Commit Graph

35 Commits

Author SHA1 Message Date
Kae
ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
b89b8d585e oops - restore assets modification to load scripts 2024-04-08 18:10:09 +10:00
Kae
4a3ffadecb Expose assets lua callbacks to patch contexts 2024-04-08 16:12:48 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00
Kae
84a2d8f7f8 change fonts to woff2 2024-03-25 12:49:18 +11:00
Kae
5981880a99 title changes (moved quit button away) + better compressed all the pngs 2024-03-25 08:40:02 +11:00
Kae
8899a1d270 make tech parentOffset interpolated 2024-03-25 06:29:13 +11:00
Kae
560ae08424 Add support for directly setting image assets and processing Image userdata 2024-03-25 03:46:21 +11:00
ErodeesFleurs
443e6459b9 fix pushGlobalContext error 2024-03-22 15:56:20 +08:00
Kae
57ca6776e4 Lua patches 2024-03-21 00:57:49 +11:00
Kae
53c7c3775f Lua: new Image userdata (& cursor mod fix) 2024-03-17 01:53:46 +11:00
Kae
78a68b6a20 postLoad scripts too 2024-03-16 00:02:51 +11:00
Kae
7eec15098e asset onLoad scripts can add and patch assets now 2024-03-15 22:47:02 +11:00
Kae
6fa0afd758 experimental asset load scripts 2024-03-15 21:28:11 +11:00
Kae
dc77061840 hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee minor code polish 2024-03-09 11:09:04 +11:00
Kae
a6a1cc7f42
Merge pull request #29 from WasabiRaptor/json-patching
improvement to iterating through patch arrays
2024-03-09 09:54:23 +11:00
WasabiRaptor
c5e568e47c fine
goodbye nice syntax highlighting
2024-03-07 18:56:13 -05:00
WasabiRaptor
f5400e5877 improvement to iterating through patch arrays 2024-03-07 18:06:30 -05:00
JamesTheMaker
f1e3f6791d Multiple patch files 2024-03-06 12:40:38 -05:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kae
5815a873a7 Add more root.asset* functions 2023-11-03 06:51:17 +11:00
Kae
fe4cc19618 Change pure string format calls to use fmt::to_string 2023-07-06 19:26:28 +10:00
Kae
e29a46d100 Fix text wrapping splitting inside of words with color codes in them 2023-07-01 14:01:27 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
09d26d43b5 Add string view variant of Star::String and use it
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
25b021c0cb More improvements to directives
Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
7bde128a87 DirectivesGroup prototype 2023-06-24 19:41:52 +10:00
Kae
2798d4bf66 what the fuck it's 1:30 AM. god 2023-06-24 01:30:55 +10:00
Kae
bd783d3195 make the chat really pretty!!
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-21 00:59:41 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00