Kae
a75703085e
Ignore GLEW wayland error ( https://github.com/nigels-com/glew/issues/172 )
2024-07-30 12:41:24 +10:00
Kae
0990379db8
Update StarRenderer_opengl.cpp
2024-07-30 12:25:01 +10:00
Kae
db836d0ca4
Update StarRenderer_opengl.cpp
2024-07-30 12:19:18 +10:00
Kae
e9e87a1c3c
Avoid crashing when a OGG file is broken (thanks to @kblaschke !)
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Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
2024-07-29 09:23:27 +10:00
Kae
8b1a2d6f0c
add 2 new allocators, currently using rpmalloc on Windows (mimalloc unused for now)
2024-07-28 10:54:26 +10:00
Kae
5398190030
relax sector unload criteria
2024-07-28 10:53:14 +10:00
Kae
e1be2ab429
finalize network improvements
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can now disable zstd stream compression via config, peer-to-peer uses stream compression now, also made the server commands script a bit nicer
2024-07-27 20:04:34 +10:00
Kae
372921abde
Update StarNetPacketSocket.cpp
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oops
2024-07-27 19:42:24 +10:00
Kae
0ec199b3af
Update StarNetPacketSocket.cpp
2024-07-27 18:56:16 +10:00
Kae
a5788e7585
Update StarNetPackets.cpp
2024-07-27 14:52:36 +10:00
Kae
951fe787c4
Networking changes (needs P2P testing, requires clients to update unfortunately)
2024-07-27 14:09:12 +10:00
Kae
9e7a2e9bb9
only print Lua command result if it's not null
2024-07-27 13:58:14 +10:00
Kae
b1315d1784
Update StarPlayerInventory.cpp
2024-07-27 10:43:58 +10:00
Kae
c3de15c18d
Fix compressed buffer not being emptied instantly in TcpPacketSocket::writeData
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would only cause an issue when using sendAll, resulted in rarely not connecting
2024-07-27 08:43:32 +10:00
Kae
2d278e71c1
fix possible segfault in PlayerInventory::retrieve
2024-07-26 14:54:34 +10:00
Kae
a6ac154b94
accept 🎮 in mod bindings
2024-07-25 08:56:00 +10:00
Kae
323364f0af
well that doesn't compile outside MSVC apparently
2024-07-25 07:25:27 +10:00
Kae
0638127721
Update StarObject.cpp
2024-07-25 07:21:17 +10:00
Kae
0634ae78fc
Object::init - avoid throwing if 'scripts' parameter isn't an array for some reason
2024-07-25 07:04:21 +10:00
Kae
6dd49fb69a
make missing packed.pak instructions slightly more verbose
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ffs. TODO: prompt automatic copy if it detects an existing install
2024-07-24 18:18:52 +10:00
Kae
f46d796253
Propagate client admin status to WorldServers
2024-07-20 05:35:06 +10:00
Kae
369dcb63d1
disable left-stick movement for now
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#87
2024-07-18 06:55:38 +10:00
Kae
d4fad6402f
add F16-F24 keys
2024-07-12 08:09:06 +10:00
Kae
bc2e805d01
Bump shader versions
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#78
2024-07-07 07:32:06 +10:00
Kae
d313a3ceb3
OpenGL: use 4.1 core
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necessary for modern Mac support
2024-07-07 04:44:01 +10:00
Kae
49f84c7a3b
add missing return statement
2024-07-02 21:26:30 +10:00
Kilkenni
0acce4b871
return values for bookmark Lua callbacks
2024-07-01 19:18:40 +03:00
Kae
54ac208dd5
lighting: disable the new additive point light behavior when new lighting is off
2024-06-28 17:10:17 +10:00
Kae
bb5387fbdb
fix seemingly extremely rare race condition leading to exception when joining a singleplayer internal server
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happened when the client thread called universeServer->setPause (which locks m_clientsLock) between the client id being added to m_clients and the connection being added to m_connectionServer
2024-06-28 17:09:13 +10:00
Kae
4120a289db
update fmtlib
2024-06-27 23:39:48 +10:00
Kae
f60a19e065
optional sbinit option to disable UGC (workshop mods)
2024-06-27 15:49:41 +10:00
Kae
64adc28658
fix the very last material color variant not displaying
2024-06-27 14:29:43 +10:00
LDA
e1abce7091
allow compiling with old versions of sdl2
2024-06-25 22:13:51 -07:00
Kae
624d41f94a
Fix MaterialItem not entirely uninitializing
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was causing an exception when a MaterialItem had a script on it
2024-06-26 13:04:19 +10:00
Kae
563d95b9e6
remove redundant vertexRounding uniform from interface shader
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interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
c405fda45c
Update StarAssets.cpp
2024-06-25 20:03:35 +10:00
Kae
9edbe8cf2d
Add .patchlist
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#73
2024-06-25 19:56:44 +10:00
Kae
67c7257c3b
Update StarCharSelection.cpp
2024-06-25 19:56:19 +10:00
Kae
e1b1b2fd59
Ensure the chunk & system that the player's ship is always in their local chunk cache
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#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977
Read object script paths from params again taking relative paths into account
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also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
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didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4
Inspecting now logs to the chat
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TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0
add Object::clientEntityMode, & read scripts from params
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Suggested by Bott
2024-06-17 20:22:26 +10:00
LDA
6ded71d9eb
tests can link again AND THEY PASS!!!
2024-06-16 09:28:28 -07:00
Kae
fc50600303
add Projectile::velocity
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thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5a99d7b245
fix crash with asset scripts that only manifested after MSVC update
2024-06-03 18:28:51 +10:00
Kae
5d1e85b241
player.availableRecipes and root.allRecipes
2024-06-03 15:47:18 +10:00
Kae
add17da988
directive-based color variants for materials
2024-06-02 22:37:52 +10:00
Kae
68bd850fe7
scale planetNameOffset by interface scale
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that parameter was definitely not tested for other interface scales
2024-06-02 14:31:25 +10:00
Kae
986db9cfc5
further MaterialDatabase checks
2024-06-02 14:02:16 +10:00