Commit Graph

293 Commits

Author SHA1 Message Date
Kae
bc2080e2c6 Improve windowing logic 2023-06-29 01:12:52 +10:00
Kae
9486a56508 Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd Revert timestep values to default, make configurable 2023-06-29 00:12:05 +10:00
Kae
99846487b9 Properly clean up SDL controllers and cursors on application exit 2023-06-28 23:34:59 +10:00
Kae
47ae258c2e ok maybe don't override the animation state if it's walk 2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1 Add extremely basic controller support (only movement) 2023-06-28 22:52:09 +10:00
Kae
0886098242 holy shit I'm never using amend commit again 2023-06-28 20:36:42 +10:00
Kae
4f586418d1 Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound 2023-06-28 20:35:56 +10:00
Kae
aa8832eb23 Fix becoming deaf after returning to the title (again) 2023-06-28 20:35:53 +10:00
Kae
d8e2d45b7a Fix becoming deaf after returning to the title (again) 2023-06-28 20:33:22 +10:00
Kae
322ee3a187 Fix non-rotated drawables still being included when calling Humanoid::render with items off 2023-06-28 20:29:05 +10:00
Kae
be8c722a7e Fix normal backspace broken by previous change 2023-06-28 20:26:04 +10:00
Kae
98c4e55380 Don't show the held item and rotation in the new inventory portrait 2023-06-28 20:22:25 +10:00
Kae
c37dd994d7 Fix freeze copy/pasting large amounts of text 2023-06-28 20:08:17 +10:00
Kae
48ec889579 TextPainter now uses StringView 2023-06-28 20:08:11 +10:00
Kae
4b91eb7175 Fix StringView::substr 2023-06-28 20:07:22 +10:00
Kae
1fc295b979 Fun: Draw the actual Humanoid in the inventory pane
undecided. might need to set a scissor rect on the portrait
2023-06-28 02:21:09 +10:00
Kae
326bc7266d Fix text box cursor offset with hidden text 2023-06-28 01:54:37 +10:00
Kae
cd497bbcf3 Support for hiding text box input, hide server connection password box by default 2023-06-28 01:40:55 +10:00
Kae
4c006afc94 Add unused support for using the actual humanoid for armor preview 2023-06-28 01:34:37 +10:00
Kae
59ab7dabe6 Misc internal UI fixes 2023-06-28 01:07:55 +10:00
Kae
a1e428fafa Fix cursor cleanup 2023-06-28 00:51:02 +10:00
Kae
efa3872396 Don't do spatial logging on the server 2023-06-28 00:50:47 +10:00
Kae
152af87655 Fix broken regex, make game timestep non-const 2023-06-28 00:20:22 +10:00
Kae
2496789ea7 Improve button audio feedback 2023-06-27 22:17:57 +10:00
Kae
359624119a Fix becoming deaf to positional audio after returning to the title 2023-06-27 21:04:46 +10:00
Kae
baf3a1cf76 Fix crash warping to planets and leftover formatting errors 2023-06-27 20:55:10 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
14b9689b6d Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) 2023-06-27 19:24:35 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
14e23a17cc fix ErrorScreen pane never coming back after closing the first error 2023-06-27 01:22:09 +10:00
Kae
4e6e342169 Improve AssetPath::split
also fixed a bug with the cursor changes
2023-06-27 01:04:58 +10:00
Kae
63b68b3a55 Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013 Update StarNetworkedAnimator.cpp 2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87 cache NetworkedAnimator drawables
could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6 Move error screen over title 2023-06-26 20:40:32 +10:00
Kae
68d20787cf The camera is now also an audio listener 2023-06-26 19:25:37 +10:00
Kae
4b9b02783f HD Cursor 2023-06-26 18:39:40 +10:00
Kae
32411daa67 Fix 1:1 scale cursors being Australian 2023-06-26 18:05:00 +10:00
Kae
c6cb370c13 Optimize replace processing 2023-06-26 17:09:19 +10:00
Kae
d5d474c673 Fix particles finally 2023-06-26 16:09:40 +10:00
Kae
ec9a138e1a Handle abnormal directives prefixes 2023-06-26 15:34:41 +10:00
Kae
ed3d5dffc0 slight NetworkedAnimator drawables optimization 2023-06-26 14:40:14 +10:00
Kae
79c5012033 fix Particles not being drawn with the new image member 2023-06-26 02:03:50 +10:00
Kae
500e81329a Fix minor issues 2023-06-26 01:51:57 +10:00
Kae
09d26d43b5 Add string view variant of Star::String and use it
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd Upgrade to C++17 2023-06-25 20:01:32 +10:00
Kae
df661be1a3 apparently GCC hates this 2023-06-25 18:27:36 +10:00
Kae
ee092dd85d fix inline mismatch 2023-06-25 18:24:54 +10:00
Kae
7d205330db More directives optimization 2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb Fix ArmorWearer setters
silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb More improvements to directives
Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
7783fc7310 Fix font issues
it's 1:30 AM again :(
2023-06-25 01:34:29 +10:00
Kae
008bd6d3df more!! more!!!! 2023-06-25 01:16:40 +10:00
Kae
2bd399fd00 Armor optimizations 2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
aa08eaac99 Compileable now 2023-06-24 20:10:53 +10:00
Kae
7bde128a87 DirectivesGroup prototype 2023-06-24 19:41:52 +10:00
Kae
51a9de3af3 This is overkill 2023-06-24 13:06:13 +10:00
Kae
2798d4bf66 what the fuck it's 1:30 AM. god 2023-06-24 01:30:55 +10:00
Kae
6832c10ed5 Split shaders into their own files
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c Proper fix for non-master player rotation resetting on load 2023-06-23 20:27:51 +10:00
Kae
e64aabfcf1 add Nametag Directives 2023-06-23 20:24:40 +10:00
Kae
0135629301 small cleanup in TextPainter 2023-06-23 19:32:41 +10:00
Kae
49c487cd82 Use the correct interpolator for MovementController rotation 2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462 Micro-optimization to packet creation 2023-06-23 19:05:24 +10:00
Kae
aeece136a4 Remove unused List from logGlErrorSummary 2023-06-23 19:01:41 +10:00
Kae
02c2696134 Hide the hardware cursor when in a cinematic 2023-06-23 19:01:22 +10:00
LDA
fa5042902c 👋 only print opengl errors if errors actually occurred. also fixed building on gcc 2023-06-23 01:57:16 -07:00
Kae
176c79bada Hardware Cursor support
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
bab5f0bd11 Update StarMainApplication_sdl.cpp 2023-06-23 15:45:03 +10:00
Kae
87163147b3 fix crash when disconnecting with inventory open
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
ca195431ff Disable Lua string coercion to int 2023-06-21 23:50:11 +10:00
Kae
643ae5d1b8 Fix border for font 2023-06-21 23:32:28 +10:00
Kae
92ef4dba0f fonts can reload now 2023-06-21 23:13:37 +10:00
Kae
f0fec34dc9 The Fontpocalypse
I hate it
2023-06-21 22:29:40 +10:00
Kae
865f9a328a Fix glyph width issue with custom fonts
haha woopsies!!
2023-06-21 20:40:40 +10:00
Kae
320428eddf slight polishing 2023-06-21 20:36:08 +10:00
Kae
ee296e3381 font directives bwahahaha 2023-06-21 20:29:23 +10:00
Kae
8dce334931 custom fonts!! 2023-06-21 19:46:23 +10:00
Kae
f2e64e1752 Font improvements
?border and ?outline blend nicer when applied to font glyphs
2023-06-21 18:59:15 +10:00
Kae
d08b3c3b22 Fix runtime-generated cinematics not working 2023-06-21 16:07:49 +10:00
Kae
391527d812 Hashing improvements 2023-06-21 15:57:05 +10:00
Kae
acc8bc0280 EntityUpdate server-side optimization
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076 Fixes and stuff
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
0ec3000536 processing directives for text box widgets
few other misc things
also fixed SDL audio on newer SDL vers
2023-06-21 10:40:53 +10:00
Kae
bd783d3195 make the chat really pretty!!
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-21 00:59:41 +10:00
Kae
9b75bd8eb2 fix minor culling issues
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
a330802d37 fix chat text being 50% transparent for no good reason
y'all lived like this??
2023-06-20 22:41:36 +10:00
Kae
58a036ffb0 get Ninja + CCache working on Windows 2023-06-20 22:34:24 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00