Kae
e1b1b2fd59
Ensure the chunk & system that the player's ship is always in their local chunk cache
...
#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977
Read object script paths from params again taking relative paths into account
...
also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
...
didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4
Inspecting now logs to the chat
...
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0
add Object::clientEntityMode, & read scripts from params
...
Suggested by Bott
2024-06-17 20:22:26 +10:00
LDA
6ded71d9eb
tests can link again AND THEY PASS!!!
2024-06-16 09:28:28 -07:00
Kae
fc50600303
add Projectile::velocity
...
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5a99d7b245
fix crash with asset scripts that only manifested after MSVC update
2024-06-03 18:28:51 +10:00
Kae
5d1e85b241
player.availableRecipes and root.allRecipes
2024-06-03 15:47:18 +10:00
Kae
add17da988
directive-based color variants for materials
2024-06-02 22:37:52 +10:00
Kae
68bd850fe7
scale planetNameOffset by interface scale
...
that parameter was definitely not tested for other interface scales
2024-06-02 14:31:25 +10:00
Kae
986db9cfc5
further MaterialDatabase checks
2024-06-02 14:02:16 +10:00
Kae
41bad6c97c
fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist
2024-06-01 21:32:27 +10:00
Kae
a88b1e4ce0
sequence parsing and parseArguments fixes
2024-05-29 12:42:14 +10:00
Kae
465f07a9b7
fix unknown tech logging
2024-05-29 11:31:54 +10:00
WasabiRaptor
20882990e0
error handling for missing techs
2024-05-28 10:44:34 -04:00
Kae
74dabf2244
fix two tiny issues with changing interface scale
2024-05-25 13:12:50 +10:00
Kae
f3adb0b9d0
Add an interface scale slider
2024-05-25 12:52:07 +10:00
Kae
e31a374212
Fix anchored panes flying into the abyss within miliseconds when you try to drag them
2024-05-25 12:51:27 +10:00
Kae
db42ccae71
fix Assets filesByExtension storing duplicate asset paths
...
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
Kae
19986b30a1
lmao oops
2024-05-24 12:10:48 +10:00
Kae
ae26440bac
fix Songbook interface no longer excluding /songs/ & .abc
2024-05-24 12:00:53 +10:00
Kae
0abe47ab6c
slightly smarter inventory close behavior with panes that open with the inventory
2024-05-23 12:12:07 +10:00
Kae
f42031dc9e
make text anchors in LargeCharPlate configurable
...
also gave the char previews some animation!
2024-05-23 11:43:15 +10:00
SilverSokolova
4ae9f131f8
Make blueprints stackable
...
I did not test this
2024-05-21 03:59:03 -05:00
Kae
625f0d8fc5
don't crash when drawing wires connected to a non-existent node
2024-05-15 11:53:46 +10:00
Kae
2f2c08a8dc
update vcpkg version
2024-05-14 13:07:51 +10:00
Kae
2996bfe8b4
Update StarHumanoid.cpp
2024-05-13 15:53:01 +10:00
Kae
95f6babd5e
scaling functions now warn instead of crashing with negative scales
2024-05-03 08:53:44 +10:00
Kae
de3d099d51
catch image processing errors in font rendering
...
think this was done before and accidentally undone
2024-05-03 08:53:18 +10:00
Kae
6fc52e2fe7
codex items: mark unread if already known so that it reopens
2024-05-02 13:12:39 +10:00
Kae
80109a8181
Update StarHumanoid.cpp
...
i am rather sleepy today
2024-05-02 13:12:18 +10:00
Kae
8cbb262c24
fix directives stitching bug when parsing scale
2024-05-02 11:56:59 +10:00
Kae
789597dde4
fix inventory hotbar links breaking when moving an item
2024-05-01 05:04:38 +10:00
Kae
9e3048ea16
world.entityAimPosition
2024-05-01 05:04:15 +10:00
Kae
840d64dbed
Update StarImageProcessing.cpp
2024-05-01 03:35:22 +10:00
Kae
6bcc7224e8
temporary fix
2024-05-01 03:29:05 +10:00
Kae
27e0f6bd71
fix: scale not applying to NPCs properly and applying post-rotation
2024-04-29 06:18:58 +10:00
Kae
f7b7a2d4d5
oops: fix lexical & oob exceptions in StarImageProcessing.cpp
2024-04-29 04:14:52 +10:00
Kae
2a751e2e37
Make zoom key-binds holdable
...
also fixed some random UI shine cause it was the wrong freaking size
2024-04-27 16:31:10 +10:00
Kae
a25b699966
Update StarFont.cpp
2024-04-27 06:46:20 +10:00
Kae
929c75c364
fix macOS compilation
...
dang
2024-04-25 10:05:19 +10:00
Kae
a81490c35c
reduce some Directives exceptions down to error strings for perf
...
additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
1b86da7f36
fix: PaintingBeamTool turning invisible after switching color
2024-04-25 02:09:10 +10:00
Kae
8cac985fd0
oops: fix one-line mistake that caused some glyphs to randomly scramble
2024-04-25 01:37:15 +10:00
Kae
6f7e2bbb83
slight font directives changes
...
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24 16:29:51 +10:00
Kae
f58702683f
log EntityMessageResponse error instead of throwing
2024-04-24 16:28:09 +10:00
Kae
d0f8aec244
feat: unicode emoji support + other stuff
2024-04-24 07:44:53 +10:00
Kae
6ac139321b
oops - fix broken damage bar after text styling change
2024-04-23 14:11:26 +10:00
Kae
dd67777238
Fix text after an unclosed ^ tag not wrapping
2024-04-23 13:27:57 +10:00