Commit Graph

619 Commits

Author SHA1 Message Date
Kae
f7d2303fe0 add Object::clientEntityMode, & read scripts from params
Suggested by Bott
2024-06-17 20:22:26 +10:00
LDA
6ded71d9eb tests can link again AND THEY PASS!!! 2024-06-16 09:28:28 -07:00
Kae
fc50600303 add Projectile::velocity
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5a99d7b245 fix crash with asset scripts that only manifested after MSVC update 2024-06-03 18:28:51 +10:00
Kae
5d1e85b241 player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
Kae
add17da988 directive-based color variants for materials 2024-06-02 22:37:52 +10:00
Kae
68bd850fe7 scale planetNameOffset by interface scale
that parameter was definitely not tested for other interface scales
2024-06-02 14:31:25 +10:00
Kae
986db9cfc5 further MaterialDatabase checks 2024-06-02 14:02:16 +10:00
Kae
41bad6c97c fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
Kae
a88b1e4ce0 sequence parsing and parseArguments fixes 2024-05-29 12:42:14 +10:00
Kae
465f07a9b7 fix unknown tech logging 2024-05-29 11:31:54 +10:00
WasabiRaptor
20882990e0 error handling for missing techs 2024-05-28 10:44:34 -04:00
Kae
74dabf2244 fix two tiny issues with changing interface scale 2024-05-25 13:12:50 +10:00
Kae
f3adb0b9d0 Add an interface scale slider 2024-05-25 12:52:07 +10:00
Kae
e31a374212 Fix anchored panes flying into the abyss within miliseconds when you try to drag them 2024-05-25 12:51:27 +10:00
Kae
db42ccae71 fix Assets filesByExtension storing duplicate asset paths
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
Kae
19986b30a1 lmao oops 2024-05-24 12:10:48 +10:00
Kae
ae26440bac fix Songbook interface no longer excluding /songs/ & .abc 2024-05-24 12:00:53 +10:00
Kae
0abe47ab6c slightly smarter inventory close behavior with panes that open with the inventory 2024-05-23 12:12:07 +10:00
Kae
f42031dc9e make text anchors in LargeCharPlate configurable
also gave the char previews some animation!
2024-05-23 11:43:15 +10:00
SilverSokolova
4ae9f131f8
Make blueprints stackable
I did not test this
2024-05-21 03:59:03 -05:00
Kae
625f0d8fc5 don't crash when drawing wires connected to a non-existent node 2024-05-15 11:53:46 +10:00
Kae
2f2c08a8dc
update vcpkg version 2024-05-14 13:07:51 +10:00
Kae
2996bfe8b4
Update StarHumanoid.cpp 2024-05-13 15:53:01 +10:00
Kae
95f6babd5e scaling functions now warn instead of crashing with negative scales 2024-05-03 08:53:44 +10:00
Kae
de3d099d51 catch image processing errors in font rendering
think this was done before and accidentally undone
2024-05-03 08:53:18 +10:00
Kae
6fc52e2fe7 codex items: mark unread if already known so that it reopens 2024-05-02 13:12:39 +10:00
Kae
80109a8181 Update StarHumanoid.cpp
i am rather sleepy today
2024-05-02 13:12:18 +10:00
Kae
8cbb262c24 fix directives stitching bug when parsing scale 2024-05-02 11:56:59 +10:00
Kae
789597dde4 fix inventory hotbar links breaking when moving an item 2024-05-01 05:04:38 +10:00
Kae
9e3048ea16 world.entityAimPosition 2024-05-01 05:04:15 +10:00
Kae
840d64dbed
Update StarImageProcessing.cpp 2024-05-01 03:35:22 +10:00
Kae
6bcc7224e8
temporary fix 2024-05-01 03:29:05 +10:00
Kae
27e0f6bd71 fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
Kae
f7b7a2d4d5
oops: fix lexical & oob exceptions in StarImageProcessing.cpp 2024-04-29 04:14:52 +10:00
Kae
2a751e2e37 Make zoom key-binds holdable
also fixed some random UI shine cause it was the wrong freaking size
2024-04-27 16:31:10 +10:00
Kae
a25b699966 Update StarFont.cpp 2024-04-27 06:46:20 +10:00
Kae
929c75c364 fix macOS compilation
dang
2024-04-25 10:05:19 +10:00
Kae
a81490c35c reduce some Directives exceptions down to error strings for perf
additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
1b86da7f36 fix: PaintingBeamTool turning invisible after switching color 2024-04-25 02:09:10 +10:00
Kae
8cac985fd0 oops: fix one-line mistake that caused some glyphs to randomly scramble 2024-04-25 01:37:15 +10:00
Kae
6f7e2bbb83 slight font directives changes
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24 16:29:51 +10:00
Kae
f58702683f log EntityMessageResponse error instead of throwing 2024-04-24 16:28:09 +10:00
Kae
d0f8aec244 feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
Kae
6ac139321b oops - fix broken damage bar after text styling change 2024-04-23 14:11:26 +10:00
Kae
dd67777238 Fix text after an unclosed ^ tag not wrapping 2024-04-23 13:27:57 +10:00
Kae
c24fc5aeaf micro-opt Color construction
toLower call not necessary, NamedColors is case-insensitive
2024-04-23 11:49:25 +10:00
Kae
7136c929ce micro-opt NetworkedAnimator drawables
sort before creating drawables
2024-04-23 11:48:51 +10:00
Kae
ed3793ab00 reduce armor stat to 1 decimal place since it was spilling a little 2024-04-23 11:46:21 +10:00
Kae
85a23231d4 Tweak item stat formatting to prevent way too many decimals 2024-04-22 15:26:31 +10:00