +10:00 |
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Kae
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7999442f01
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Fix scaling
not happy with having to do this, but whatever
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2023-07-03 08:57:30 +10:00 |
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Kae
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398a5655f4
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Add Drawable <-> Lua conversion to LuaGameConverters
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2023-07-03 08:51:42 +10:00 |
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Kae
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d7ba113688
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Add zoom level keybinds
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2023-07-03 04:29:58 +10:00 |
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Kae
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7d86194cae
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fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
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2023-07-03 04:05:42 +10:00 |
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Kae
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2386a95342
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Input Binding support
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2023-07-02 17:19:54 +10:00 |
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Kae
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73841ee041
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more Input work
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2023-07-02 10:55:25 +10:00 |
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Kae
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fe3763ed33
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Update StarInput.cpp
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2023-07-02 08:17:06 +10:00 |
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Kae
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3fc7a85a52
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More work on the Input system
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2023-07-02 08:16:14 +10:00 |
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Kae
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15b0e99460
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Initial setup of input stuff
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2023-07-02 06:34:43 +10:00 |
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Kae
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2c43b50531
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Fix immediateSound pool logic
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2023-07-02 03:18:35 +10:00 |
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Kae
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3c65474062
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immediateSound and persistentSound now supports random sound pools
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2023-07-02 02:26:13 +10:00 |
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Kae
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2a610211a1
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Correct UpdateWorldProperties handling on server
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2023-07-02 02:02:25 +10:00 |
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Kae
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17af21fd42
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use raw wrapWidth ptr instead of Maybe
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2023-07-02 00:52:36 +10:00 |
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Kae
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210d6326fc
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Fix splitting bug and optimize a little
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2023-07-02 00:36:32 +10:00 |
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Kae
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5a56f8b81a
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Re-optimize text splitting while maintaining vanilla behavior
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2023-07-01 23:20:25 +10:00 |
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Kae
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e29a46d100
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Fix text wrapping splitting inside of words with color codes in them
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2023-07-01 14:01:27 +10:00 |
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Kae
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68d1c19455
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Throw away 32-bit support
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2023-07-01 08:39:38 +10:00 |
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Kae
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ce68aad078
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Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
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2023-07-01 08:01:29 +10:00 |
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Kae
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c48a61bb03
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Update StarNameplatePainter.cpp
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2023-07-01 07:55:22 +10:00 |
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Kae
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bda140ab73
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Renderer: Cache uniform and attribute locations
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2023-07-01 07:31:40 +10:00 |
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Kae
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45c44408ce
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Update StarInspectionTool.cpp
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2023-07-01 07:30:30 +10:00 |
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Kae
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a8196dfd64
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Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
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2023-07-01 04:09:11 +10:00 |
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